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Kineas

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Everything posted by Kineas

  1. Actually this isn't very far from the truth. By one order of magnitude at the most. Back to the topic: if we argue strictly about modeling issues in CM, reading battle reports is hardly useful. Aside from the exagerrations, what you compare this way is the weapon systems _and_ the combat methods employed. The final results has very little to do with the actual tank vs tank capabilities. If Stalin had given 30+ turns for the Soviets to take cities I guess the casualty statistics would have been fundamentally different. IMO penetration tables, and single, verified cases should be examined. Nobody will know what was the reality back then, but probably it can be approximated (a little) better.
  2. Quite the opposite. I remember reading the diary of a Hungarian field doctor (medic), who was quite shocked when met and spoke with Russian civilians. Wearing a long beard and poor clothes, yet they were very literate, and he barely could keep up in the debates with them. The so called western cultural advantage was a lie. I guess they could pick up decent men to crew the tanks.
  3. I value the physical and military realism and variety (lots of stuff and missions) the most. Compared to the "average wargamer" I value historical accuracy and story based gameplay less. That's just me, recommending the 2nd option. I think this would still allow you to create "high fidelity" campaigns in Syria or in other ME theater, while giving the scenario designers and players more toys to play with. And you could attract (hopefully) more new players with nicely painted T90s on the DVD cover
  4. A fully moddable, realistic wego engine is also my dream. Apart from the forementioned problems there is also a danger of splitting the (not too big) community between the mods. But I hope sooner or later it will come true. I definitely want a WWII Germany vs Space Lobsters meeting scenario
  5. Agreed. For me the CM series is the most realistic military game on the market (FPS included). This means it positioned itself in a niche market. Hopefully this market is strong enough not to disappear. Hint: for 'my game' I'd be willing to pay tenfold price. Maybe others as well. I guess you can max out the income with an appropriate pricing.
  6. I can't imagine what animation can be missing for a BMP-3. Rocket smoke trails? I'd be surprised if this would be a reason for dropping a feature in CMx2. Just think about the airplanes in CMx1.
  7. Yes! That was the article, thanks, I wasn't able to find it again. So we can expect (well, in tehory) a lot of new titles coming in this genre.
  8. Great! So we can have our scenarios, especially in blue vs blue, red vs red setups. Speaking of the 'modules', I suppose each will cover a different era and countries, using the same engine. How often do you plan to release modules? Will there be fictional modules too? Somewhere - maybe in an interview? - I read you might release a 'space lobsters' version I think this engine/genre could host a lot more games, at least I wouldn't mind...
  9. Uh-oh. I'm with aleader on this. I'd like big scale operations with combined arms, hordes of T72s and BMPS against Abrams and Bradleys. (Does it make me a wargame noob?) It won't be a turkey shoot if the Abrams run out of ammo... Even if the built in scenarios will be about urban fighting I hope we get a chance to build missions like that. (Meaning: the engine can handle that kind of combat). For this purpose we could also use some whatif units. BattleMechs aren't needed
  10. The HUD is awesome, feeds enough info into our overcomplicated brains May I suggest displaying numerical values also, especially for the ammo count. A tooltip would do. It's easier to refer to/compare them.
  11. Hi, I'm wondering if this is because of bullet trajectories. From a long distance small arms fire has a rather high flight path, maybe this is included in the game model?
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