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Vinnart

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Posts posted by Vinnart

  1. Vin's Geometric Icons CMFI

    This an updated polished set from the original set I made years ago, and expands to include all the modules. Improvements include diamond shape now for armor, and available nation HQ icons. If you are familiar with my other sets it uses distinctive geometric shapes for different units same as the others.

    Allies are blue

    Axis is red spotted icons

    The FOW icons are grey(axis), and olive(allied)

    The HQ Icons default are a white star on blue(allies), and German cross on red (axis). There are other HQ variants for allies and axis to choose from if you look at pic. To change HQ icons for different nations you may be playing you have to do it manually. Go into the HQ's folders and cut the "z" at the front of one folders name and paste in front of the name of the one you want to use. Adding a "z" to beginning of a folder name tells the game which folder to use. You can also use the vanilla black HQ flag too.

    BONUS! Comes with my arrow base mod, and easy vis command buttons that highlight the order color when hovered over. Two choices full color or just color outline. Again take the "z" in name from one and paste into name of folder you want to use to change.

    You can use what you want. All set up to cherry pick, but think you will like defaults I have set.

    Enjoy,

    Vin

    MRqdgpU.jpg?1

    Vin Geometric icons CMFI v.3.rar

  2. Vin's Geometric Icons CMRT

    This an updated polished set from the original set I made years ago. Improvements include diamond shape now for armor, and available nation HQ icons. If you are familiar with my other sets it uses distinctive geometric shapes for different units same as the others.

    The set includes choice for spotted icons for Soviet;  blue or green(default).

    Germany is red spotted icons

    The FOW icons are grey(German), and olive(Soviet)

    The HQ Icons default are a red star on green(soviet), and German cross on red (Germany). There is other HQ variants for Soviet to choose from like red star on blue for the blue set. To change to the blue set go into the HQ, and spotted folders and cut the "z" at the front of one folders name and paste in front of the name of the one you want to use. See how I have green selected soviet and the German HQ in the pic. You can also use the vanilla black HQ flag too.

    BONUS! Comes with my arrow base mod, and easy vis command buttons that highlight the order color when hovered over. Two choices full color or just color outline. Again take the "z" in name from one and paste into name of folder you want to use to change.

    You can use what you want. All set up to cherry pick, but think you will like defaults I have set.

    Enjoy,

    Vin

    (Sorry, just noticed I posted this in the general CMRT forum instead of mods where this should have been. If BF can move this to the mod sub forum I'd appreciate. Thanks)

    XTlBL5N.jpg

    Vin CMRT geometric icons.rar

  3. One thing also important to remember in reference to Ian's excellent advice for using engineers to blow gaps for vehicles - Give the blast order as a parallel line on the side of the wall your on that you want to breech for example  instead of through it putting waypoint on other side. Doing it this way assures a gap blown wide enough to get a vehicle through, and also prevents your engineers from running through the gap to the other side potentially into a kill zone.

  4. Navigating the game is very easy, but I suggest using a mouse with as many programmable buttons as possible. Assign camera movements to it. I also -use an old Nostromo speedpad controlling the entire game effortlessly and quickly. Faster than any other RTS I've played.

    I use default camera set up, and the tab button (lock camera) most of the time via middle mouse button. Camera instantly flies to and locks. Then use mouse wheel to zoom in and out.

    I have camera views 1 - 6 too for quick jumps tied to buttons.

    The front and back mouse buttons I have as =, - to cycle through units forward and back.

    Wide and zoom tied to mouse wheel on Nostromo.

    Another one that is very handy is F12, select last unit. Re-selects if you accidentally de-select a unit, and also allows jumping back and forth between two units not in =. - order.

    The thing about CM is the camera is different in that ii uses the right mouse button for slow panning. I think the camera in CM is the BEST of any game with it's tremendous range and angles available. Controlling it too is awesome once you get organized and get the hang of it. Camera usually makes or breaks games for me often too lose and limited.

  5. On 9/11/2020 at 11:26 AM, Howler said:

    Back before this age of corporate welfare, copyright protected the creator for a reasonable period of time. Our culture didn't need permission for expression... now it serves corporate interests to lock that down.

