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[hirr]Leto

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Posts posted by [hirr]Leto

  1. Yep this is confirmed. Concealment is all but gone... ? I just had air guard in Strykers spot a Kornet team hiding ~500m away with Hide orders (hotseat) in brush and bushes, and foxholes... :eek: They spotted them within only a few seconds of coming into LOS of the positions.

    uberspot.th.jpg

    uberspot2u.th.jpg

    Thanks for posting this Adam. Free America still has the right to know about potential issues in the game!

    LMAO!!!

    ; )

    As Mark said, I wouldn't frame this as a bug or anything yet, but perhaps if more people report this, then we can have some discussion on it.

    Cheers!

    Leto

  2. The talk of SOP's and killing RT missed the boat; CMSF is on the other side of the river now. Wake up!

    Well that I kind of knew... I suppose I should have framed the question as hypothetical and not something that I actually expect would be in the domain of contemplation.

    I am sure that RT has its charms (such as the option for more detailed unit command), but I've tried it several times with an inability to get past the ADD aspect of my 'grean leaf gummy tree' damaged cognitive abilities. If you don't know what I mean, eat a box of blue whales and you'll find out that a side effect is that you forget math and find Keanu Reeves an accomplished method actor. I really do not know what they put in our food, nor do I wish to know.

    Cheers!

    Leto

  3. Both.

    Seeing each and every man in a squad, and being able to tell what each man is armed with, is cool. Seeing several men hurl grenades at close-by enemy troops while the others in the squad dish out suppressive fire on not-close-by enemy troops is cool.

    Seeing two guys crumple to the ground and their squadmates cower is cringeworthy. Seeing a tank take a knock-out hit and only one guy get out and immediately get KIA by a cook-off is cringeworthy.

    Not seeing blood and such makes sense to me. Vehicle damage isn't depicted (except for flames when a vehicle brews up), so it's no big deal that infantry wound-age isn't depicted either.

    Of course, the level of violence could have been much worse if you would have offered a job to a programmer from Quake or Doom III... but this is really not the point here... I find the depiction of war in a game, sometimes too much like war.

    It doesn't lessen my enjoyment of the game, but it sometimes makes me a little more hesitant than in my CM days were I could apathetically use the "red wave" command and watch the Russkies eat bullets until there was nothing left but cabbage jello littered around the battlefield.

    1:1 is definately more cringeworthy...

    Cheers!

    Leto

  4. Thanks for the reply, Steve.

    Overall I think there are two separate issues getting mixed up here, which is the somewhat academic question whether some things are easier with point-like squads (assuming the play can only control squads) and on the other hand what to do once you decided to go 1:1 and have to deal with it.

    The old question whether you rely more on automatic TacAI or whether you make more use of player control via SOPs and formations is always on the table.

    The latter approach will seriously clutter up the luser interface, make the learning curve (much) steeper and pretty much kill RT play. Let me guess, it's not your favorite approach? :)

    If RT was killed off, would that provide the resources necessary for implementing some of these much needed (but I agree, quite difficult to implement) changes?

    (PS, RT fans, no offence of course, but you can send nasty letters run through your crack to me at my beach house address in Hawaii if that sates your hate on...)

    : )

    Cheers!

    Leto

  5. I just saw the excellent video of the Brits module by George MC. There is a scene in the video where one of the british soldiers in a trenchline comes upon a wounded or hiding Syrian defender, and then packs him full of three bursts of fire. It was a brutal scene and was an epiphany moment for me... The 1:1 modeling of infantry makes CMSF quite personal, and in many ways, perhaps simulates war 'too well'.

    How many of you have had these cringeworthy moments when you see men fall over and die? In CM 1, the abstraction component was there, so you knew you were dealing with game pieces, and not actual soldiers, but it is harder to abstract and dehumanize that element now.

    This is in no way a critical swipe at BFC or CMSF (which I still think have produced some amazing stuff), but back to an earlier post of mine where I suggested that CM2 has become too much of a 'sim' and less of a(n) abstracted wargame surfaces in my thoughts again.

    Is it perhaps that we civilians are just too complacent with the world, and we look upon these things differently than what one might call the "wolves" of our society (the men and women who actually take up arms to protect us, and in doing so, perhaps see warfare, bloodshed and violence in a different way).

    I for one would like to get some respectful opinions from both sides of the fence: vets and civs, on the impact of 1:1 modeling and how you see the game / and how emotional it may get at times.

    Cheers!

