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Flanker15

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Everything posted by Flanker15

  1. The best you can do is set it your quality up to the max. The disappearing trenches are better than they were, now you can atleast see the colour difference from far away. As for your little invisible section that's just some sort of hole in the LoD system I guess.
  2. That's why I'm looking forward to better forts, right now you don't need a tank round as the 40mm GL does the job fine. I'm looking for things that you do need a tank round to beat. Also you can call in JDAMs which is super overkill for the current forts.
  3. Is there any word of there being better fortifications in the new marine modual? Right now we have a MG bunker, trenches and buildings. I'd like to be able to set up much more powerful defensive structures for blue and especially red. Covered and reinforced trenches, mountainside bunkers (tunnel systems maybe?) etc... Things that really need the full power of the blue air/artillery to break through.
  4. The problem with the auto reload for the stryker is I abuse it allot to get cheap kills. I get the stryker's attention then take cover until it runs out of ammo and then shoot the guy when he pops up. Also it sometimes gets my stryker guy killed since he pops up to reload when there's a bagillion bad guys next to him. Another question, why doesn't the M1A2 have a remote 50.cal turret? German and Soviet/Russian tanks have had them since WW2.
  5. You mean the T-Heat warhead at the bottom of the pic. They seem pretty common in uncon units, have you seen any with the thermo warhead though?
  6. Yeah I tested every unit with every equipment quality setting. Everyone (from the lowliest uncon to the specops) gets the RPG7 with normal optics. I tried at night aswell to see if they use the night scopes then but they don't.
  7. Hello? Anyone know anything? I was thinking that all of the RPG7s used by the uncons wouldn't have optics on them (because they broke or something), some of them would just be iron sights. Here's the old pic: I've only seen the middle type of RPG7 and the Thermo warhead is at the top.
  8. I also want to know if those QB improvements are going to be put into all CMx2 games aswell not just "WW2 game"?
  9. I just realized that I've never seen a RPG7 with the night sight (or no optics at all) in SF or a RPG7 thermobaric warhead either. Were these taken out before release?
  10. So will slat armor actually make the warhead vanish (no boom), not just explode away from the hull? Those threads don't seem to go into it. Also should it work against the newer RPG-29s and AT-11s?
  11. I was wondering if when I shoot slat armor with a RPG and it disappears on impact, is that the slat armor doing it's job? Also I've lost several other types of warheads in the same way shooting slat armor: At-3, At-4, At-6, RPG-29, RPG7 T-HEAT and BMP1 main gun projectiles. [ May 11, 2008, 10:44 PM: Message edited by: Flanker15 ]
  12. I'd like to suggest a new order, Hunt from CMx1. Right now they stop whenever they detect anything and then you must give them another order. I'd prefer if the unit continues to move if it can't effectively engage the detected unit or if it loses or destroys the contact. Then change the current Hunt to "Move to contact".
  13. So how 'bout that javelin launch, pretty cool huh?
  14. I'd like to see some new forts in SF, free or otherwise. Something that can actually resist all but the strongest weapons. Like a "super bunker" or something, better trenches, fortified buildings, blue force bunkers and mg posts and AT gun bunkers would all be good too.
  15. Sweet!!! Are you looking into adding things catching fire too?
  16. Well since the QB in CMx2 is less than ok, scenarios are very important.
  17. But what about that video that everyone has probably seen "concealment is not cover" where a M16/SAW is unable to go through a brick/cinder wall but an AKM shoots straight through? Or is the AKM in CM:SF hollow point aswell?
  18. Yeah there is a AT4 HEDP but they could but in the M141 aswell.
  19. True the RPG has a thermobaric warhead that the AT4 doesn't. When I got out they were working on a bunker buster version of the AT4 that had much more HE effect. Anyone know if they ever put it into service? It should be about the same as the RPG. </font>
  20. The HE shell for the RPG is quite a bit more powerful than the 40mm GL and the AT4 is a HEAT warhead so that won't have much effect on inf.
  21. Couple of corrections: Passive IR is the same thing as thermal imaging, which visualizes radiant heat given off from objects. Active IR is as described above, the visualization of reflected IR off objects from a spotlight. Image intensifiers don't use IR and simply boost the available light coming in, they're commonly what are called night visions goggles. They work by taking the available photons transferring them to electrons, boosting the amount then emitting them back out as photons to your eye.
  22. Something more mushroom cloud shape would be more appropriate I guess. Problem is there is one sprite for all the explosions so you can't just change the vehicle explosion. Having the turret blow off would be cool but probably is too hard. [ February 22, 2008, 06:16 AM: Message edited by: Flanker15 ]
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