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Sedak

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Everything posted by Sedak

  1. Hey, I have purchase a couple of CM2 titles and packs in the past year, at least those from WWII. I would like to see future engine improvements (even visual ones and preferably more radical ones) as well as possible adoption of Apple's Metal 3 for smooth gameplay on their M-class chips. I cannot purchase all games and titles to support BF from time to time (I have no use for modern-era titles). But I can send a smaller monthly fees (say $20) for years. I would expect to have free access to all the future titles or major engine upgrades (after some time I'm already in). Could this program be worth it for the BF team and are there a few hundreds of us willing to make similar commitment? I'm not that sure as of the latter part. What do you guys think? Could this system work for 200+ of us and would that really help BF to deliver their products in better quality and with M-chip optimization?
  2. Next year we plan to organize 1941-1942 eastern front game with BA-64 (MG) confirmed, and either M3 Scout car (lend-lease) or Panzer 38(t) in game. That is together with our ATG and some mortar(s) on the Russian side.
  3. CM was always strong inspiration for me and scenario/tactical paintball my passion. So I decided to "connect" these two words. Recently I started to cooperate more with WWII reenactors, cause technicals or cold war vehicles won't do it for me. I started with building a Pak 36 wannabe that actually works (on compressed air) and can kill both vehicles and infantry. Since then I made a working British 2" mortar replica and there are a few smaller projects on my table right now. Here is a video from our latest game:
  4. While a long-time CM fan (I started on the first CM demo in ~2000), I'm trying to bring combined arms tactics to games like paintball or airsoft. Below you can see a short video of proper 37 mm AT gun placement, camouflage and the destruction on enemy technical (with HMG). What is still lacking are WWII armored cars (or their replicas) on themed games. We are working to overcome that. https://www.youtube.com/watch?v=qThR49aylNs
  5. Hi. Few days ago I read a great article from famous Czech historian Jiri Rajlich (focused on WWII) regarding Lend-Lease and it's impact on Soviet Union. All with numbers and nice information. I'm away next four days, but I'd like to translate it and post here. Without Lend-Lease, USSR may not necessarily lose the war, but the should be very lucky to be on eastern Ukraine in summer 1945... The amount of trucks, clothes, food, steel and other stuff was enormous! They could build 80k T-34 tanks from US steel if they used it just for that.
  6. Keep such screenshots coming, Umlaut! Do vehicles have difficulty to navigate in such heavy urban terrain?
  7. Hi all, I wanted to check whether their functionality is modelled in the game and how to use them properly. I'm talking about 250/3 and 250/3 versions. They should have extra long range radios. Their inherent crew is minimal (one or two guys counting driver in). Do they need a HQ team in order to make communication better? Would the expected effect be that radio-equipped units (tank, other HQs) will have better information on enemy force sightings by that HT? Does it make any effect on other units behavior? Thanks, Ondrej
  8. Hi I noticed (and heard in some other threat) that "gunners" target the centre of the mass of the opponent vehicle. While this is alright when the vehicle can be likely penetrated anywhere or particular distance and inherent inaccuracy of AT guns cannot support other behaviour. But then, on smaller maps often (or closer distances), opponents could be targetted more "smartly" by higher experience units. I mean either targeted smartly or act quickly to get out of the scene. (this I believe I saw much often in old CMBO - nowdays 20mm halftrack keeps firing on the T-34 when it is on the edge of the slope and could just fire once and retreat, not to stand and die like a noob! It was a veteran unit.) Smart fire can mean PZIV targetting lower hull of JS-2 (or retreat if possible). Of course, some shots will be short, but the overall change of inflicting decising damage is higher then by targeting a center of the mass and bounce everything. Or 50mm AT gun targeting turret of T-34(76) instead of hull on reasonable distances. Or AA guns can target trackes on shorter distances, trying to immobile enemy tanks and then even abandon their station and run away like hell when the enemy unit start targetting them. This could be random, more likely for higher experience units. Is this difficult to code or was this "thinking" too rare in the real combat? Thanks
  9. I'm wondering why Germans didn't make Tiger I frontal armor thicker in later variants. 130 mm in front could save them (us) a lot of trouble from US 76mm and Soviet 85mm guns.
  10. Michael, it is about the first experience(s). Confusion in difficulty levels certaily doesn't help here. Maybe it is a minor thing, maybe not that much...
  11. Kieme: I havent' realized that any such action could have big impact on game code (at least in the way it delays development for certain time). I play CM since CMBO as well (I just skipped CMSF series). And I can read manual. Still there are (hopefully) promising newcomers and every single unclear or complicated thing drives them off this game. I wanted to suggest that two basic modes "Beginner" (possible merge of Basic Training and Veteran) and "Realistic" mode with in game swith between former Elite and Iron (little difference really) might serve the purpose much better then current 5 options. Which are, without reading the manual, confusing! I mean newcomer can think that playing in Elite means opponent gets 30 % more units or bigger (alpha damage) in general I do not want to drive option down, not in general way. I just feel some things (in UI) work better when there are fewer and clear then more and confusing option.
