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hills

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  1. Hubert, I am curious about the expansion pack concerning the railroads: In addition to impacting Operational Movement, will it also affect supply? ie. You cut the rail links to a city, it reduces or eventually eliminates the supply rating of that city? Will units be able to trace supply from a railhead? Is there a repair mechanism for the rail lines when they change hands(for example it take two weeks for a captured rail line to become operational after capture)? Thanks! [ June 23, 2007, 09:30 AM: Message edited by: hills ]
  2. I have the same problem with the english version, same pink display. I am running it on a XP machine, not Vista. No problems up to this patch. ????
  3. Also, I noticed that any kind of event scripted using these Land + Sea tiles for example: convoy source/destination/way-points tiles or naval loops start/finish tiles, it does not recognize the tiles and the event errors. I am not sure if you try other types Event scripts with these tiles if you run in to the same type of problem. These tiles have good potential and flexibility for scenario design, but you can’t design anything on top of them, or use them in events. Thanks again!
  4. I originally posted this in the scenarios and mods forum, but it is probably more appropriate over here. There are four Land + Sea tiles available, both land units and sea units can use these tiles. There are several issues with these tiles I am trying to resolve: -You cannot place anything from the resources and terrain layers on to these tiles. Is there a way to do this, or add this feature in to the editor? For example a city or port placed on one of these tiles. -The movement cost for both land and sea units are doubled through these tiles, can these be made so it can be adjusted in the editor? -If a Convoy Event is traced through one of these Land + Sea tiles, and a Land unit occupies the “strait”, it does not block the Convoy. Does this make sense? Thanks!
  5. I kept at it, and nothing I have tried will allow anything to stick to these tiles, it also includes the terrain and river layers in addition to the resources layer. Battlefront staff, anyway to correct this, including the blocking of convoys through these straits? Thanks
  6. While exploring the options of the editor, I noticed that there are four Sea-Land combo terrain squares, I guess to represent straits. It seems you can not put anything from the resources layer on to those squares, unless there is a work around I am missing. If not, is there a plan to fix this? It would open upon some scenario design options. I also noticed that if there is a supply convoy scripted to go through one of these straits, and an enemy unit occupies the strait, it does not block the convoy. Does this make sense? Perhaps a bug? Thanks!
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