rudel.dietrich
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Posts posted by rudel.dietrich
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Looking back at what you wrote I am confused. You state that a Platoon has 3 Squads, but do not specify any HQ element. You do for the Company, which makes me think that there is no separate command element at the Platoon level? In other words:Originally posted by Battlefront.com:Rudel,
Sorry! One more point of clarification:
</font><blockquote>quote:</font><hr />I think I detailed platoon HQ squads, did I not?
Infantry Company
1 x Command Squad (9 men)
3 x Infantry Platoon
1 x Rifle Squad (Platoon Leader + 8 men)
2 x Rifle Squad (Squad Leaer + 8 men)
</font>
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I want to address this point first.Originally posted by c3k:BF.C,
As much as rudel.dietrich's information is obviously very appreciated, what checks are you performing to verify the authenticity of the information?
I'm certainly not trying to cast aspersions here; quite the contrary, I think rudel.dietrich is performing a great service.
However, I would think our little community would be quite chagrined to find out if there were mistakes being propagated throughout the game because sources were not being double-checked.
Now, I certainly do NOT want to have this done publicly. I am just hoping that you're not creating a major element of the game based on information being posted in a forum.
On a final note, I again would like to applaud rudel.dietrich for the work he's doing.
Thank you,
Ken
Most of the information in this thread is either wrong or partially wrong.
I know that is shocking at this stage in the game.
But it is the nature of the beast.
As Steve and BF can tell you, getting information out of this region is damn near impossible.
The information I have is the best avaliable but is still either a few years or few decades old and based only on best guesses and tiny pieces of information pieced together and then the gaps are filled in in logical ways.
And all of these formations are pristine. Within the first few hours of a war they would be bombed 24/7 and never look like this again.
So total accuracy is not even that important.
What I am presented here is closer to reality than anything else that I have seen presented.
So while far from perfect it will at least give some semblence of a real army.
I can also guarantee that the US side will not be totaly accurate either. Those are ever shifting formations as well and in a period of rapid change to meet the kinds of conflicts that the US finds itself in.
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Here are some updates to questions I have been asking
No new news on the Soviet T-80
Airborne squads DO have BMP-3s
I have pictures to prove it
No you cant see them
Syrian AT guns CAN fire ATGMs and each gun has an allotment of them
I am still not sure if Syria has the 2A45M
I would almost like to stumble across the fact they do simply because that would be nice to see if AT guns in consealed locations can still combat modern armour.
NV and IR googles for airborne and special forces seems to be somewhat modern stuff from the 90s
IR scopes appear to be widely used by SF units
I have also read about them using many many different types of sniper rifles besides the SVD.
Bolt action rifles
And some units have G-3/SG-1 and the SG-550
Both should be looked at for inclusion into the game.
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I think I detailed platoon HQ squads, did I not?Originally posted by Battlefront.com:Thanks! I meant to bump this myself.
Rudel... any more details on Engineers or Platoon HQ composition? Those are the two holes I have right now. I've made educated guesses using Soviet and Russian TO&E, but there is a good chance that my guesses are not 100% accurate.
Steve
9 men
Armed exactly like a regular squad
No radio that I can find
Guards, airborne and SF platoon HQ squads would have radios
NO RPG in those squads
Engineers
Each company has four nine men squads and then a 5 man platoon HQ squad
Armed like regular infantry except for the special weapons which are quite varied
TNT
AT Mines
Flamethrowers
C4
Entrenching tools and other tools to fortify an area
Basic Soviet stuff
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I am not sureOriginally posted by Battlefront.com:Another question, this time from back on Page 1. Squad size for a Soviet Infantry Brigade is 9 men, just like for a Mech Infantry Brigade. However, since there is no Squad organic transport the 2 men that would be manning the BMP/BTR are part of the dismounted Squad element. Meaning, Mech Squads have 7 dismounts, Infantry Squads 9. The extra two are a RPK gunner and assistant gunner, otherwise squad organization is the same.