    Leto

  6. Sure, those are all places where there was ground fighting, but *I* think a significant portion of them could be discarded, since they are all repetitions on a theme of attack-a-heavily-dug-in-and-essentially-immobile-defence. Once you've done one - or a dozen - of those ...

    I agree, there would be a very setpiece form to many of the battles in these contexts. Just watched a history channel production of "Generals" where they recounted the Japanese conquest of Malaysia and Singapore against the British. While the Jap's utilized some very basic tanks to the advantage of their bicycle mounted army of infantry, the British had none. This does not lend to the freewheeling meeting engagement type scenarios where both sides have armor and assets that are highly mobile as on the eastern or western front.

    That being said, there are some true diehard grognards that love that era and theatre of war... I played Campaign Series Rising Sun from Talonsoft for many years, and always felt that it had a very different feel to it, and the best scenarios often had a mixture of mobile forces on both sides. So I could not rule out that this type of module wouldn't be doable or extremely fun for all CM'rs...

    Cheers!

    Leto

  7. Yes, the CMx2 approach means we can tackle lesser covered areas if we think there is a market proportional to the effort. Having Dutch and Belgian forces in a 1940 invasion game probably isn't viable because the amount of effort to simulate those forces, for the small window of time they are relevant, is likely in excess of their commercial value. Much like our poor Romanian and Hungarian forces on the Eastern Front (the Italians can come from a North African game, so reuse can make them viable). So my prediction is that a 1940 game between Germany, France, and BEF (British) is definitely a viable product.

    Steve

    Dagnabbit! Oh well... my dreams of playing Vichy French against Yank North African invaders is dashed!

    Perhaps if you had a wealthy benfactor that asked you to design such modules, you would reconsider?

    : )

    Cheers!

    Leto

  8. Well, with the whole CM:Russo-Afghan Conflict in the works, whose to say if that sells well Battlefront will just let 1C put out CM:Eastern Front? Or do you think Steve loves his Romanians too much to give them to another?

    Who didn't love the Rumanians? But you have to admit the Hungarian Toldi's are as cool as they are inefficacious in combat... but you gotta love it when you take down a few T-34's with those short 75's!!

    What I want to know is, what happened to the Bulgarians (so you could wheel around in Italian CV-33's and crush all who oppose you), or for that matter, the (bleah) Transylvanians as an elite unit of Romanians used specifically for night actions?

    ; )

    BFC missed the ball here, totally. And to think that we may never see the noble Axis minors again... I ache with sadness...

    Steve: in all the plans for modules, do you foresee at all any chance of doing the 1940 invasion of Belgium, Holland, Luxembourg and France? Now who would not give their left testicle to lumber around in Char B's, Somua's and Belgian T-13's and Renault AMC 35's?? (damned cool AC's)

    Cheers!

    Leto

  9. No problem at all. :D I'm absolutely delighted that you have finally seen the light and have openly declared yourself to be a fan of CM:SF. So much so in fact that you are sincerely seeking people to play online against. What a radical conversion!

    Why, do you know, you could even post here in this forum to find one for starters. :D

    welcome aboard mate

    Uhm, thanks.

    (does anyone know who this guy is and why he's acting a little strange?)

    Cheers!

    Leto

  10. And once again, the straw phantom menace is hoisted up by pitchfork, the fires lit, and rationality drowned out by the cultish chantings of "we know better and how dare you say otherwise."

    Well, knock me over with a feather! I appear to have completely misinterpreted your earlier post and slighted you when you were posting here with the genuine intention to seek out opponents to play this game online, you poor sensitive soul. :D Well, my hearty and sincere apologies to you dear fellow. Now, off you go and sign up for a game or two then like a good chap. I am really looking forward to hearing how you get on.

    cheers!

    PT

    Apology accepted.

    Cheers!

    Leto

  11. Having "spoken" (via email) to some H2H clubs in the past, the biggest hurdle for having CMSF ladders is mainly the "fuzzy" scoring of CMSF vs. the old CM1-3 games, and nothing else. The lack of a clear score like in the old games makes rating games quite difficult, and I have experienced first hand how a (french IIRC) club was struggling for a few months to set up a "fair" system. I am not even sure if they managed to get the tournament off the ground in the end because of that.

    I agree with this. But as you say, the scoring system (one major criterion of how I evaluate a wargame) lends to an ambiguous environment for competitive play and thus deters much in terms of wargaming fun as we like to know more information about how to win games. Ergo, no clubs, no ladders and no relatively comparative presence in the typical wargaming community. That does not mean that CMSF doesn't have its legions of players.

    Once again, those people who just love to immerse themselves in the simulation of CMSF may feel that they are playing a competitive wargame, and I won't disagree with them.