    Apologies, a pet peeve.

     

    On topic: As long as it's not being sold without first securing a license from BFC - user generated content has been, and still is, tolerated if not encouraged.

     

    BTW, merely attempting to contact rights holder does not mean it's OK to distribute without a formal grant. You need the copyright holder to expressly grant you the "right".

    It very important to society that our culture becomes one of asking for "permission" to a particular "gatekeeper". Otherwise, we run the risk of enriching society without applying a corporate "tax" (sorry - I'll stop).

    As an artist who has his work out there, and who has been ripped off from copyright infringements I have no problem with my entitlement for my corporate "tax" thank you 😉, but the Chinese are the real problem with SO many rip offs of intellectual property. Their "corporate" tax is not only unjustified but with the scum bagness of stealing it off of someone else's back at the same time. The amount of what I'm speaking about in this arena is staggering. Pretty much any product out there has a Chinese knock off clone of it being made. It's very hard to fight because their society, and mentality has normalized it plus they know it is hard to combat internationally. 

    I hate the f#%$ing internet!  (sorry - I'll stop)🤪

     

  6. On 8/20/2020 at 11:21 AM, RepsolCBR said:

    Co-operative multiplayer would be a nice option for large/huge scenarios...😁

     

    Here is a concept I put together a long time ago for ideas of how such a game might be. If this were implemented I believe the Real Time player community would grow exponentially. Basically each player controls a platoon, and sees only what his units see so it is how Iron mode would shine. The commander role player/players would control those smaller units, but would see more, and so would be coordinating the effort of the players controlling the main combat units. Also, the game would have observer slots for each side for just watching, or training for new team players. Teams (clans) would emerge for Real Time play, and would bring entire new aspect to the game.

     

  7. On 8/18/2020 at 8:27 PM, MikeyD said:

    Hah! I think its funny that everyone has a different answer. I was going to suggest CM:Fortress Italy because the level of lethality is dialed down to 1943 levels.

    If you're asking which title ships with the most 'small' scenarios, that's a tough one. I don't think anyone done a survey on that. 

    I agree CMFI is probably the most forgiving combat wise so would recommend most for a new player getting used to the games. I would say CMBS is the least forgiving in bad moves or luck, and so a bit more challenging.  Personally, I prefer smaller company size scenarios too, but I don't think any one game has more. All the games have a mix they come with, but plenty of small user made scenarios out there.

  8. Just checked out the twich video. Nice presentation Steve and Chris. Would have liked to hear some show off of the games sounds with arty in the beginning though to give a taste of that immersive quality of the game for new players. I predict SO many new players finding the game for the first time on Steam! I hope the demos will be available there too. If a person can get a taste without having to commit I think it will grab even more people like it did me 20yrs ago.  The game has been around for over 20 yrs, and it's amazing CM is just scraping the surface to it's most realized potential. So excited for Battlefront with these latest developments!

  9. This is absolutly great to see happening! Really so happy for you Steve, and the rest of the team. Awesome to see collaboration between other serious wargame companies like Slitherine to bring Combat Mission into the light as a serious tool to exercise critical thinking for military leaders. Congratulations team Battlefront!! Happy to be part of the testing of this, and seeing the game used this way. I see so many great things in the future for CM!

  10. Congratulations! That's quite a feat, but CM is quite a game, and still the best out there in the genre. I believe that CM still has much more realization to go especially on the real time end so I guess we can keep team Battlefront busy for another 20 yrs. I still look froward to playing co-op real time with multiple players someday where each player controls a platoon. Really, I think the concepts, and potential of CM has just scratched the surface. Salute to team Battlefront, and 20 more years!

  11. Thanks for keeping the mod alive Mike. Sorry fellas, It just got to be too much of a pain in the ass for me constantly have to update it for so many patches and games so I lost ambition for keeping up with it. Glad you posted the self help instructions. Should have just did that myself. Mike, Ian or anyone else is welcome to administrate it to keep it updated for the troops, and deal with "my text is screwy" problems when not updated. Appreciate keeping the name for the credit of inception. Glad you guys enjoy the mod.

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