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Marcin T

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Everything posted by Marcin T

  1. Uh another one that kicked my ass ! I love everything that created MikeyD, and what repainted others, without destroying his work
  2. Oh really good modification dude ! I'm happy that You work with my "so-loved" MikeyD mods ! I'm looking forward for another one (of course based on MkeyD "superdetailes" mods) ! I always thought that MikeyD makes the best mods. And he do of course ! But Daffy (aka Dey) and DavidI based on MikeyD mods make whole good stuff ! Keep it goin' guys !
  3. New scenario called: Behind Enemy Lines - especially for those who loves to command of small tanks group. http://www.the-proving-grounds.com/scenario_details_link.html?sku=1282 and screenshot
  4. Hello Please test my first uploaded scenario for CMBB called Suburbs. This is very short and tiny scenario so don't affraid about amount of time You spend on it And this is first scenario from MiniScenarios series which i wanna create. Fell free to comment Cheers - Marcin T SUBURBS - MiniScenarios no1 http://www.the-proving-grounds.com/scenario_details_link.html?sku=1277 screenshot:
  5. Oh that details kick my ass totally !!! I stay tuned for the camo version !!!
  6. Oh this polish markings WP and POLSKA are beautiful !!! BUT - szachownica emblem was only painted on aircraft !!! during 1960-80 was also painted on AFVs (but with diffrent shape) - but during 2WW newer was painted on tanks MikeyD any another WIP ? [ January 19, 2007, 11:05 AM: Message edited by: Marcin T ]
  7. Hetzer38 ---> Both Panther tanks were captured on 2 august 1944. They both make fighting-recon mision alone. Without any infantry or AFV support. First Panther was knocked out by PIAT. Second Panther during retreat also was hit by PIAT in rear turret then fall from the road and hit a house and became immobilized. Crews from tanks was captured, and tanks repaired and remain in Polish use untill knocked out (8th august) and abandoned due to damage (11th august). Firs Panther in Polish use was officialy nicknamed as Pudel (nickname of one of soldier who died on august 3rd) then (not officialy) as Magda (woman name). Second Panther didn't have nickname but on its rear turret hatch was painted word WP (shortcut from Polish Army) MikeyD - the Polish Panther on the rear hatch hasn't got Polish Eagle, but WP - what means Wojsko Polskie (Polish Army) - it is clearly visible on one of the photos at this page http://powstanie-warszawskie-1944.ac.pl/pojazdy_w_powstaniu_panther.htm [ January 18, 2007, 02:15 AM: Message edited by: Marcin T ]
  8. So, anywy - there is a very good, detailed and interesting page about "polish" captured Panthers i Warsaw Uprising '44 --- but in Polish Languge. If something intersting You more i can do my best to translate. Link http://powstanie-warszawskie-1944.ac.pl/pojazdy_w_powstaniu_panther.htm
  9. Hey MikeyD, like usual nice work. I'm from Poland, and my friend - which i shown Your work dont believe in word "POLAND" at the Panther from Warsaw Uprising. Can You show a "source" photo with this Panther, where the word POLAND is visible ?
  10. To don't start a new topic, can someone tell me the Battle Outcome Sreen bmp number ? Thanx
  11. Hey, they are excellent !!! Really ! But (oh god!) i've got a real dilemma ! Which one modes to choose ??!! SuperB dusty mods of Gautrek (the vehicles with dust looks as real as they really serves from months at the front) or your super detailed and clean mods, with phenomenal suspensions (wheels etc). It is hard choose ...
  12. Yes, thanks John. But my question is: For example we've got a KV2. Its hull graphic has BMP number 7120 and size 385KB and has 512x256 resolution. So deafult KV2 even if is quite detailed, isn't as detailed like in some mods (especialy in high detailed MikeyD or Gautrek mods). But this mods still remain with hull's BMP size 385KB and resolution of 512x256. So for computer this is the same - no matter if it is deafult BMP or moded BMP - the same size and resolotion. So I think the performance should be the same ... but moded texture has better visual quality - although still has the same size and resolution. How it depends on game performance ?
