Jump to content
Battlefront is now Slitherine ×

Vinnart

Members
  • Posts

    2,584
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Vinnart

  1. If anyone has a particular sound they think is the best for a certain gun please post it. I am always checking out new sounds to compare. In some cases you jut have to pick one as more than one can sound very good, or distinctive.

    I did a nice mix of voices too, but not organized like I did guns and some other sounds. I liked Mords, but having all Mord just didn't give enough variety. Mine mixes Mord, one from CMSF, some stock, and another one I found. What I think would be VERY cool if a sound mod grog wants a good idea is a movie line voice mod. Lots of cool lines from John Wayne movies to movies like "Saving Pvt. Ryan", "Band of Bothers" ect... It wouldn't need to be from just WW2 movies too.

  2. I'm not volunteering that I know what his OOB just yet....

    If I do a “dry run” to become familiar with a map wanting to know the OOB is not the reason, or focus of doing it. The main focus is in becoming more familiar with the terrain, and how I will plan to accomplish the mission. Mainly in how I will initially deploy the units, and then how I will approach capturing the objectives. Like I said earlier I prefer missions where each player picks their own force. In this way a person can explore planning the mission without any order of battle info inadvertently being learned.

  3. Like I said I have no problem being honest, and up front saying I have played a mission before. If I have played it before, and my opponent has not, I encourage them to do so. Would you not tell your friend they are better off studying for a test rather than to show up on test day not doing so? If he chooses not to study for a test, and you choose to resulting in a better score then it really is his problem because of his poor planning, and laziness to be diligent.

    One may be smart, or talented to begin with, but studying, and practicing will only sharpen the skill you already have.

  4. The best thing to do is to do recon before hand of the map and scenario, and to assume your opponent will do it too. I’ll even play through a quick single play of it between turns. To me it just another part of doing good recon. One must still have superior strategy and tactics to win, and or course good luck.

    Actually in thinking about this today “recon” is not the best term to understanding my thought I was trying to get across. “Mission planning/training” is more appropriate. This is something real militaries do all the time, and sometimes the “dry runs” can get very elaborate depending on resourses available, and time to rehearse the mission. I recently read “Service” by Marcus Lutrell. He is the same guy who wrote “Lone Survivor”, also now a movie. He describes a mission that they had enough time to prepare for that an exact replica of a village right down to the shrubs they were to go in to that was created for the SEALS to rehearse on before they did the actually mission. This is my same frame of thinking in that going through a mission before hand is training for it. To use a sports analogy; If a fighter gets sparing partners that have a similar fighting style to the person they are to fight is he “cheating” in training this way? If a player was playing two different opponents at the same time on the same scenario which opponent is it considered he is cheating against? If you just got done playing a scenario, and got into a PBEM against an opponent on the same scenario is it cheating because you have played it being more familiar with the map?

    Bare in mind playing a scenario will usually never go the same way especially if once it is against the AI, and another time it is against a human. Even the best planning, and training will often never go the same when the real deal starts, but planning and training before hand has a better chance of success than not training at all not having any idea what to expect. In summery I do not look at mission planning/training to be cheating at all. I think it is more in line with what all militaries do to prepare for a mission being a smart thing to do.

  5. Personally, the only "gamey" act in my opinion is the 1st turn bombardment of the setup zone...unless the briefing specifies something that would have that make sense.

    I think most would agree to that as it ruines the game before it even starts. Like a boxing match that starts with a kick to the balls. Ironicly the AI has done that to me most.

  6. Gamey?! Hell Vin, In my book thats cheating.

    I disagree, as it is no different than having played a scenario already either single or HvH. You will be hard pressed to find a scenario that neither player has ever played before. If I was asked if I have played it before I would say so. Now if I discovered a way to remove FOW to see all his units during game, or tried to crack my opponent’s password to see all his units I would consider that cheating. I would certainly never do that. Again, this is why I stick to meeting engagements since the only foreknowledge is set up areas and objectives. What units are in the scenario will have to be discovered. The ME battle is always the most balanced and dynamic in my opinion.

    If there was agreement that both of us had never played the scenario before both going into it blind I would also agree to that, and keep it that way.

  7. Gamey, you want gamey. Playing someone that you can tell has played the scenario before. When you are playing Blind - how can you tell. When their units do not focus on game objectives but for some reason move and locate to an area of the battlefield where your reinforcement are to be brought in at.

    That is a easy one to spot, but there is plenty of ways to tell who likes to take advantage anyway they can and how honest or unhonest people are in playing fair in these games.

    Anyway, most rules are a waste of breath unless they are easy to enforce or point out that they are breaking them. Because in general, most people will take any advantage they can get and play with it, and if you dont beleive that you are fooling yourselve.

    I think that is one of those things about scenarios that is the byproduct of unavoidable foreknowledge if it has been played before. I wouldn’t consider this knowledge to be “gamey” which is a subjective definition beyond “having the flavor of meat from wild animals”(although spelled differently ;)). This is one reason though why I prefer to play meeting engagement PBEMs where we each pick our own force. The only real foreknowledge is the set up areas, and objectives. Beyond that even playing a map once while the other person has not will give an edge of being more familiar with the terrains “sweet spots”. The best thing to do is to do recon before hand of the map and scenario, and to assume your opponent will do it too. I’ll even play through a quick single play of it between turns. To me it just another part of doing good recon. One must still have superior strategy and tactics to win, and or course good luck.

  8. I’ll Have these when released, but some are universal and are already availble:

    Vin’s Animated text - (as always with thanks for Marco Bergman’s graphics contributions)

    Vin geometric FOW icons - (Special thanks to Juju, Wolfe, and Bil for providing a good base to start from to add my contributions, and concepts to.)

    The mod has special geometric shapes for each types of unit in Red (axis) Grey (FOW)/ Blue (allied) Khaki (FOW),

    Optional FOW colors to choose from – Tan, Green, Olive Green,

    New icons, and new distinctive geometric shapes.

    The mod can be used whole, or cherry picked to use with other icon mods, or stock icons.

    Vin Arrow Bases – Available already, and will work with ALL CM games. Changes the bases to an arrow shape for better seeing unit facing while eliminating most of the base from under the unit so the models look better.

    Right Facing Weapons, and Unit Portraits – Flips stock weapon silhouettes to better accommodate the text.

    Easy Vis Full Color Command Buttons – Command buttons change to full color when hovered over, or selected.

  9. Seriously, what do you do when you have to pee right in the middle of a battle?

    Well um, they pee. Peeing in ones pants if necessary, but lying on the side is preferred rather than standing, finding a nice lonely tree, unzipping, and getting ones head shot off with that being their last act on Earth. Imagine how the CO has to write that one up for the relatives left behind. Too bad they did not have “Depends” back in ww2.

    There is a chapter in the army field manual dedicated to it called “Field, hygiene, personal”. Sub chapter; “How to urinate, situation,combat.” Look it up.

  10. Possible squeals to this thread:

    Hit text = gamey?

    Using camera levels above 1= gamey?

    Having a map with an edge = gamey?

    No decapitated troops shown = gamey?

    Real troops have to pee sometimes right in the middle of battle, no peeing animations = gamey? :D

    WEGO system when real battles are real time = gamey?

    Being able to pause the game = gamey?

    Combat Mission is playable as a game, and is not reality = gamey?

×
×
  • Create New...