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Alan8325

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Posts posted by Alan8325

  1. 2 - Better Artillery/Air Support UI. I'm not looking for more CONTROL, just better FEEDBACK to the gamer. Right now the number of rounds available is a total mystery. The green dots on artillery are supposed to, per the manual, relate to responsiveness. As it is now, they turn red during and after a fire mission, then gradually rebuild to more green. What's up with that?

    Artillery/air support ammo is displayed in the vertical bars that appear to the right of the mission parameters when you select an artillery/air support asset. With air support i'm not sure which bars represent which weapons, but with artillery the far left bar represents all ammo I think.

  2. The main problem with those T-62, as I myself found out ;), is that they have ERA on them. While the SMAWs have a decent chance of cutting through, it's the Javelins that were really designed to counter ERA. AT-4s and M72A3s just aren't up for it. If any of you did kill with those weapons you must have either got in a lucky shot where there was no ERA *or* managed to hit a spot where the ERA had already been blown off. In other words, a VERY lucky shot!

    Steve

    This brings up some things I had been wondering about. You already answered one question which is whether ERA can get blown off in the first place.

    The other is how is ERA expenditure simulated? Does any hit just blow one brick off, or can I say, knock all of it off the entire side of a tank with a single large HE round? Also, would repeated hits from Mk 19 HEDP rounds knock off a lot of it? I remember one of those T-62s in this scenario taking a lot of HEDP from one of my AAV's, and rather than fight back, it backed up to get out of LOS. Probably had busted optics :D

  3. Originally posted by chanss:

    Just saw a cool Russian movie "9th legion". It was about para units fighting in afghanistan. It is suposed to be based on true story where a company was left and forgotten behind at a desolate plateu to face hordes of afghans charging them. I liked it. Would be a cool scenario. Although the pair of hinds saving the last few survivors at the end would have to be left out then.....theirs no hinds in this game?

    No Hinds, thats uncool. A hind is the very incarnation of deadly machinery, like the us m-10 warthog.

    As I understand, there are no aircraft actually modeled in the game. The U.S. side will get air support in the form of requested airstrikes, but the aircraft will be "off map" like the 155 artillery. Could someone verify that this is correct?
  4. A couple questions on uncon forces.

    1) Will explosively formed projectiles (EFP's) be modeled in the game? I'm not sure if they are purely Iranian contraptions but I figure they would probably end up in Syrian hands eventually if they are proven effective against U.S. armor.

    2) Will U.S. special forces such as Navy S.E.A.L's, Army Green Beret's and Delta Force make an appearance? They are often tasked with unconvetional assignments and may not face the strict collateral damage constraints that conventional forces face. Additionally, they are much less likely to be hit by IEDs set up along known routes. Operating covertly, I'm sure they would play a huge role in any future conflict with intense media attention.

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