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bwgulley

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Posts posted by bwgulley

  1. The AI can't think / react to your moves so if you remove the time limit it's just becomes a matter of sniffing the AI out. Against a human player maybe since both player can move their guys around. By the way this has been discussed your years. The general consensus is what I said above.  

  2. I don't have an issue with TC's being shot. I do have a problem with Stug TC's opening up well with in small arms fire range and getting shot. My last game I had the 105 Stug at 250m with direct LOS to infantry open up and fire the mg. Of course he was shot, crew panicked and jumped out. Why in God's name would you expose your self to fire when you have a 105m gun with clear LOS? Perhaps I'm wrong but isn't the point of an assault gun to roll up to darn near point blank and blast away with heavy artillery. Frankly I don't play RT anymore because of this issue. I see the same happening here. Damn shame. Customer since CMBO pre order.

  3. ScoutPL,

    I think your comparing your experience with modern combat to WWII. I agree with you in that keeping our guys alive is more important than any objective in the current wars. In WWII the objective had more importance because taking ground was the objective whereas today “body count” and limiting friendly/civilian causalities is the objective. Of course keeping causalities low as possible was important at least for the western allies in WWII. That being said, Marine causality rates in the Pacific were very high due to time pressure to take objectives.

    Remember in WWII the German policy of counterattack everywhere every time. If you’re tasked to take a crossroads or small village time is critical because the German counterattack is on the way. If you don’t seize the objective in time your blocking force won’t be ready to repel the counterattack. Result, several friendly causalities for no gain and now we have to attack again or come up with a different plan because we didn’t complete the mission in a timely manner.

    In modern combat we’re thrilled when the enemy reinforces their position or attempt a counterattack as it makes it easier for us to kill them with massed fire support. A favorite US tactic since Vietnam is to place a unit as bait and blast the counter attackers, great for “body count” not so much for gaining ground.

    The time limitation though artificial I feel is required especially H2H or 4 hour+ battles would take several months with very little action most of the time. IMO the realism of CM is one must use, for the most part, RL small unit (platoon/squad) tactics to play well. Your argument is the timer is artificial and takes away from the realism, well of course it does, but it’s a game and I play for the fun of the game. If I wanted true realism I would have spent my 24 years in the Army or Marines not the Air Force.

    I would like to thank and salute you for your service.

  4. I still want the old Squad Leader campagin game. The player with the highest ranking leader at the end of X number of scenarios wins. Example each player is on the map, Cpl Gulley in my case. I earn points for Cpl Gulley when he or those under his direct command do positive stuff and lose points for negative stuff. Of course winning the scenario wins you a lot of points. After 1 scenario Cpl Gulley has +10 points not quite enough to earn say a +1 for learership but close. After 6 scenarios Cpl Gulley has maxed out all the positive modifires so he earned his NCO stripes. Now in scenario 7 he's KIA, bummer, the game don't end but I must start over with a brand new leader. So at the end of the war the winner is the player with the highest ranking leader. Simple, fun, and exciting as you watch yourself earn that VC, MOH, ect. Now you don't get awarded "medals" like in some games but you get the drift. So if you risk yourself to gain points you may get killed, hang back and be a slacker (me in real life) and you don't earn points. Am I the only one who thinks this would be a great way to play these games? I know in real life the war wouldn't last long enough for this to happen (of course in WWII it happened all the time) but it's a GAME so lets have fun playing it.

  5. Seemed easier as the US side. I played wego elite and had a total victory. The difference seems to be the spotting ability of the US infantry. I spotted and killed the hidden vehicles before they had a chance to fire. Even killed the tanks at very long range with javelins. With the units firing on their own also makes things easier since you don't have to want for the next turn to target. Still one of the best scenarios, I think is good to go as is.

  6. We're going to get Marines followed by Euro troops against Sryians. More of the same ambush scenarios. Only this time we'll have different toys but the scenarios will be the same. Sure the game is realistic but so what, again how many scenarios do you want to play where the cavalry rides to the rescue. By now everyone know how to isloate and over come with firepower. The only fun for me is taking a few loses as possible, fun!

  7. Then don't that type of campaign then! I'm would make it an option. If you want to play the game as is then press on. I don't want medals either just something to maintain instrest. As you said "I'm done here" unless the AI gets better or PBEM becomes an option. Many times I've fired up the game only to turn it off before playing a turn. The reason is I've played all the battles and campaigns several times. Since QB's aren't up to speed yet what is there to hold my instrest. I played the old East Front campaign game for years after burning out on playing scenarios again it maintained instrest, sorry for rambling on.