Steve
I was under the impression that their were two full time crew members who did not dismount.
What happens if the squad comes under fire and is wiped out or the two crew members are lost?
The vehicle is undamaged but useless?
That seems really really dumb to have made it like that.
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2x120mm mortars (Armoured Truck towed)Originally posted by Battlefront.com:Rudel,
Do you have a specific TO&E for the Support Company assigned to a Mech Infantry Battalion? Standard Soviet TO&E has no Support Company, rather a number of Support Platoons attached directly to the Battalion HQ:
Mortar Battery
1 x HQ
2 x Mortar Platoon (3x120mm)
Antitank (BTR based only)
1 x HQ
3 x ATGM Squad (2xATGM each)
1 x Recoilless Team (3xRecoilless)
Antitank (BMP based only)
1 x HQ
3 x ATGM Squad (2xATGM each)
Automatic Grenade Launcher
1 x HQ
3 x AGL Squad (2xAGL each)
Antiair
1 x HQ
3 x SAM Team (3xSAMs each)
The lack of a Support Company makes sense if they are to be split up, as you state on Page 2, to support the Mech Companies. It would amount to:
1xATGM Squad (2xATGM)
1xAGL Squad (2xAGL)
1xSAM Squad (3xSAM)
Mortars not necessarily attached, but if so probably 3x120mm
You also state that the Syrian Mech Companies have a rather huge amount of firepower compared to the Soviet ones by incorporating 4x82mm Mortars or 2x120mm Mortars for each Company. Based on the Soviet TO&E from the 1990s this would appear to be the amount a Battalion has at its disposal.
Any details on this?
Thanks!
Steve
OR
4x82mm mortars (Armoured Truck towed)
3xATGM teams (with BTR)
3xSAM teams (With BTR)
I saw some references that say 4 HMG or 4 MMG were also included but could not confirm that.
It would make sense since the role of mech units would be defensive in nature
A rather tiny company but each Batallion has one.
Serves three main purposes, to ward of Helos, level one fire support and added depth in defense against armour and mech units.
And by split up, I mean that the entire company would support which ever company was in the leading attack or probe role.
As to your second question
That was a typo on my part. That shold be for each batallion and not company.
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Towed is about 1/20th of the costOriginally posted by luderbamsen:Erm, aren't we getting into a discusson of towed or SP arty?
That certainly wasn't my premise. Both types have their pro's and cons. Obviously, light towed guns are very useful for light, airmobile forces while SP guns have advantages for heavy mechanised units.
My question was if towed arty was the right solution for a Stryker brigade? Not so much in the short term (I'm not sure there is an off-the-shelf alternative that matches the Stryker) but rather in the longer term: Something that that can match the mobility and survivability of the Stryker.
Respectfully
luderbamsen
That is a plenty good enough reason why it should be perferred if the fits the needs of the unit
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Sounds really expensive to get rid of a lone sniper...
When will the US Army ever learn that sometimes less is actualy more?
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Geez, that's some serious enhancement on deployability. </font>Originally posted by Sergei:</font><blockquote>quote:</font><hr />Originally posted by Tarkus:
</font><blockquote>quote:</font><hr />Originally posted by akd:
the howitzer is 7,000 pounds lighter than the M198 weapon it replaces.
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I still get a little rush of pride everytime I see a field piece in action.
Truely the god of war.
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Syria looks alot like Mos Eisley
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Originally posted by Moronic Max:
If you shoot someone with a 7.62mm bullet just the force of the bullet is going to knock them over.
Not to mention the orange sized exit wound as the round blows out the back of them.
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If you were in my platoon I would do the killing myself and let the NCO pick up the pieces.Originally posted by luderbamsen:PS: Kids, don't try this at home. Clean your weapons regularly. If the gun doesn't kill you, your NCO surely will.
I was extremely anal about equipment maintenance.
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So it has very little protection against kinetic energy attacks?
And I know a Leopard 2 can survive a direct hit by a 120mm mortar.