  12. Hi I noticed that when the German infantry in mounted on Sonder Kraftzeug, their heads are popping up. When I run even by accident too close to russian infantry with plenty of automatic weapons, they open fire and achieve many "head shots". I know from personal experience that german halftrack is surprisingly small. But there is still some room for infanty to shring so their heads are not above vehicle's surface in emergency. Could this be (easily) coded? I would do exactly this being a soldier Soviet SMGs cannot penetrate HT armor and it would save me few pixeltruppen by realistic way. Thanks
  13. This is purely rhetorical question. Why not have 30 levels instead to suit everyone? More options are better, right? Maybe even more then that? The "Beginner" mode is more then understandable and Elite/Iron modes could both be called "realistic" and user could be able to togle between those during the game for instance. I can understand and imagine that very well. The "Beginner" mode could be a merge between "Basic Training" and "veteran". Still, five or six difficulty levels seem to me like too confusing and not self-understanding, especially the way they are called and presented (how many people do really read manual?). Hey, but such decision is not on me, no stress
  14. umlaut Solomon Short: Nothing exceeds like excess My only point was that more options is not always the right strategy and for newcomer it might be very confusing. Beginner and Realistic (today Iron) modes would be much more understandable. I have no internal data, maybe plenty of people like to play easy difficulties even if they understand what makes them easy. But, somehow, judging all world be my experience, it is likely not the case I may be wrong though.
  15. Hi I'm wandering, based on this forum, most of the players choose eaither Iron modeor the level below. Forum users are not a representative group of user, but given the realism of the simulation it makes kinda sense. There are imho too many (two too many:) options. New player may think that more difficult mode may add some tricks like Tigers I with 150mm frontal armor or anything I'm sort of "Apple-thinking" guy. I believe that more is less (beside money). How about to leave only the most realistic Iron mode and then some beginner mode, but only one. It can be chosen in QBs, on some maps, but possibly not in all of them, or not in scenarios (except tutorials). BF can choose things that make it easier with new player, yet he will be pushed to realistic Iron mode (at that case Iron would be discouraging name. "Realistic" and "Beginner" modes should sound fine and not to scare anyone.). And they will be simple to grab even without reading a manual or more explanation! Just my 2c. Cheers, Sedak
  16. Hi guys, If you cannot wait for CM:Normandy and would like to revive some knowledge and share it with your frinds in a funny way, you can check my memory concentration game with WWII armored vehicles I "home-made" in few pieces for my frinds. All three main campaigns from CMx1 are available. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=320453979445&ssPageName=STRK:MESELX:IT#ht_500wt_1182 Cheers, Sedak
  17. Any word on Mac OS X version, Steve? Is it still on the agenda?
  18. I would be glad for at least some sort of native CMSF game. I know about three fresh Mac converts in my neighbourhood. They all started with BootCamp, they all left this technology soon and after few months, they left Parallels also and are using plain Mac only. I'm going to get Intel Mac this year for sure but have no use for BootCamp at all. All the annoying rebooting and Wndows. You know. More and more Mac games announced for this year will be Intel only. So other developers already made this choice, although I don't know home much faster it is to make Intel-only game compared to a universal game. But it probably saves a lot of many, even when they sell less copies in the beginning. I think that the "global" swich for Intel will be quicker than what we saw anytime before. And CMSF won't be out for next several months. There are not many mature games out there for a Mac and certainly none around this genre (not counting C&C). This fact alone can cause CMSF to come into notice and become recognized much more that in the "crowded" PC gaming world. I do not see Intel-only option as a bad one at all. It is definitelly better option than getting a universal port at the time our PC collegues are playing the British module.
  19. I remember it was said clearly before that possible Mac version will be for Intel Macs only. So no Windows needed, "only" a new Mac. We can hope it happens soon after the Win release. Not the usual half a year. At that time, there will be nothing left from Syria Maybe BF rewards us with a Mac only vehicle, weapon system, soldier face skin or at least with a new bush type for this extra wait.
  20. Steve, I would suggest to change the naming of the difficulty levels somehow. As you know in all today games the toughest level usually called Veteran, Impossible, etc. means that there will be three times more enemies as on normal levels using gamey code to determine where you are and what you are doing. But this is not the case for CMSF. Higher levels just mean more realistic, not necessary harder. Definitelly more mentally chalenging and more fun. From your current convention (Easy, Vereran, Elite) nobody can tell that. Personally, I don't see much point in creating C&C like Easy level click-fest. But anyway, I can imagine that levels called like "Trainee (Semi-Realistic)" and "Real World (Realistic)" will have exactly the same effect as you (we for sure) want. Everybody will want to try the realistic one. This is not guarantee for common naming covention going from Easy to Elite. Sedak
  21. Interesting. When I looked at the two "Stryker formation" screenshots from the second page, I thought the vehicles must be enlaged like in CM1, cause they look so large next to that trees (olive?). What's more, their formation is very tight and soldiers in the distance and on the horizon are very large too. It all looks like the models are upscaled. At least that was my first thought.
  22. Madmatt, I believe 468x60 is the most handy banner format. But if you can think of some promising theme, you can make one vertical banner too (120x240?). Sedak
  23. Hi Guys, Do you plan to make some standard size CMSF banner in the near future that we can place on our sites? Thanks, Sedak
  24. Madmatt, Does it mean that you are using Direct X and not OpenGL for CMSF? I'm asking as a Mac user. I don't see into this topic much, but from what I know I assume that it takes noticable bigger amount of time to convert game written using DX than the OpenGL one. You know. I'm going to buy a new Intel iMac this spring and do not want to wait several months since PC release, desperately trying to hold back Windows or some virtualization tool away from my computer. I really do not buy another SW to be able to run CMSF. Hope you guys find solution to please us the (almost) same time as PC users with some "native" solution. I'm pretty sure we please you by return
  25. There are two screenshots with some desert backgroud "hidden" inside. BMP-1 and T-72
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