    Again, back to the original post, for some people, our opinions of how we translate "fun" and "competitive" may be a little different than others as it enters the domain of personal taste. That does not take away anything from the fact that CMSF is an extroardinary piece of work (I continually read about how guys over in the mid east feel it is a great sim)... but once again, it IS different from CMx1... if you think in contrast and comparison terms, you will be forever left to wander the ethereal planes of message board limbo.

    Cheers!

    Leto

  12. I am not really into ladders. If you are looking for opponents, there are many right here hanging around the forum.

    -One new club which started and now has a nice size CMSF community is "World at War":

    http://worldatwar.eu/index.php?esid=574d3cd5fe9de15e4e547e33f38d6a39〈=3&refcode=0&location=intro

    They are hosting a CMSF tournament, "Syrian Dawn", in which through a combination of dazzling skill (and dumb luck ;)), I managed to find myself in the final. My oppo and I are now in the process of detroying a Syrian town...:D.

    Its a very welcoming and informal group if you want to check it out.

    -"Band of Brothers" :http://webandofbrothers.de/index.htm does not officially support CMSF since the leadership had the same irrational "Burn the Heretics!" reaction when it came out, but a core group of CMSF players hang out in the "other games" section of the forum.

    I'm at BoB and have not run into much of the pro CMSF group... I agree that BoB and The Blitz as two major CM clubs did really not take to the CMSF game at all.

    I also am a founding member of the WaW english players section and the tourney you are referring to was created by Geordie (or GSX on these boards). I didn't have CMSF at the time, or I would have joined the fray as well.

    But you do make a fundamental point that I think Chad is really honing in on: compared to CMx1, CMSF is a less competitive PBEM human against human type game. This is somewhat pointed out by the absence of ladders and clubs that are designed around CMSF, where CMx1 had over 20 clubs around the world when it was in its heyday.

    What CMSF has over CMx1 is realism, IMHO. But with that realism, fun and competitive human to human gaming for world war 2 gamers (that are another market I very much admit) was ultimately sacrificed (or so they think). This has a lot to do with the QB system being left dysfunctional in CMSF and the asymmetric warfare aspect.

    At the end of the day, it's all down to taste and what you want from a game. Personally, I think CMSF is less of a pure wargame, and more of a simulator. For people who like that sort of thing, that's great.

    But which is better? It is like arguing amongst religious fanatics IMHO... the vocabulary of the discussion begins to be peppered with words like: heathens, zealots, pagans, devils, jihad, and "I KEEL YOU"... while amusing as it reveals the character and lack of unbiased insight by some, this debate is practically unwinnable by either side.

    So we wait for Normandy... the return of cherry picking QB's, and maybe some good old fashioned honest to goodness wargaming fun (for some of us like me and Chad). That's all folks.

    Cheers!

    Leto

  13. Its a very welcoming and informal group if you want to check it out.

    Ha ha. I don't think [hirr] Leto is trying to find opponents to play this game against. :D I think it's more likely that he's trying to say that huge numbers of CMx1 fans have turned their backs on BFC and don't support CM:SF...again! :rolleyes:

    And once again, the straw phantom menace is hoisted up by pitchfork, the fires lit, and rationality drowned out by the cultish chantings of "we know better and how dare you say otherwise."

    Cheers!

    Leto

  14. I have played hundreds of CMBB, CMAK PBEM games over the years. I have now transitioned almost exclusively to CMSF PBEM games. There is now a large pool of interesting CMSF PBEM scenarios, CMSF PBEM games, clubs and players.

    Can you provide us with a list of all those clubs that play CMSF? I have belonged to 5 major wargaming clubs and know of two others, and not one of them have any real player group or ladder for CMSF.

    Cheers!

    Leto

  15. While waiting for Brits, and WitP:AE (but that's a different story . . .), I have been playing Combat Mission in my free time once again. Now a days, 9 out of 10 times this is CM:SF. The other 1 out of 10 times, its CM:BB or CM:AK (unfortunately CM:BO wont run on my computer). I have enjoyed CM:SF since it came out, but most especially after the v1.11 patch and the Marine module. The return of the blue bar, vehicle pauses in congestion instead of going all over the place, and the Marine OOB brought CM:SF to a great level in my opinion. While there are little things I miss about CMx1 games, they are blown away by the many new things that v1.11 CM:SF brings to the table.

    That being said, from the beginning, something has always kept me from getting the same total enjoyment from CM:SF as the CMx1 games. At first I thought it was the theater since I much rather prefer WWII. Then I thought it was the lack of the blue bar, or some other technical aspect else along those lines. But that wasn't it either.

