Jump to content

Flanker15

Members
  • Posts

    756
  • Joined

  • Last visited

Posts posted by Flanker15

  1. Shrapnel shell would be the proper shrapnel special shell not HE. 5 apcr and 5 shrap would be a pretty standard load for a 34/76, of the normal he and ap shells more he was always preffered. They might try to get more apcr if they knew they were due to encounter more heavy armor but supplies would be the controlling factor and theyd want to give the apcr to as many tanks as possible in the company instead of more in one or two tank.

  2. And one tester recently said that they would! So the question remains up in the air. Perhaps it all depends on the ordnance involved - if there are mortar rounds in the mix. Enemy ammo dumps do seem to be extremely difficult to spot by your forces. You practically have to trip over them.

    Thats good to hear, ammo dumps should be rarely spotted or directly attacked. Most would be set off by stray shots or by chance.

  3. Here's a pic of the '43 turret, the sticking up bit with the little hole on the front at the front left is the gun's panoramic sight, it's the model that can be used to aim the gun aswell. The gunner/commander also has another panoramic sight on this model ontop of his 85 style cupula this model can't aim the gun and replaced all station's panoramics on the 85 model. The blob on the back is the air vent.

    T-34_76_1943_Turret_small.jpg

    Here's a captured '41 model, it's been fitted with another panoramic sight of the same model for the loader but it would just be used for observation. Most of them didn't have the second sight fitted but there's a space where it could go. The bump in the middle is the air vent.

    t-34_early_04.jpg

  4. If you mean on the T-34-85 it's another panoramic periscope, there's another one on the cupola too so everyone in the turret gets one, only the gunner's one is useful for aiming the gun though.

    Edit -- on the T-34-85 the panoramic sight isn't set up to aim the gun, that's only a feature on the 76 and Kv-1 with the pointy periscope bumps.

  5. JasonC,

    In reading the T-34 Tank Service Manual over on AllWorldWars, I'm not at all convinced the T-34 had panoramic gunsights, since the description of the turret optics only mentions the telescopic sight for the gun and co-ax, as well as two turret roof devices, NTK-5 and NT-7.

    Regards,

    John Kettler

    The roof device on the T-34 could also be used as a gun sight, it had range ladder sights and assuming it was calibrated correctly could be used the same as the fixed sight when aligned with the gun.

  6. Ok back to the original topic then:

    Yes once the gunner aims the sight he fires immediately buuuut in CMx2 the gunner tracks directly to the target and fires when it lines up immediately. What would be better is to track to the target, pause for moment (as the gunner does the fine aim) then fire.

    This is to prevent the original anecdote of a tank slewing its gun around and firing an accurate shot the moment the gun lines up (the"tank 360 noscope" as I'll call it now!)

  7. If there's a tank to the side of your tank and the gunner turns just the panoramic periscope to do the range finding and aiming and the enemy tank fires during this it will hit the side turret instead of the front if he had turned the whole turret to aim.

    You want to be always trying to point your strongest armor at the biggest threat.

  8. JC: That would only be possible on the handful of tanks that had that kind of sight like the T-34 and KV. It would also be a bad tactic since you want the front turret armor to be facing the threat you're aiming at 99% of the time.

    On the topic at hand, I too wouldn't mind a little tiny delay between laying the gun and firing the first shot especially after swinging the turret around.

  9. I think the sprites are fine, especially with mods. What would really help is a moddable particle effect to create the appearance of flying debris. It could be very simple and then modders could add better debris sprites later.

    Yep!

    Sprites are fine, every game still uses them but I'm after more sprites at the same time to get that volumetric effect plus flying debris!

    BFC are very strict about not going past bitmap swaps for modding so no scripting mods for effects in the foreseeable future.

  10. So now you want boats, too?

    Only if they explode nice!

    Stuff

    -Yeah Animations are too hard to do without a major undertaking.

    -Textures are open to modding so the terrain can and has been modded to look allot better, check out the mod repository.

    -Effects can only be swapped from one bitmap sheet for another, no scripting or adding more bitmaps allowed so it can't be modded into something way better.

  11. I would say that from graphical point of view the game would get 75 to 80 points out of 100. Plenty of room for improvements and every time we get one by the devs I accept it with a huge satisfaction and excitement.

    Yeah I'd give it a 75 80 out of 100 too but it's not so much the graphics overall (which are good) it's the trough that a couple of the effects sit in next to the overall polish of the rest.

    A man can dream though

    2cib2g3.jpg

×
×
  • Create New...