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Gnasher

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Posts posted by Gnasher

  1. BS, need more info to help you out chap. Please show the code you are using & describe groups, rects etc etc.

    I assume that your infantry units are all in the same group & that after after introducing them you are commanding them to attack a rect either predefined or created by using the CreateRectByObject command. The code might look like this:-

    ReinforcementLand ( Group , "Group_Infantry" )

    RunCommand ( GROUP , "Group_Infantry" , STORM , RECT , "final objective" )

    or

    RunCommand ( GROUP , "Group_Infantry" , ATTACK , RECT , "final objective" )

    Hope this helps, post your code if you get stuck

  2. Bulldogs3-Hill 113.

    Then, no problem for this mission. Not easy at all !

    A problem for the ally, no ammo in the A27 tanks and in the 7.7mm HMG.

    at the end, two tanks... :D

    Well the British did suffer massive casualties at the hands of I & II SS Panzer Corps, probably the hardest, best trained, & best equipped military formations in the world in 1944.

  3. Bulldogs3-Hill 113.

    I have a crash each time I click on a sniper of an infantry detachement (not for the staff one).

    Even in the selection screen :confused:

    But there are enough squads to choose some without sniper, and I have also choose the staff detachement.

    I also have had this & was hoping that I'd gotten rid of this "feature"!!!

    I had hoped that this was local to my installation, but alas I'm saddened to hear that's not the case. I have no idea why it would/should crash, you'll notice that the logfile dropped doesn't give many clues as to the cause of the CTD.

    I think this is one of the hardest missions in the campaign I had to spend a lot of time tweaking it so that it was winnable. Tactics & fire position are the key to this one for sure.

  4. Eh, it is a map in "open space" ;)

    This type of battle is interesting too :)

    LOL I meant that it showed me quite a few flaws in the map like the farmaintex not syncing with the maintex & that some of the raods need attention with the render type brush because they have wheat growing all over them. I hadn't noticed these flaws because I was concentrating on my bulldogs mission. All the changes are at the southern side of the map which is the enemy side.

    Also I've learned alot since making the initial maps & fully subscribe to the 'Good enough is the enemy of excellence' mindset. It's amazing how many flaws in your work jump out at you when somebody else does something with it.

    Good mission BTW I enjoyed it!

  5. I've uploaded a new skin with invasion stripes for the Typhoon to the repository.

    Seems like the RAF roundels on the lower wings are missing Knokke.

    Also whilst testing the skin I noticed a potential bug in my campaign. I created 3 ship rocket & 4 ship bomber Typhoon formations. There are 2 ways to fix this, either reset the supports in the editor or add the following lines to data\settings\support.ini

    [bomber_UK_Typhoon_MkIb_Bomb_4units]

    SupportType Bomber

    NumberOfCalls 5

    NumberOfUnits 4

    UnitName data/Units/Planes/UK/Typhoon_MkIb_bomb

    Delay 10

    Timeout 60

    Calldown 100

    Formation 0 -50 -50 +10 // parentIndex rel_x rel_y rel_z

    Formation 0 -50 +50 +10 // parentIndex rel_x rel_y rel_z

    Formation 0 -50 0 +10 // parentIndex rel_x rel_y rel_z

    // SignalEffect

    [battlePlane_UK_Typhoon_MkIb_RP-3_3units]

    SupportType Attack

    NumberOfCalls 5

    NumberOfUnits 3

    UnitName data/Units/Planes/UK/Typhoon_MkIb_RP-3

    Delay 10

    Timeout 60

    Calldown 100

    Formation 0 -50 -50 +10 // parentIndex rel_x rel_y rel_z

    Formation 0 -50 +50 +10 // parentIndex rel_x rel_y rel_z

    // SignalEffect

  6. Thanks people. I found a new mission.zip posted in the forum, replaced in Cheux, it showed up in Mission Editor and now the whole Bulldog Campaign is working, or at least Cheux oppened...

    Walter

    Hi Walter,

    First;y I hope you enjoy the campaign. Please post any comments or problems you find in the Bullodogs problem thread.

  7. What is Gnasher_Bulld in repository? Is it required for campaign to function properly or one needs to download only Gnasher_Bulldogs_Beta3_Part... files?

    Sneaksie, I have no idea old bean, the most bizarre thing is that I dont even have a file of that name that I could have uploaded!?!?!

    BFC please remove this, if it doesn't have "Gnasher_Bulldogs_Beta3_PartX.zip" in the filename then it's not valid.

    Everyone you need only d/l parts 1 - 7, sorry for confusion but I had to do this to comply with repository rules of < 75MB zips.

  8. I've seen only one strange thing: the Bren carrier has no ammo (but perhaps it was intended as an unarmed artillery tractor?)

    No my friend that as we say in Roast Beef is a "cock up" that missed testing. I got to the point of 'death by testing' & missed that. Thanks for the spot! :)

    Don't the Typhoons look fantastic! They really make the difference to the feel. Dont suppose an invasion stripes skin is available

    As far I can see in the file 'campaign', it is not fully linear ;)

    But I think you need to select the option "don't take into account losses" or something like this ?

    No the campaign is not linear, that was an initial design decision. However I never really tested how things work if you loose a battle, just that the next mission would get you to the right place if you lost in the campaign progression.

    The whole principle behind starting the project was that I could see that the TOW engine was a winner but that the missions were just too single solution. So, I've tried to create a replayable campaign for the game that I WANT to play, where if you replay it's a case of using tactics because you have a different scenario each time over the stock single "be there", "kill that" solution mission, some of my missions have hundreds of possible variations if you look at the code.

    As far as "don't take into account losses" is concerned, I don't understand this parameter or how to use it really. If you can shed some knowledge. I'll look into this for the final.

    Just finished the "Cheux incident". No problem ! Nice begining

    I noticed also some units without ammo, but not a problem.

    See above re "Cock Up" !! :)

    The campaign image not works for this map, probably because it has been deliver after the others.

    In the campaign.xml, I have found this for Cheux map.

    <Mission>

    <Number>0</Number>

    <SID>Cheux</SID>

    <Name>Cheux</Name>

    <Country>UK</Country>

    <Layer>briefing.mat</Layer>

    <Success>Bulldog1</Success>

    <Failed>Bulldog1</Failed>

    And there is no briefing.mat file, but there is one in the Cheux mission directory.

    But this file indicates the image breifing.tga, that is also in this directory.

    But it is a briefing map (512x512). I think it should be Campaign_banner3.tga ?

    Same for the second mission, Gavrus, no campaign image.

    The campaign file refear to briefing3.mat, and this file is not existing

    See above again, although my installation works fine (I think it should be a Hitler Jugend MG42 team / Epsom situation map merge .tga). Can you post a screenshot please, I had a very hard time splitting B3 up into chunks that the repository would accept. Interestingly by splitting the files up it increased the dl footprint by ~70MB from ~252MB to 320MB.

  9. Beta 3 is up at the repository now - 7 parts total dl of about 320MB

    ** NB: YOU MUST INSTALL THE TYPHOON MOD **

    If you want this campaign to work.

    Thanks to Arzok for spottiing an initial error (FRANCE 10 points!) leading to part 7 (Missing Cheux map(problem with having to chop up the original ~250MB zip)).

    Please post any problems or coments in this thread.

    Cheers

    Gnash

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