    Today I was playing CM:BB for giggles, and I finally realized what was missing in CM:SF: a worthy foe.

    This is not a bash on the real life Syrian Army in anyway, this is purely from a game point of view. That being said, today I realized the reason I have had a harder time enjoying CM:SF is that I feel like my opponent (the reds) are so vastly inferior, that I get mad every time I loose a single soldier to what I feel like is an inferior foe. I will walk out of an urban fight in CM:SF where I loose around 2-3% of my men and feel like I messed something up, even though my kill ratio is close to 100.

    This all comes in contrast to the CMx1 games where I *felt* like my foe was a capable and worthy opponent. Whether it was the Germans against the Russians, British or Americans, I felt like each side could put up a great fight and victory, especially in PBEM, didn't feel like me using the full tactical firepower of a world power to beat up on a bunch of kids with toy guns. When I play CM:SF, that's what I *feel* like. I certainly understand that scenario creators can, and have, create situations that present a huge challenge to the Allied player in CM:SF, even against the AI. But much like the real world conflict over there, these are bad, a-typical situations where the Allied player is terribly outnumbered and are holding on until the cavalry arrive. I also understand that due to modern weapons, even an untrained foe can be deadly. But let me again emphasize that this is how the game *feels* when I play it. Unbalanced and a unfair fight.

    Anyways, the reason I post this is I wanted to see how others feel about this. I may be the only one. I understand that BFC needed a break from WWII, but I miss the feel of victory from a foe that was both worthy and capable of my simulated forces. This is especially true for PBEM. I have not played a single PBEM in CM:SF for that reason.

    Thanks

    Chad

    I agree wholeheartedly with this... and you are not alone... entire gaming clubs that had a huge following of players in the CMAK and CMBB games have completely turned their back on CMSF...

    Maybe it is the theatre (context of Syria), maybe it is too much competitive playability was lost in the pursuit of realism. Dunno. As much as I try to like CMSF, I find that I am always awaiting my CMBB and CMAK files with youthful enthusiasm and exuberance... while my copy of CMSF collects dust.

    We will know soon enough whether or not it is the theatre or the progress of the new game engine that is what turns our noses up when CM Normandy comes out.

    Cheers!

    Leto

  16. I think the cherry picking element was more useful, fair and fun at the human vs human level (in CMx1). Do you see the major problem here as trying to set up a QB system that is to be used with human vs AI games in CM2?

    I get that the now unit organization element is going to be predominant, but unless there are at least a good number of different unit organizations to choose from (battalion, regiment, company and platoon), the QB system may get a bit ho hum... especially for guys like me who think variety is the spice of life and the most fun in picking forces in QB's is your ingenuity in putting together unique and effective forces, from the battalion pick all the way down to the single unit pick.

    I am very much looking forward to seeing how you guys will be doing this, but admit, I am a bit tremulous about the level of flexibility QB players will have in choosing their kits. But then again, I guess we all have to retrain ourselves to the fact that there will not be a very large number of individual units (such as tanks, vehicles, arty, support weapons and troops) to choose from in the context of CM Normandy...

    Cheers!

    Leto

  17. BTW Leto,

    I do understand this and in fact believe you. However, based on what I saw back in February in the Alternative Reality Zone it appears you sometimes act as a sort of Medium to communicate with those who either can't post here (because they've been banned a dozen times) or because they don't want to have their views effectively challenged. Because I don't visit that place any more I can only presume that you are once again trying to intersect detached conversations from two separate places. Therefore, you are investing yourself into the situation in another way since you are, in effect, a messenger. Which I have no problem with as long as it doesn't become too distracting.

    Just remember that all they can do is pick apart statements and create spin from them to reinforce their agendas. On the other hand, I have full and complete knowledge of the truth. I've stated quite clearly that CM:SF QB design had nothing to do with financial considerations/implications. It can't be stated more clearly than that and it is 100% truthful. Anybody who calls this into question is making a bolder statement about their own credibility, not ours.

    Steve

    1) I don't post at the 'alternate reality' any longer, as I have been accused of being a witch and politely left town while the pitchforks were working on the burning pyre. I am not a medium, translator or messenger.

    2) I think there is a misunderstanding of English on both ends as I have only stated that I can see why some people may think that you dropped QB's in the module system so that you would only have games that kept people's fascinations for 6 months (industry standard you said once?) and that BFC could get more money for the amount of work they put into the game. I personally do not subscribe to this line of thinking IE. QB's, but I do believe that the modules systems were created to capture more $$ for BFC, ergo, more games for us... which is a good thing. I also honestly saw no issues with Cherry picking nor felt that the QB system in CMx1 was anything but well put together.

