Jump to content

Peregrine921

Members
  • Posts

    7
  • Joined

  • Last visited

    Never

About Peregrine921

  • Birthday 05/22/1966

Converted

  • Location
    Pasadena, CA
  • Interests
    Hockey, Nascar, Battletech, Down in Flames
  • Occupation
    Engineer

Peregrine921's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Looks like fun... Kudos to all your upfront work Sixx, looks like you spent a lot of time on this so far. By all means you should be enjoying the fruits of your labor and that means you need to play! Put me down for the Saratoga. Thanks,
  2. Definitely agree on this one, that card in conjuction with the ability to buy an ace gives this card WAY to much power. I would totally be in favor of toning this card down to a IMS3:Destroyed. That actually forces someone to, at the minimum, get "advantaged" on someone to utilize the card. or Toning it down to a IMS2:4D. or Remove the card completely if toning it down "nerfing" it is not an option. Peregrine aka Mark
  3. By no means am I an expert, but have you utilized the "agility" aspect of your aircraft to its fullest extent? ie....trying to end up so your "disadvantaged" vs your opponent. That agility is like a free scissors move, believe me when I tell you from an american stand point....I go OUT of my way to make sure I do not end up "advantaged" when fighting agility aircraft....either that or I make sure I have a couple scissors cards in my hand, which murphy's law of DiF states: When you need a scissors you will have a Vertical Roll, and when you need a Vertical Roll, you will have a scissors. I have come to dread the A6M8, I would much rather fight J2M4s and its +2 damage than face the "super zero" with high performance. Good Luck, and just keep turning and burning with the zero.
  4. Thanks for the clarification.... Guess I did not take note of the number of cards drawn before this patch and/or the AI was not as "smart" as it is now. I have seen a substantial increase in the AI's "tactical moves" as it seems they will go after bombers almost exclusively in escort missions and will hunt wingman more often then they did prior to the latest patch. Of course for every "good" move I see the AI do.....I see some things that do not quite make sense, diving when engaged and with a full hand of cards for instance. For the most part though, this "new" AI has been quite challenging, either that or I am just on a bad luck streak :eek: Peregrine
  5. Kudos for the new Algo for the AI, however, I am pretty sure that there is a bug with how enemy wingman draw cards in relation to targeting friendly bombers. The past few games that I have played I have noticed that enemy WINGMAN are drawing max cards when they target friendly bombers (Max meaning, they are acting like LEADERS when targeting bombers on escort missions). If this is intentional or I have brain farted somewhere (could have sworn they are only supposed to draw their attack number), then ignore this post. If this is not intentional there is an error with escort missions. Thanks, Peregrine aka Mark
  6. I think the real issue and concern is....playing the AI or playing against a Human. I have found with due diligence that I should not die against the AI as long as I do not get greedy and play to my pilots abilities. Pretty much what Sixx has already said. That being said, the real problem is the lack of Human vs Human battles. Nobody wants to play their "top dog" against another Human due to the "increased" risk of their favorite pilot getting nuked by the "human factor". Lets face it, the AI is good, but predictable. The true challenge is playing another living breathing player, who can be unpredictable. Thats where the players/moderators/developers should concentrate on a model in which we can use our top pilots and see how we fare against one another rather than the AI. One look at the leader board on the Human Filter will back up what I just laid out. The powers that be figure out that dilemma, and Sixx's ideas about squadron vs squadron play becomes much closer to reality as players will not have to fear about losing pilots that they have worked hard for. Squadron play could have a "flag" set for each pilot so when they do get killed, they sit out for the rest of the campaign or for a set amount of missions or whatever guidelines set forth by the devs. My two cents Peregrine (aka Mark)
  7. Thats a really really really bad idea, charging "above and beyond" the cost of the game to keep the benefits of the game is a bad buisness practice and you will alienate people if you go this route....imho. Since there seems to be some backlash to actually Losing a skill or two for permadeath, I kind of like that idea for what its worth, how about you knock off Kills to "resurrect" a dead pilot. The leader board seems to be the main theme here so this seems to be a great way to apease the masses from losing that UBER pilot they spent many hours working on, AT the tradeoff of losing the Kills that that pilot has amassed...maybe on the order of 75% or so. Just a thought.
×
×
  • Create New...