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Battlefront is now Slitherine ×

Gnasher

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Posts posted by Gnasher

  1. The game is well worth the money. However you must be prepared to invest the time & effort required to learn to play properly as it is not Combat Mission.

    The negative comments you have read are nearly all down to the mission design & not the engine. IMHO the stock missions are too single solution. The saving grace here is that you are given the tools to change this to something more to your liking.

  2. bad news then sneaksie. Triggers and dumb A.I (relying on the mission designer) is not good. Means missions are the same old every time.

    And I hate the old wave attack solution too............ their are only a small amount of good things from triggered AI

    that is why multiplayer campaigns like in close combat are so important

    Not necessarily so.

    As long as missions are not coded to be single solution, triggers are not a bad thing at all, in fact they are an essential element. It's really down to the ability of the mission designer. I know that I have coded missions with variable responses to trigger activation. This can take the form of a random action or be dependant on an number of other factors. It just takes alot longer to code & test the mission.

  3. Agree, its kinda limited when the map size is teh effective range of an 88mm gun, in theory & with LOS a 88 on one edge of the map can kill armour on the othe extreme edge of the map. Be nice to have some room for manouvre.

  4. I fixed the Oosterbeek map but I had to remove a helluva lot of statics! I made massive cut backs on the number of tree objects too. I'm thinking of baselining what I have & then rebreaking the engine on a copy to see exactly where the edges are.....

    Knokke you are welcome to 1st dibs on this map for your Market Garden gig, if you want it.

    If not I'll upload to CMMODS sometime.

    It seems to me that the engine is more sensitive to the proximity of statics than the total number of statics, I have a map that runs absolutely perfectly & has > 4000 objects, however they are pretty well spaced out over the map.

    Here's a pic of the >4000 static object map (I love eye candy in posts!).

    f_Brecourtmanm_0c4c349.jpg

  5. What Sneaksie said! Very impressive!

    Only a suggestion but whole undamaged gliders look a bit unconvincing. IIRC a large percentage of the gliders were hit by flak causing greater or lesser damage especially to the troops within.

    IMO you've set yourself an impressive project goal. I think the main challenge will be creating realistic maps without exceeding the engine static object limits. IIRC Holland is the 2nd most densely populated country in the world which = lots & lots of objects especially within the battle area, although the battles of the 101st airbourne on Hells Highway offer good scenarios on fairly open terrain.

    FWIW I did some work on a market garden map but ended up breaking the engine http://www.battlefront.com/community/showthread.php?t=80165&page=3

    Good luck looking forward to your success over my failure :D

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