  13. So we say every deafult hull bmps graphic (for tanks - example) weights 385Kb and has resolution 512x256 ---- no matter how much colour has and how detailed is - the weight is always 385KB (when resoltion remains 512x256). My question is (is so stupid, but ...) if BMP has more details (usually mods are more detailed than deafult graphic)but still remain 385KB/512x256 then it has significanse for game perfomance (frames rate). For example if MikeyD superb detailed mods slows down performance when they replaced a deafult (less detailed) graphic ? This is some kind of myth, but I want to discover the truth Thanks
  14. My CMBB dramatically slowing down when appears smoke from destroyed buildings. I must resize this sprites and check if that speed up the frame rates ... or any ideas ? So i need BMPs numbers for destroyed buildings' smoke
  15. Oh thanks so much ! It is so shame for me that I didn't find it --- as soon as i back from work to home i check this out ! Doh!
  16. Ok, I just make my first mission for CMBB. I've got an idea and make a terrain. Everything fine but ... how to place wooden fences or walls ? I dont't see them in the terrain icon list. Am I bling or (just like I think) there is a some kind of trick to place them on the map ? Please help my, because my map (imo) looking quite good (like for first time) but village houses without fences looking just "simply". PS - in a few next day I'll try to upload my map at some server. Could someone give me a link to a good map site where many could try my scenario ? Thanks - Marcin T - Poland
  17. Hi Patboy !!! I'm from Poland and of course waiting to kick Jerrys asses in this mod. BTW i've got many info about Polish Forces in september 1939 Only 10th Mechanized Brigade wears German Helmets wz16 and wz17 in september 1939. Rest polish forces uses polish helmets wz31 And another one, polish infantry in september 1939 usually wears its cloaks rolled around backpacks sample1 , sample2 not like russian forces around the body. For the end there is a myth that polisch cavalry charged on tanks - this is nonsense and showed only in german propaganda movies. We've got famous AT guns Bofors wz.36 37mm and AT Riffles Kb ppanc wz.35 that was a match for Panzerwaffe from Sep.39 [ December 05, 2006, 10:07 AM: Message edited by: Marcin T ]
  18. Hah MikeyD you inspired me but there wasn't 6522x series but 1522x series for this damn Pz38t. I found them manually (amazing!) and do a little rechange and what i get is: Woila ! Problem solved, but this is a good idea to make a list of others additional BMPs (for others vehicle etc, if exist) files that may make a similiar problems in future. For now additional textures for Pz38t are: 15220, 15221 and 15225 (Side hull, Top Hull, Front Hull) [ December 03, 2006, 11:20 AM: Message edited by: Marcin T ]
  19. MikeyD ---> I waiting for the numbers junk2drive ----> it doesn't works
  20. I did it but nothing happens ! I check once again and all Pz38t files (14 of them) in BMP folder has dirt textures (like turret on scren) but in game there is "clean" texture ! How ? This is really weird ! Any ideas ?
  21. Hi There is a problem. I install (using CMMOS) mod of tank Pz38t which make him from grey to dirtygrey --- and what i see is that only turret and rear hull are changing taxtures but all other (side turret, upper hull, front hull) remain unchanged and this looks really stupid ! Turret is dirty, but hull clean grey. I even check how many files include this mod and discovered that he has all (14) BMPs files from Pz38t. And even when i manually copy this files to BMP folder then this don't make the effect too (turret dirty, hull clean). I checked this all 14 BMPs files and they have got "dirty" graphic. Can someone explaine me what is wrong ? Link to the mod (first one pz38t) http://www.combatmission.com/cmmos/Panzers/Panzers1.htm PS - I tested it on a tutorial mision "IRON ROADBLOCK" This looks stupid ! Check it out ! [ December 03, 2006, 11:16 AM: Message edited by: Marcin T ]
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