I assume a M1A2 (HA) could as well.
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Hezbollah makes good use of these
It is the finest battle rifle I have ever had the pleasure of firing. Extremly powerful round, superb accuracy and very durable.
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I am trying to get a feel for what a Styrker can and cannot survive.
I will post a small list of things im curious about and hopefully get some answers.
I know many of these will be conditional but im just looking for a rough yes or no.
Direct 120mm mortar hit
Direct 85mm artillery round hit
Direct 122mm artillery round hit
152mm artillery round at 15 meters impact
85mm AT gun at 750 meters
82mm RR
107mm RR
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I also want to see the effect of small arms range and penetration.
i.e. a weapon is more effective at 80 meters than at 1.5 meters.
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This is similar to the idea I hadOriginally posted by Cpl Steiner:Very interesting film. It makes you wonder what cover genuinely IS cover, and not just concealment. It was also interesting to note how some rounds can "eat through" certain types of wall over time even if they can't penetrate it with just one burst.
Maybe some of these effects could be factored into the game by giving the target less percentage cover against certain calibre rounds and also reducing the target's percentage cover for each consecutive burst, provided both the target and shooter do not change their position between bursts.
Since watching the film I have thought about the many CMx1 games I've played in which an enemy squad has managed to hold a small building for many turns despite being suppressed and taking casualties from repeated small-arms attacks. In reality it looks like a squad would only be able to last out in a building like that for a minute or two before it ceased to provide any cover at all.
Each object in the be assinged a certain number of 'hit points' expressed in a % term.
As that object takes damage it becomes easier for smaller rounds to penetrate that object.
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Yes Syria has armoued companies in its TO&E and I am going to assume so too does the US.
Batallions are also included
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We were taught never to stay in tree of brush cover once the bullets started flying.Originally posted by SirReal:Also, it should be noted that light rounds (as in, not much weight) are more easily deflected by small branches and other foliage. Thus, while hiding directly behind a bush won't help vs 5.56, trying to shoot through foliage a few meters away at a distant target (100m+) will impact hit chances. You might not hit a branch, but then, if you do, it's a guaranteed miss.
As rounds are incoming they do as you say and start hitting branches and tree trunks.
This is bad in the sense that this creates alot more smaller 'bullets' made of wood and what have you that can easily penetrate skin and go through the human body.
In a sense are more prone to injury or death once you are found and rounds begin to be fired at you.
The video did a very good job of detailing that this happenes indoors as well.
Even if you are no where near the point of impact you can be wounded or killed by flying shards of building material.
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I was going to start a thread on this, but this thread is as good as any.
Small arms fire ballistics are extremly important to me and I hope they are handled in as good as detail and armour penetrations and fire ballistics.
I hope that 5.56 rounds can penetrate realisticly as well as every other small arms round in the game.
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I can. They've been phased out of active service. </font>Originally posted by RMC:</font><blockquote>quote:</font><hr />Originally posted by rudel.dietrich:
I cannot think of any good reason BF could give us for not including 2.5 ton trucks
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I cannot think of any good reason BF could give us for not including 2.5 ton trucks along with a few different variants with more armour and a .50 cal HMG
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I wonder if the targeting system is based on firing at individual units or setting up units to fire based on frontage.
I would much prefer the later along with what special weapons to add in as well as ROF and how much time is given to aiming versus putting as much metal on the target as possible.
Syrian TO&E thread
in Combat Mission Shock Force 1
Posted
Thanks for the Engineer info... that's what I needed
We've made a decision to hold the Airborne units over until the first Module. Too much to do for the initial release already and we want there to be some sort of new experience for the Red side in each Module. For subsequent Modules we'll probably expand the equipment to include things which are not apparently part of the Syrian forces today (like T-80s), but in theory could be or in fact might be by the time the Module comes out.
SG-550? Wow... that's not a gun that is found hardly anywhere! I'm surprised to hear it managed to find its way down to Syria.
Thanks again!!
Steve </font>