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Yahoshua

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  1. That means a skilled sniper can picki off infantry at around 1000m. I foresee much hunting in the future.
  2. You mean slowing down the game speed but not entirely stopping so you can still give out orders without pausing?
  3. Thanks for your comments Yahoshua You're welcome. ...I speculate, sure, and what is wrong with that? Sorry, I just get irritated when people ask the same question over and over ad naseum. It's like being in a car with apassenger asking every 10 minutes "Are we there yet?" I resent those such as yourself who try to tell others what to do. Did someone appoint you as the forum policeman? Nope, but I just wanted to try and break the loop a bit (not sure if I was successful though). If you try to act as one you will inevitably draw sarcastic & irate responses. Posters draw sarcastic and irate responses for just posting here. Do you care to explain that?
  4. You're right Sivodsi, your comments are completely unnoticed by the Dev. team. So therefore you and other continiue to ask the same question over and over with the same regurgitated response every time. Why don't you find something better to do?
  5. You people have no patience at all...... Let them do their work and they'll crank it out when they're finished. Other than that, get a life and find something more interesting to do than pester Admin with a looped question and get the same answer every time!
  6. Holodecks that have physical FEEL to it would be nice....*drool*
  7. Is the probability percentage for a single shot kill or of a possibility of a direct hit on the target?
  8. A double feed would take less than 2 seconds to clear, a jammed casing....pick up another rifle. Get a dud? You learn to work that bolt on your rifle a hell of alot faster than 3 seconds when ur on a 2 way firing range. It'd be a nice little tidbit to add but I'm not sure the dev team is going to go that far in the design.....maybe a modder will come along and do it. But we'll have to wait and see for that.
  9. Will there be the Para version with folding wire stock? Will the medics have "Fag Bags" with the red cross on it? (Will we be able to see that much detail?)
  10. "ISTR the Italian had an MG with oiled cartridges." Oh dear god that brings back horrible memories. "Gun-Grog.. " Far better. But I'll settle for that. "....(poor quality steel had been used which warmed up too much which in turn heated up the ammo and let cartridges ignite prematurely)." Nope, if the firearm overheated top the point of cooking off rounde before they were even fired, the wood would be smoking and the shooter would be burning their hands! But your next sentence was accurate. "...the cartridge casing was too long for the opening in the gun so that frequently the spent casings jammed the extraction port." The distance between the shoulder of the casing (the bump before it narrows) and the chamber is called headspace. Too much head-space will allow expanding gases, burning powder, and bits of molten metal to fly back into the shooter's face. Too little and you have a fast burning powder, with a solid object in front of it, with no where to go. Literally, a bomb. "...as if all that wasnt enough, the overall workmanship of the fabrication of both weapon and ammo was very poor which added to the frequent malfunctions, jams and accidents..." That about sums it up right there: Quality Supervision. Similar problem happened with 1903 Springfields, Rock Armory, etc. The workers thought they were experienced enough not to need thermometers while heat-treating the metal. Which resulted in the catostrophic failures of the Springfields, only 2 resulted in the deaths of the shooter. One other thing that was overlooked was the open magazine for the Chauchat. That's just asking for disaster, and it's a HORRIBLE idea. Open spaces allow dust, dirt, grime, oil, and other objects to screw up the works.
  11. Yes machine guns can jam in real life...so can rifles and pistols.
  12. "BIA is more accurate historically in terms of the layout of the terrain." What part of that did you twist into meaning "Star Wars" ?
  13. BIA is more accurate historically in terms of the layout of the terrain. And I think what they've also captured quite well is the performance of rounds and incorporating breathing into aiming. What I see as wholly lacking, is the behavior of the AI when wounded. One would NOT be able to fight at their best or move very fast after they've been badly wounded.
  14. Granted, speed is essential, you can't spend 5 mins figuring out where to put one individual soldier. But uber speed can only get so fast due to limitations: Tanks need cover, Infantry move slowly, the amount of enemy resistance etc. Even in multiplayer Ground Control speed only took you so far, but it was the tactical maneuvers that win the battle. (needless to say I often find myself reading a book during the lulls in the fighting in GC). I think it's safe to take the stance that uber speed will not make a great deal of difference in these battles. Simply getting to the enemy in a favorable position is already half the battle. Moving your "toy" soldiers and "tin cans" in a manner so as to efficiently roll over the enemy is the other half of the battle. And to shorten the timespan between the issuing of commands, you can mod the game to accept voice-activated commands. It'll come around eventually, and it's already widely used for other games like SH3. In any case, keep your pants on and see what the demo will bring to us. More time for them to work on the game means more satisfied gamers (and more fun for us).
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