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SHELLSHOCKEDSYE

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Everything posted by SHELLSHOCKEDSYE

  1. Finally back on Line! Apologies to all for the delay. Looks like the betting man's money is on Bert or Dinga...again...
  2. awaiting orders, i know these tourneys take A LOT of time and effort to organise, many thanks in advance sly...
  3. The end of a great tourney, well done to all who took part, thanks to Steve for taking over from Fiaros, allowing the tourney to be completed. But the utmost thanks and respect to Sly. All your hard work is appreciated, an excellent, well managed tourney, with challenging scenarios, you da man, thanks Sly
  4. Message from Major Tum - He is having problems with PC, hopes to get fixed within the week for those waiting for files.
  5. Thanks Major Tum. Back on track. No news from Fiaros, we got to about ohhh round 2?
  6. Yo' Fiaros, where are you dude? Those poeple playing Fiaros this round are files being exchanged OK???????
  7. Fiaros, will re-send file to e-mail address given in your profile, OK?
  8. What do you mean? - it was one of your Engineer Squads which finally took out my *CENSORED* ... </font>
  9. All three games are progressing well and i'm enjoying the tourney very much, excellent scenarios But c'mon, my engineers (scenarioA)where did i get them from!?!?! :confused: :mad: :confused: I certainly need to go back to boot camp (or revert to the manual!)
  10. That is correct. keep them alive and captured and your value for them increases, if you move them off a friendly edge, they increase in value even more. Do not let them get close to their friendly troops or they might excape. </font>
  11. Sly, is there points for keeping the enemy "captured" alive...shall i move them to a safe place (which would be my wish) or continue to flame and cause death? SSS?????
  12. Good luck to one and all. Once again many thanks slysniper!
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