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[hirr]Leto

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Posts posted by [hirr]Leto

  1. Nobody wants to see Battlefront fail. The consumer is a fickle beast, especially one as geeked out as the elitist grog gamer (I'm one of em).

    The biggest mistake BF could ever have made though was to outright state that CMx1 was dead, and CMx2 is the way of the future. I can't see the logic of it. Everything comes back. Business, markets, trends are cyclic.

    Referring to the beloved car metaphors again, the Mustang went through several changes, some of them less popular than others, but guess what! It's back in all it's glory, looking almost like it did 30 plus years ago as it were in its zenith, but as a fully modern and technologically developed vehicle.

    Saying the Mustang line will never return is just plain foolish in the business world, especially if you've just delivered the Ford Probe GT onto the market (and many people liked those... for awhile). Thank goodness Ford never got rid of its flagship.

    Saying never is never a good idea.

    Cheers!

    Leto

    [ August 16, 2007, 04:40 PM: Message edited by: [hirr]Leto ]

  2. Originally posted by RMC:

    </font><blockquote>quote:</font><hr />Originally posted by dalem:

    And to my mind that's largely what CMSF is - the New Coke of computer games. smile.gif

    New Coke conquered the world outside of the United States, so if CMSF is New Coke, they should do just fine. </font>
  3. Originally posted by Battlefront.com:

    Hi Eric,

    Welcome. We have no plans on adding an IDF Module. We're keeping our focus on the Syrian storyline and that means keeping the story in Syria smile.gif

    Our rough expectation for Modules is:

    1. US Marines

    2. British

    3. Some sort of mishmosh of Euros and Canadians, largely influenced by what equipment we have to add.

    If we do Modules for foreign militaries we will try to retain commercial rights to at least the basic elements, which would mean more Modules. So at this point it looks like the only chance of an IDF Module is if we do a contract with the IDF itself. I never say never, but I'd not be counting on that happening :D

    Steve

    I would buy this game just to get a chance to play the Canuck JTF2. These guys are just bad ass.

    As CMX1 didn't have the entire force kits of many of the Euro nations, (especially early 1939-1941), I think it would be an extremely large task to map out each countries military units, their command structures and their unique abilities (if they possessed them). thus modules is the way to go: extra well deserved income for extra well done work.

    This game WILL work, and playability issues will be resolved... so let's look to the future.

    I think the future for BF would be in creating as many modules from SF as they could to represent modern warfare conflicts across the globe with almost any country.

    Speaking of the future, we should also keep our eye on the ball with respect to the future of the PAST. Let's not forget that they still need to finish up some CMx1 modules and bring us the necessary graphics evolutions to the original true WEGO CMx1 franchise.

    Cheers!

    Leto

  4. And Average.... while I appreciate your annoyance at the "I am the center of the universe and this game should be 110% what I expected it to be" sentiment that some express,

    Steve [/QB]

    That was subtle... lol...

    I can appreciate the fact that designers who take criticism must have a very high threshold for tolerance, and that slips of frustration will appear from time to time, but that kind of "dramatic representation" helps no one.

    Even if the hyperbole started with the criticism.

    Stiff upper lip, M8... water off a duck's back. I'm sure the majority of the people here have no inkling of the massive undertaking and commitment you guys make in bringing us games to enjoy.

    Cheers!

    Leto

  5. Originally posted by average:

    Red Devil, you are right, BFC has sold you out. It is part of a larger conspiracy. I only know becase I work for the Government.

    CM:SF is an insult, directed at you personally, designed to push you over the edge of reason, into racial abuse, irrational posting and grammatically incorrect sentences.

    The only thing to do, and I'm not sure if there is still time, is to head to the hobby store and see if Avalon products are still on the market. In order to do this, you must wear the tinfoil hat to protect you from the mind control rays BFC used to make you purchase this game you hate.

    Don't be despairing though, you are a Red Devil (presumably you're a Para, not just some walter mitty), so there is some chance you can fight your way out of this evil place.

    Seriously, the AI subject to the odd minor glitch is fine. Grow up, suck up your disappointment and bottle it up.

    The guy found a glitch and is reporting it, albeit interwined with a deep concern for the wisdom of his investment of 50 or so bucks for a new game that he is currently none too happy with.

    I've been reading these boards for a couple of days now, and have lost count of how many times someone has accused someone else of being childish in an all too pedantic reply of their own.

    This one definately qualifies.

    Sheesh.

    Cheers!

    Leto

  6. Originally posted by jwatts:

    Leto, I love your posts on the Fragment forums, are you a new member here? I was thinking about joining them, in fact, because they seem much more fun and there are far fewer math grogs and more tactics discussions. Ah, but I digress. Apparently I am in the wrong with how I use my 60mm mortars, as I should keep them with the infantry platoons? This makes sense with smaller mortars, such as 2in or 50mm, as they are assigned to a particular platoon, but for the US they are in the weapons platoon. That is I think what threw me off with tactics. Next time I get a game going, next Sunday unfortunately, I'll try out these new mortar tactics.

    Well, there is really no "wrong" way to use your 60mm mortars if you can use your intuition and get results. I've knocked out 150mm INF guns at over 700m with a 60mm mortar, as it was purely the most necessary item of business at the time...

    Just remember, that it takes about 8-10 60mm rounds to break an infantry squad, 6-8 81mm rounds and 4-6 75mm rounds (this is not empirically proven, just anecdotal from experience... I'm not a mathematician)

    : )

    Leto

  7. Originally posted by McIvan:

    And that was against a pretty good opponent too.

    I dunno about "dominant", but I would certainly put them in the category of "bloody useful".

    The 2/3 inch combo is ok, but the 2 inch mortars don't have enough HE ammo, and their smoke ammo, which might with different smoke modelling be very very useful...easy to see why they liked it in "real life", isn't useful in CM at all really.

    A US infantry coy is often a good pick, specially in 1945 with the 2xBAR per squad.

    I agree with your sentiments about the opponent, he is indeed one of the best players in the game... but at the time, the opponent was in a transition phase with his strategies, and wanted to prove a point about the efficacies of "peasant power", being of direct slavic heritage himself.

    That point was blunted severely, along with his ego.

    Now returned to the domain of sound tactics, the opponent of Dave from above would most likely emphasis the importance of combined arms teams, and that the US infantry company is an outstanding kit purchase for many reasons, but especially due to the effectiveness and utility of the 60mm mortars.

    I read above that at times, they are used to take out guns, but only in desperate measures. Truly, the most effective strategy for the 60mm is to be used in concert with infantry assaults to pin and disrupt the enemy in "boxed" positions.

    Against another opponent, I realized the true value of the 60mm mortar when I threw 3 Companies of Folgore SMG paratroopers into the woods against a company of US riflemen well positioned and supported by 3 60mm mortars (within 50m of the firefight behind the Yank lines).

    The accuracy and impact of those mortars silenced the meatballers with deadly efficiency, causing for disruptions, panicks and breaks that decimated my advance.

    It took a full 8 turns before I could throw my Italian SMG's against this defence again, and eventually it capitulated. From that point on, I never bought infantry without a good compliment of mortars, denying myself full battalion bonuses in some cases, just to get my hands on more onboard HE.

    The point is thus boiled down to this: infantry will hold you ground, but arty will allow them to take it.

    Cheers!

    Leto

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