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Posts
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Posts posted by t34577685
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wow,SHH68,we all love it
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I have 3840*2160 screen ,I just SET TO desktop resolution.
and then restart the game ,done!
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8 hours ago, Bufo said:
Are you using a custom face mod? They look horrendous and oversized.
No, I didn't use any face mod except for a new helmet and partial bone animation from CMSF1
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7 hours ago, kohlenklau said:
Hey Wang, please watch the above video. At about 0:25 you can see the axis Italians wearing allied shorts mdr I renamed from British. BUT they have the canteen and some gasmask bag! Right? So, maybe IF the filename of the gear is the exact same, then the game engine can properly assign and display the gear to the renamed mdr?
Hi,Phil.
yes.
My understanding is as follows:
1. Each soldier's MDS will set several anchor points with the gear (such as shovel, backpack, canteen etc) in different positions, and each anchor point will have a MDR file name.
2. The video shows Italian infantry, whose file name must be "Italian soldier. MDS", but the real content of this MDS must be "CW soldier short. MDS", and the body of "CW soldier short. MDS" will have the British Army's canteen, backpack, bayonet and other gear anchor points. I think it must be the Italian Army's canteen and the British Army's canteen with the file name of "canteen. MDR", so in these videos, the soldier's waist appears the Italian canteen instead of the British Army's canteen.
3. But the gas mask bag is very strange. I don't have this anchor point in my impression of "CW soldier short. MDS", but I don't know how to show it.
4.In order to make cmfi US, French and Brazilian Army have backpacks, I tried to rename the backpack.MDR to shovel. MDR. I thought the 3D coordinates of the backpack in the 3D model space were Fixed value, and the backpack would appear on its own back. As a result, the backpack appeared at the waist。
5.For example, can do the following tests:
a)Rename"Italian soldier. MDS"to" M43 Soviet army. MDS ".
b)Rename several " M43 Soviet army gear. MDR " to "Italian soldier gear. MDR" name, because the content of " M43 Soviet army. MDS " now is a "Italian soldier. MDS".The file name that MDS adapts to gear depends on the content of MDS rather than the file name of MDS .
c)and then use photoshop to do some work with the uniform texture,
d)an early Eastern battlefield of Russian soldiers may achieve.
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so quickly!
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yes,black sea also has 14 story building
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red vs red
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5 minutes ago, z1812 said:
I just copied and pasted the exe from another game into CMCW. There was no exploded folder either, so I just created one. Just tested everything and it works fine.
yes,it works well
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may be use photoshop create a normal map file and turn on the shader in the game will solve the shine problem
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@IICptMillerII for making most of the textures and model swaps
@SaintFuller for making the SSh-68 helmet model and base texturesthanks for great job!
SO I download the mod ,get the Ssh68 model,change the one in game .
done!
Because this ssh68 helmet model is the work of @ Saint Fuller, I will not release the helmet to download. You can try it yourself.
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seems there are no exe in mod tool folder.
although I Can use exe from other CM
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downloading!
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now the time is EDT AM04:30
for me is PM 16:30.
I will not sleep tonight ,waiting for russia attack
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now normal map works ,Thank @kohlenklau for the offer,
I set "scale“ to 50,a crazy normal map works very well in game ,32bit normal map will also work
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1 hour ago, kohlenklau said:
I think it is just very subtle. If you want the medals and belts or buttons to really POP out, then I guess crank up the normal maps somehow.
very good,brother!
I will try some crazy normal map,
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4 hours ago, mjkerner said:
Since 32bit is the only possible way to get an alpha channel (3 bits—colors R/B/G—per pixel, and plus one for the alpha, on the 8 pixel images, I don’t know what or how to get around this problem.
thank you,AND I'm going to rest for some days and then continue work on this. After FR comes out, I haven't had a good time(Work during the day, but at night can't resist changing uniform), the cold war is coming out, and I'm going to have a good time.
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6 hours ago, kohlenklau said:
Hi Wang. Thanks for doing the test. Your English is AOK! I am following what you said. But I am at work and will look deeper later today. I will report later what I think.
You are welcome. look forward to your further research
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3 hours ago, kohlenklau said:
t34...If you have time, please make a dramatic test with a normal map for all greatcoat file slots 0,1,2,etc. that has big bumps or dents and show the results.
I name file:
"smod_soviet_greatcoat_soldier_uniform.bmp"
"smod_soviet_greatcoat_soldier_uniform_normal map.bmp"
"smod_soviet_greatcoat_soldier_uniform 2.bmp"
"smod_soviet_greatcoat_soldier_uniform 2_normal map.bmp" ETC
I drew the perspective very close, and then chose the sunny day, with the characters facing the sun.
It is found that there is a very little little change in the shader texture.
Now the doubts are as follows:
1. I use Photoshop to generate a 32-bit normal map with alpha channel, but when I turn on the shader, the added medals and Knapsack strap have no texture change. And I also used ps to made a new “SMOD_ soviet_ greatcoat_ soldier_ uniform_Normal map. BMP", but obviously this doesn't work, because my file contains a normal map with Knapsack strap texture. If all the 18 greatcoat(don't contain tag)files which in my mod call this "SMOD_ soviet_ greatcoat_ soldier_ uniform_Normal map. BMP", can the system only adapt to 24 bit normal map? So the system automatically identifies the official "SMOD_ soviet_ greatcoat_ soldier_ uniform_ normal map.bmp“,not my?
2. This DLC ,BFC added many normal maps of M43 uniform, but I found that his file name format is "SMOD"_ soviet_ m43_ soldier_ uniform_ Normal map 4 ", and my mod in the Z folder uses the file name format of" SMOD "_ soviet_ m43_ soldier_ uniform 4_Normal map" .I've tested it in the game, and it's obvious that the file name format used by mod is working. Is the order of official file names wrong? Similarly, there are errors in the texture file name with tag, which I mentioned in the bug summary post.
Well, my English is so bad that I don't feel like I speak it clearly.
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3 minutes ago, rocketman said:
Looks really good. Just one question, was it common practice to wear medals like that into combat?
I refer mainly to photographs and illustrations. Of course, there are also some posing photos with some MEDALS in them.
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6 minutes ago, kohlenklau said:
t34...If you have time, please make a dramatic test with a normal map for all greatcoat file slots 0,1,2,etc. that has big bumps or dents and show the results.
ok,i will test.
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1. The strap and medal of the satchel and the badge of the guards are added.
2. Diversified the types of uniform, each type has 6 kinds of officer coat, 2 kinds of sergeant coat and 9 kinds of soldier coat.
3.Finally, the most important point!!!!! as same as my greatcoat mod ,I used the belts, medals and other materials from the former Soviet summer uniform mod. If this is not the official product, but the original work of a former mod maker, please tell me, I will delete this post, because it is an infringement.https://drive.google.com/file/d/1qyPMjOIiCkIuWY8oVsF3Jhs0AXcNn27l/view?usp=sharing
army
guards
cavarly
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21 minutes ago, kohlenklau said:
Is something turned OFF in the game that Soviet soldier skeletons don't utilize normal maps?
I turned on the shader, but it still didn't work. And I found that the normal map of DLC greatcoat didn't seem to work
M43 cap replacement for sidecap and crusher cap
in CM Red Thunder Maps and Mods
Posted
it is so cool!