General_solomon
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Everything posted by General_solomon
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can someone please talk about these features with screens please.
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TOW2 released version first impressions
General_solomon replied to General_solomon's topic in Theatre of War 2
can you group infantry to move or clear out houses as a unit? -
Snipers will have a field day with the jackals. i would hate to be the driver or a passenger.
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TOW2 released version first impressions
General_solomon replied to General_solomon's topic in Theatre of War 2
can you guys create user maps with large towns and infantry only battles. please post the screens with your AAR's. thanks a bunch -
folks please give me your reviews only.
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Self preservation by infantry must be modeled if tow2 is to be considered a tactical game like close combat and CMSF. If i wanted to play a RTS game i would buy Men of war. 1c had over 4 years to develop this behavior. If this is the case, i rather wait for the CM:Normandy release sometime later this year.
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speaking of patton, dont forget to watch the second part of the Patton 360 series on the history channel which airs tonight.
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Ambush at Dusk - Marine Corps Gazette
General_solomon replied to a topic in CMSF Scenario and Mod Design Forum
Hi adam, welcome back, i hope some of our map masters assist with building these scenarios. these battles will make a great addition the my user created scenarios. thanks -
i am in the same boat. my 4600 dell is finally of 5 years ago can not handle the demo let alone the actual game. I guess its time for me to invest in a rig. I am thinking about a Nvidia 1 gig video card, with quad core mobo and 8 gigs of ram. I think that should last to tow4. oh and let me know forget the 27" monitor. i dont know how i will sell this idea to my old lady, may a bit about helping the economy.
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welcome, I've often told my friends this, once you go cmx2 you will never go back to anything else. you will see what i mean once you play shock force for a while and then try to play other game. in your mind you will think, how would this look in shock force or i can a better map on the editor. good luck, try the repository for a ton of player created scenario's. good luck
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You know you're a CMSF fan when...
General_solomon replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
at a stop light you scan the area for potential ambush points. -
Brit Module update
General_solomon replied to Battlefront.com's topic in Combat Mission Shock Force 1
Steve: can we expect the module to be released sometime in may? -
scenerio request
General_solomon replied to General_solomon's topic in CMSF Scenario and Mod Design Forum
sounds good, i will check them. thanks. -
Brit Module update
General_solomon replied to Battlefront.com's topic in Combat Mission Shock Force 1
thanks steve, looking forward to getting on my computer asap. will you have a bundle pack with the marines module and will they both be available on a cd. -
scenerio request
General_solomon replied to General_solomon's topic in CMSF Scenario and Mod Design Forum
sounds good, do you have any blue vs blue scenarios. -
scenerio request
General_solomon replied to General_solomon's topic in CMSF Scenario and Mod Design Forum
this is good news at least there will be good battles with blue vs blue. I dont mind seeing USA and british vs germans and dutch -
Amazing find for scenario makers!
General_solomon replied to Cpl Steiner's topic in Combat Mission Shock Force 1
the only way you can really utilized bigger maps is when BFC allows for long game times. currently, the most you can go is 2 hours and 15 minutes. I just they allow the scenario designers the option for longer battles. personally, i would love this feature. I like to take nice and slow when fight my battles. I hate rushing. I like to bring home all my soldiers and this can only happen when you take it slow and cover all he bases. that's why i change the battle times to max when i play user created scenarios, no offense to the designers. -
scenerio request
General_solomon replied to General_solomon's topic in CMSF Scenario and Mod Design Forum
I am waiting for my new computer in the next week or two to purchase marines module and will purchase the other releases. I hope other modules include other nations. I would like to see north Koreans, afghans, soviets, Vietnamese, south Americans and central and south Africans. also, improve the editor to include all those nations buildings and add water and weather. one other thing on my wishlist is to have the ability to issue two order at the same time. example and i really want for this reason, be able to issue a fast or quick order and also include a hunt along with it. so when a team runs in the building they are also in a hunt mode as well. right now you have to order a quick to the front door and then hunt in the building, it takes too long for the squad to assemble for the hunt. hopefully this can be added on future modules or updates. -
scenerio request
General_solomon replied to General_solomon's topic in CMSF Scenario and Mod Design Forum
Mikeyd: i have really enjoyed all your battles. please keep them coming. they get better and better. this is game is alive because of players like you who created all the awesome maps. i rarely play a QB map or the original campaigns. I also love playing maps that have long stretches of fields and villages with lots of ditches for maneuver. thanks again. -
what about number of stories and can you place troops in the higher levels.
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I always pay extra for a cd and then i store all my cd's in a metal box in case of a fire.
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English Demo first impressions
General_solomon replied to General_solomon's topic in Theatre of War 2
read the manual to figure out what you need to do. the link is located at the top of this forum page. thanks,