Gnasher
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Posts posted by Gnasher
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It's really difficult to sort this one as I can't bloody reproduce the problem on my rig which is really frustrating for both me & thee!
To get around this dl & unzip this battle generator mission into the missions\bulldogs\bulldog1 folder. You wont get the random generated opposing force but at least it will allow you progress with the campaign.
HTH
Gnasher
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The Typhoon mod is absolutely fine! No need to uninstall at all.
The problem is that you need to install 1.3.1 first & then install 1.3.2 over that. Once you've done that things should work fine.
Please let me know if this fixes.
Gnash
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Did you instal JSH 1.3.1 before 1.3.2? 1.3.1 is mandatory as 1.3.2 is a minor update (i.e. not the full package.). That may well be the problem, & you may find more CTDs as well!
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1st mission "Incident at Cheux"?
Hmm that's a new one on me. Had reports of being laggy/slow because of alot of AI units but not CTD before, please post your log file from the main game directory.
BTW Typhoon isn't in B2.
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Have you tried contacting Dr Jones at AAA?
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I must say this demo is great !
really good work from 1C.
so the next question is "when a tow 1 with the improvement of tow 2"
Yes! Indeed!
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Champagne
And perhaps the new bridge...
On you Arzok?
Get ya credit card out m8! Mine's a Bollie!
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Good news indeed! Thanks Knokke
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I don't see how there could be any objection unless you are making money from it.
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Any progress on this guys?
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Knokke, JSH mod authors ask for permission to use your Typhoon in next version of the mod. What is your answer?
Bump for Knokke
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I also set the time to 04:00 & unchecked show sun (I think). I'll check & post the settings later.
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Sure, I played with the light settings in the mission editor until I got something that looked half decent & didn't crash the game (Played its the operative word here!!).
One thing I learned from this is that you can't get full night as there's no moon in game & a black screen is rather boring!
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Weather must be set by some kind of variable, question I guess is weather that can be changed from within a script, methinks probably & it's not documented within the manuals because it aint pertinent to the quite context specific content of them.
Sneaksie what's the score here???
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I just had an RTFM & it doesn't look as if you can do this Nikki, Sneaksie might know of an undocumented feature tho...
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I sincerely hope he says "yes & here's some gliders, parachutes & a bunch of other stuff!"
fingers crossed wishing, wishing, wishing..........
The Panzer Lehr campaign looks sooo much better when the Tiffies scream in sowing death & destruction amongst your troops, as does British Bulldogs (You will need this mod for Beta 3!).
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Try installing Oddball's excellent sound mod, it will give you an idea of what's involved....
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If I understand you correctly you want some destroyed vehicles.
If so create them in editor WITHOUT crews & use something like this:-
DestroyObject ( GROUP , "Group_Destroyed" , HULL )
Delay ( 3 )
DestroyObject ( GROUP , "Group_Destroyed" , TURRET )
Delay ( 3 )
DestroyObject ( GROUP , "Group_Destroyed" , ENGINE )
Delay ( 3 )
DestroyObject ( GROUP , "Group_Destroyed" , TRACKS )
You need to completely destroy them to prevent icons showing.
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DL & either run exe or unzip to tow folder (can't remember which, but I had no issues at all).
HTH
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I think that he posted only for bashing...
Yeah chazman mk2!
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1) You cant seem to occupy buildings....are they frickin' serious-with all the fancy graphics, you cant occupy structures? If this is true, this is one ex-infantryman who is disgusted with designers who know nothing about real combat.
2) I cant seem to get my men to ride on tanks. Are they serious?
1) Yeah you are right this is a serious issue that was glossed over for Time & technical reasons AFAIK. If you look inside the buildings though the interiors are rendered, which make me think the tech issues were serious. This will be fixed in TOW2 though.
2) You can do this if you install the latest JSH mod patches.
TOW takes a while to get used to, once you get the hang of it though it's a blast! 1st thing to do is get into the habit of setting all your vehicles to Hold Position, otherwise they will wander off & more often than not get their asses toasted.
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Anyone know which save files I can send Mongo to get around this?
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I hate to say it but if this game had both CTF & Sudden Strike like zep style MP play, combined with current SP campaigns, it would improve sales of the game exponentially IMHO.
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Steps onto Soapbox................
Why oh why is the MP server never up & functional!
Hello 1C & BFC you are loosing serious $$$ because this is where TOW could potentially shine (Like IL2!)!
At the moment MP is at best disfunctional because is virtually impossible to get a game together unless previously arranged by direct IP.
For Gawds sake please get this issue sorted out & put to bed yesterday!.
I've been a loyal TOW supporter since release, but this is now starting to seriously undermine my belief in your commitment to the game's community.
BFC the least you could do is host an official master server (Preferably a Sun X4600 series ).
IMO you guys (BFC/1C) have seriously neglected the MP side of your game (& Business Model>!?) which to me seem's a serious oversight.............show some long term commitment, it will reap rewards, I am sure!
That's all ladies & gents,
KHmmm I thenk ewe!
Gnasher
Steps off Soapbox!
British Bulldogs problem tread
in Theatre of War Modding Forum
Posted
Oh BTW might be an idea to backup the old mission.xml 1st!
Please let me know if this sorts it for you & enjoy the rest of the campaign!