General_solomon
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Everything posted by General_solomon
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Moppers in the Darkness pt.1
General_solomon replied to ruutana's topic in CMSF Scenario and Mod Design Forum
thanks for the map. I'll let you know how it turns out. -
New Scenario Available
General_solomon replied to z1812's topic in CMSF Scenario and Mod Design Forum
John: its been a pleasure the smaller battles. This would not have been possible with 1.04. there is no way i would allow my infantry out the strykers. -
I am having so much fun after 1.04. I used to hate using infantry because they would usually get killed for waiting too long after dismounting or wait after a waypoint change. Now its awesome. I tell my squad to dismout and enter a building it takes less than 20 seconds. before it would be at least 1 min. and then most of the time half my men would die. I just hope BF continues to tweak the TACAI and add new feature such as stacking and corner peaks. As another player said before, now we can really us our infantry tactics. so, I ask the scenario masters to build us infantry battles. tanks and strykers are good but I crave Infantry battles. thanks.
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MOUT example using micromanagement
General_solomon replied to Cpl Steiner's topic in CMSF Strategy and Tactics Forum
cpl: alwasy a pleasure reading you tutorials. now that we have real game with 1.04. please give us your down and dirty infantry tactics tutorial. -
First Impressions of 1.04
General_solomon replied to kevinkins's topic in Combat Mission Shock Force 1
I appreciate all your hard work. 1.04 was well worth the wait. please continue to keep tweaking this awesome game. Infantry reponse time/tacai getting better all the time. -
QBG Releases Vol 4 All Large Maps
General_solomon replied to MarkEzra's topic in Combat Mission Shock Force 1
thanks a bunch. nice work mark. I cant for the weekend to play with 1.04. -
New Scenario map - Kazan City (Phase Two)
General_solomon replied to SAROMON's topic in CMSF Scenario and Mod Design Forum
I gonna play this again in 1.04. -
First Impressions of 1.04
General_solomon replied to kevinkins's topic in Combat Mission Shock Force 1
I just replayed badado user scenerio again. BF nice job. Finally, squads are firing when they should and moving to places where they should. All we need is for units to peak at corners and I am in heaven. I am not sure about the other guys and gals, the game plays is a lot smoother. I am finally not scared to move my troops. keep up the good work. -
New Scenario Available
General_solomon replied to z1812's topic in CMSF Scenario and Mod Design Forum
john: thanks for the scenerios. They are going to be alot better w/ 1.04. -
First Impressions of 1.04
General_solomon replied to kevinkins's topic in Combat Mission Shock Force 1
what about infantry movement or the tacAI -
MOUT example using micromanagement
General_solomon replied to Cpl Steiner's topic in CMSF Strategy and Tactics Forum
I was waiting for something like this. thanks a bunch. please give us more tutorials -
New Scenario map - Kazan City (Phase Two)
General_solomon replied to SAROMON's topic in CMSF Scenario and Mod Design Forum
I finally beat the game on my forth try. I really hope BF fixes the response time of the infantry. It would take minutes for my squads to dismount and enter a building. the other side didnt give my guys time to finally make their minds to leave the middle of the damn street and enter a freakin building. I lost alot men this way. overall, great scenerio. Next time, please give us more infantry. bravo. -
Laying down fire and squad formations.
General_solomon replied to Manx's topic in CMSF Strategy and Tactics Forum
if i could get one feature added to shock force, it would be movement controls like FSW. FSW and Shock Force are the only games i play. FSW would have had a longer shelf life if it included an editor like shockforce. That, i would have paid 200 dollars to use. -
prison revolt scenario
General_solomon replied to DasNoogie's topic in CMSF Scenario and Mod Design Forum
good one indeed. please get started. -
very cool, can't wait to see the finished product.
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peter: please dont bake because the scenerio cannot be tweaked by players. I usually adjust the options to conscript/poor weapons.
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Stop attacking Battlefront
General_solomon replied to WW2Wargamer's topic in CMSF Scenario and Mod Design Forum
Ali baba that was funny. ) on serious note, fan is right. this game is awesome even with its flaws which BF is going to fix. I am not complaining because before release I used to complain about the release and how i would not mind playing even their beta version. I'd pay 55.00 for the editor alone. alibaba, I'm still laughing. -
CMSF is still a unique achievement
General_solomon replied to panzermartin's topic in Combat Mission Shock Force 1
I love this game. even with all its flaws. I challange anyone to find another like it in its genre. I Said this before, keep up the good work. I have not had so much fun in a long while. The Game editor is outstanding. most supporters would have lost interest without it. thanks, General_Solomon -
I wanted to extent my thanks to all the scenerio builders. I've had tons of fun. keep up the good work. I know how long it takes to build a good scenerio, still working on my own. General solomon
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Scenario: Shahrazad
General_solomon replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
Bird, thanks for the new settings. I'll try it out and let you know the outcome. -
ding, thanks for the map. I hope the map is not baked because i like only play with the lower lethality option. I use conscript / poor weapons options. I did some tests on other player created scenerios which brought down the lethality. The game became enjoyable again. the firefights lasted longer. anyway, thanks for the map.
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Scenario: Shahrazad
General_solomon replied to birdstrike's topic in CMSF Scenario and Mod Design Forum
bird: can you bake another version of this map with the conscript and poor weapons option. I want to play both versions to test out my decreased lethality theory. thanks a bunch.