    3) I understand your disdain with criticism on the game, as you've weathered quite a vicious storm (some times rightly, most of the times wrongly), but if you keep looking for conspirators and agent provacateurs where there ain't, you're only doing yourself wrong (and perhaps proving some disdainers right). I have no agenda other than my own... when I know what that agenda is, I will nail my manifesto to the forum door. You have my word. In the meantime, I will post here on things that interest me.

    : )

    But as I see this has all gone pear shaped, and I feel the itch of hemp rope around my wrists and the ticke of straw up my backside, I will retire from posting in this thread again, hoping some semblance of utility and rationality will exert itself into the conversation.

    Cheers!

    Leto

  18. but many people have conjectured that it had to do with its inability to capture any more dollars for BFC, and thus the new module system

    So since you've both read and responded to Steve's lengthy post, we can both agree that this statement is preposterous. You've got it now, right? ;)

    And, no, I didn't think you were trying to be relevant. You were just trying to ridicule my argument and thus dismiss it. I do actually have plenty of respect for your intelligence. It's obvious that you don't have any for mine.

    cheers!

    PT

    Sigh.

    Right after Steve came to your defense by stating that in no way did QB's get tossed out because of dollars, he made this statement leaving room for the intepretation of contradiction:

    "What is true is that we have said many, many, many times that we over delivered for the CMx1 games for the amount of compensation we received and therefore we weren't going to put in the same amount of breadth (most often thought of as vehicles) in any one CMx2 game as we did in CMx1. Reducing the depth of game features is not part of our plan. It wasn't the plan for QBs, for sure, but it quickly became apparent that despite our best intentions that is exactly what happened for that one feature. We acknowledged that within a few months of the release of CM:SF and pledged to fix it for Normandy because there is no way we could slap something together and stick it into CM:SF. Several months of redesign, recoding, and testing are needed."

    Although the logic is tortured throughout this statement with intentions not meeting up with actions, it can still be very much interpreted as evidence to support my previous statement... I don't have a lot of stock in that, as I don't really care what BFC's motivations or intentions were as I was simply more interested in outcomes (workable, functioning QB's a la CMx1 back in the game). But I can see how others could. Moving to a module system where the breadth of what was offered in the original CMx1 can be incrementally doled out and captured within another set of revenue streams is simply good strategy... especially with QB's back in. Thus the term 'preposterous' simply didn't fit the context from my less than adroit and obviously politically incorrect and insensitive point of view.

    But as I posted my statement as a framing of rumours that I had heard, but did not subscribe to them myself in a wholehearted and zealous manner, I really don't have much intellectual debate capital in it, outside of someone simply dismissing it as 'preposterous'.

    I am finding this whole back and forth a little perplexing, with terms like 'intelligence' (of which I have little) and 'respect' (of which I usually curry very little from anyone, thanks for that reminder MeatEatr! lol) bandied about; especially as Steve has offered us some information that suggests they have reinstituted a workable QB system within their new line of CM2 games and "modules' to come.

    Maybe let's focus on that?

    Cheers!

    Leto

  19. Leto,

    Well, that's not quite true because apparently you don't like the existing QB system which was, in no small part, the result of those "QB wars" you weren't a part of. So you should care about the discussions since we obviously listen to what players say they want, which is sometimes not what they actually want :D

    Steve

    I wasn't around for the cherry picking and QB wars on BFC forums back in the early days. I started playing CMx1 back in 2005 at the Blitz wargaming club, and we had no issues there with the QB system, as we worked out issues before games started, used Redwolf rules, or friendly ROE's. I'm now at WeBoB and I see no issues with it there either. The cherry picking complainers must have been a very vocal and minority as you say.

    We also played a pile of scenarios, which I actually prefer to the QB's. I think if you can set up a system where you can get good scenario makers (and I mean the top notch designers) to make CM2 scenarios, a la the millions of scenarios that were produced for CMx1 (and they are STILL being produced), then you've slam dunked this one (Cm2 Normandy). I am not sure what the incentives, tools and environment required for scenario making are in CMx1 or CMx2, but I have talked to some neutral scenario designers for CMx1 that didn't really like some of the features of CMSF map editing etc., but I don't know much about that as stated previously.

    "Good" criticism is necessary to your endeavors, but I suppose the "wars" will continue, and sadly so... bias always reigns supreme.

    Cheers!

    Leto

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