  8. You can lead you troops by gaining leadership ability. Think CMx1, you gain combat skills, morale building, command skills, stealth skills. Once you max these skill at you current rank you promote to the next rank and start all over. I'm already burnt out on playing the AI with CMx2, unless future patches include a killer AI the game is in bad shape unless they come up with something to keep people playing. I like other others only play CMx1 PBEM because the AI isn't much of a challange. With 120 turn per scenario PBEM isn't an option with CMx2. Do you see where I'm going with this? CMx2 East Front begs for this type of game, IMHO.

  9. I want the Squad Leader campaign game. "You" start off as a corporal or sgt at the start of the campaign and based on how well you do during each scenario you can earn better skills and promotions. Yes I realize the scope of CMSF is way to short for that to happein in RL. This is a game and the purpose of a game is to have fun. Since most people play solo what could be better than watching "yourself" on the battlefield. As I recall the SL campaign was only 6 scenarios, of course the player could make it as long as they wanted. A 2 player version would have both players start off at the bottom working their way up. If one guys is killed then his replacement starts off at the bottom again. The winner would have the highest rank or skill at the end of a set number of scenarios. Sounds like fun to me.

  10. I never got pasted Cross of Iron, the rules just got too tough. We spent more time re-reading rules than playing. Set-up was also a major pain, not to mention moving the stacks to check LOS. As has been stated a 1,000,000 times before CMx1 was the ASL players dream.

    I really thing the single player campaign is the way to go. Like I said it's a game, this would be really cool in a EF WWII version where the war lasted 4 years and the toys kept getting better.

    You could do it now I would think, change the names of one of the leaders to yours and devise some sort of scoring system based on battlefield performance. The bear would be keep track of everything, WeGo would be a must so you could re-play the action to see what your guy did.

  11. Speaking of game play, I want the Squad Leader campaign game. "You" start off as a corporal or sgt at the start of the campaign and based on how well you do during each scenario you can earn better skills and promotions. Yes I realize the scope of CMSF is way to short for that to happein in RL. This is a game and the purpose of a game is to have fun. Since most people play solo what could be better than watching "yourself" on the battlefield. As I recall the SL campaign was only 6 scenarios, of course the player could make it as long as they wanted. A 2 player version would have both players start off at the bottom working their way up. If one guys is killed then his replacement starts off at the bottom again. The winner would have the highest rank or skill at the end of a set number of scenarios. Sounds like fun to me.

  12. I think these types of campaigns are the only way to play the game because it forces you to take it slow and keep your guys alive. In scenarios the "flag rush" at the end is just to tempting for most players to resist. So many turns of careful planning go out the window in the last few mad minutes. A string of related scenarios with carry over loses is the only way to go. Of course the problem is designing/testing ect. not to mention the time involved for the designer.

    Well done to Webwing and others who have taken the time to design these campaigns. By the way I did pretty good in the first battle: 2 KIA, 4 WIA, 2 missing, enemy surrender. Battle 2 in progress, the low wall issue is a problem here so we'll see.

    One last thing, is anyone else depressed when you see the number of KIA'a at the end? I get depressed when I see one of my guys go down with a red dot. Sure it's just a game but watching a man die because you screwed up, man I'm glad I was in the air force.

  13. Silent Service for the old C64 is a classic spent countless hours playing that. Graphics suck by "modern" standards and the sound was plain but the game play was great. Task Force 1942 for DOS 3 was a good game as well. AS others have said in this and other threads give me game play and keep the eye candy.

  14. I'm done with CMx1. Played 100's of hours and enjoyed all of them but sorry to say it's over. Since CMx2 came out with the RT and updated graphics I just can't go back. Never dreamed I'd like RT but the speed of play makes up for lack of planning every move for every unit down at level 1 detail. Which you can still do playing WeGo but it's just to slow. Not to mention I think I've played every scenario 10 times. QB's aren't my thing as they are usually flag rushes with cherry picked units. So it's good bye ol friend it was grand.

  15. Yet to finish the campaign, damn I've played it least 10 times in various versions of the game. Some scenarios are simple and some are hard. The "Low points, Hit points" scenario is by far the easiest. Hell, until 1.04 came out the enemy never fired a shot. I would use 1 Bradley with 1 4 man team zoom around the map and kill every bad guy on the map.

    As most people have said move slow and use max fire power. Always break squads into teams. You don't lose much firepower, only 3-4 guys fire their weapons any way, and it makes a smaller target to shoot at.

  16. Still have the stuck unit problem. While playing the first campaign scenario I ordered a squad to move into one of the building inside the fort but they were "stuck" in the vehicle. I canceled the order and reodered (several times) different movement orders. They went from spotting to moving but never left the vehicle. I could see them moving inside the vehicle pretty cool really.

    Eariler I split the squad into an anti-tank team and had them re-enter the vehicle. I ordered them both out. The anti-tank team made it out but the rest of the squad never got out.

    Other than that the game runs great considering by old 2.6 ghz processer, 512 RAM and 64 mb video card. Needless to say I have all the bells and whistles turned off.

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