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nathangun

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Posts posted by nathangun

  1. After reading through the forums of my favourite beer and pretzel Advance Tactics Gold (ATG) I read that it was possible to edit a save game, once edited, it becomes a new scenario.
    Another post confirmed that it could be used for a strategic layer for a campaign. So I got to work on a CMFI campaign system.

    So I started the game (the latest Phoenix beta version).

    You can manually patch your Advanced Tactics game to the latest Open Beta Phoenix Version.

    Note this is the patch for the MATRIX version! For the Steam version you'll need to enable the Steam Open Beta in the Steam interface (right click on the game in your library list and click Properties>Betas)

    Now for you Matrix players:

    https://www.vrdesigns.net/openbeta/Adva ... 40_061.zip

    I started a new Phoenix Random game, once the scenario was created, I selected edit and began editing the Sub Formation files (STF's) and creating new ones.

    So far this is the fruits of my labours.

     


    7ThkZsn.png

    In the screenie above there's a graphic for a German F.O. if anyone can get me one of an British/Commonwealth would be helpful.

    Paratroopers:

    QhoQA86.pngIwZkWK0.png

    Fighters: (not my graphics, credit to Ormand in the matrix forums).
    teXdwJu.png

    bsWTBD0.png

    Staff:
    Ik2SX0M.png

    5eKixYB.png

    I began to build the TOE's straight out of CMFI, these will be the building blocks for any CM campaign.

    In the ATG scenario editor, new units will be companys and HQ's will be Bn HQ's.

    So I began with a British Reinforced Infantry Battalion (Brit R.I.B.)

    3 x companies.
    I've bungled all the squad and HQ teams as "rifles" so it easier to manage and easier to count the "Headcount" for CM scenarios.
    There's enough slots to add LMG teams etc...

    szmTwCN.png

    Inf Plt:
    06qUKMm.png

    2 x Machinegun Plt:

    pZUlW3P.png

    Carrier Plt (recon)

    DFygIMW.png

    2 x Anti tank plt:

    XIhgFOI.png

    Mortar Plt:
    GgFikuC.png

    Poineer Plt:

    QQq9Y83.png

     

    Recce Plt motor rifle Bn

    yMJCuVG.png

     

    AA Troop 40mm

    uBDILSq.png

     

    Recce Squadron (recce regiment).

    raV2gXC.png

     

    Heavy A.T. Troop Armoured Bn

    MxLavHZ.png

     

    Inf Plt (Motor Rifle Bn)

    zr5JqRg.png

     

    Motor Rifle Company

    vf70xoB.png

     

    Engineer Company

    PpRWOtD.png

     

    Infantry Company (Reinforced Inf BN)

    GyMehEN.png

    There's a lot of work to get through still, each new weapon has to be given in game research data and production costs, which regime can/cannot research each weapon.
    Then each tank type will also have to be done.

     

     

  2. On 10/21/2023 at 8:51 PM, Grey_Fox said:

    @BFCElvis Every few days or weeks people show up on the unofficial CM discord server asking for help with the AMD cards, and every time we can only tell them that they either must roll back drivers, or if they can't roll them back (which the newer cards can't be) then they should seek a refund.

    This issue has been going on for over a year now, and I think it's about time that there should be an announcement or warning on the BFC store page and related sales sites like Matrix, Slitherine, and Steam, that currently CM is not supported on AMD cards.

    You already do this for integraded chips on the battlefront.com site, but I think it should be explicitly mentioned for AMD cards as well. Very few people know what OpenGL is or what cards support it.

     

    Here here, well said.

  3. Myself and @AtlasActual have kicked off a new campaign if anyone would like to join in.

     

    I made tweaks to the vassal engine. You can download here, version 2.1
    The turn track is date and months and I have set the campaign start as January the 1st.
    Each player picks one of the platoon chits, the objective chits have a corresponding number so Plt 1 uses Obj 1 to mark it's objective on the campaign map.
    I will create an excel file that will keep a record of our platoons. Like this.I think we should divide the labour of creating battles and fighting as insurgents.
    I will be creating battles and play as insurgents for AtlasActual battles, AtlasActual will create battles and play as insurgents for jackal and jackal will create battles and play as insurgents in my battles and so on.
    To keep some fog of war, when rolling for the insurgent forces on the event table (you can't roll for your own battles) keep the results to yourself. ;)

    When using the vassal engine, we will be loading/saving logfiles as the turn date.
    So when you load a logfile you watch the last phase of the turn, you will be prompted to start a new one, do so and save as the turn date plus your name so we know who's doing what.
    In the dialolog box above the game map, please write on what your rolling for,
    example:

     

     

    bH10go2.jpg

     

    You can get vassal here.

    The module here

    The latest logfile here.

     

  4. I couldn't find old photos for maps I was drawing, if you can find a site that has old photos for the area you are doing all well and good. It's handy, but you can use common sense to determine if a warehouse/highway/shopping centre/housing neighbourhood were there in the 1940's and change the JOSM file. You don't need to be railroaded into "real historic terrain" one should allow for artistic license and that's my excuse and I'll be sticking to it.

  5. On 5/26/2023 at 1:04 AM, JM Stuff said:

    Tony @Butschi or @nathangun I stick with instructions I was downloading all about  :

    Creating CMCW Maps with CMAutoEditor - Part 1 now I am with the QGIS program and try to have connection but I dont know how I can enter the name and the URL ! perhaps easy for both of you but me I dont find it how ?

    Do I have to come back the other programm to find the localisation like JOSM ?

     

    3aQpQlj.jpg

     

    Is that for the aerial photos?

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