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Chilibird

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Everything posted by Chilibird

  1. The thing that makes me grin in this game is the satisfying "BANG" of taking out your opponent's AM motor. The associated fireball, especially if they're moving (The fireball projects forward), really adds to it.
  2. I took a look. The file appears to be OK, which is usually why a scenario won't show up in the list... Maybe if someone ran it against the schema, something might show up...
  3. Yup. Didn't fix it. On the plus side, when testing this, I finally beat the campaign
  4. Yup, I'm on a mac as well. OS X 10.4.8
  5. The one thing I've noticed are some white blocks on the tacmap. Some appear to be the flag indicators (though they show up normally in the normal view), others are the bullet 'tracers' that show up on the tacmap, but there are some others that I can't figure out. Anywho, I know none of those are normal, so I figured I'd point it out.
  6. Just giving this a bump back up so that it can be found to go with the 1.2.2 update
  7. w000t! This is an awesome birthday present, Clay! (My 18th b-day is today, feb 4th) w00t!
  8. Chilibird

    Updates

    That sounds awesome, Clay! Is the netcode the only thing improved in this release, or are we looking at other optimizations as well?
  9. I'll take a shot at it, but no guarentees. If you can send the file to me (yeparrothead@gmail.com) I'll take a look when I get a shot.
  10. I think depleting the thors of the other team will become impossible if they can be repaired. </font>
  11. Toby -> Why do it yourself? I'm proposing that ALL modders work together on this. Perhaps, as a group, our first order of business should be the campaign. If we all work together, we can come up with some good stuff, I'm sure. Some modelers here, such as Posel and myself, can work on making some models up. We just need to know what we want to do.
  12. Howdy all, I got to thinking.. This game might die if we don't get some stuff moving. Granted, the WW2 mod might bring some more people in, but we really need to be sure they stay. Some things that need to be done lie on the devs. This includes the netcode, or other code-related items. But there is stuff we can do to improve the game, beyond just getting our friends to play. Between all of us, there's been shots at units, maps, and just about anything else. But we've never come up with something definitive. Great individual maps. Let's not forget the Bacchus, either. So, here's what I propose. A list of things that WE can do to improve the game. This isn't trashing what the devs have done, as it is amazing. This is just to make it better. - A new campaign A thread in the main section mentioned how the campaign just seemed thrown together. Perhaps, with all the mapping talent here, we can make a campaign of our own. - Fix the intro screenshots As the game loads, or the pictures that 'scroll' underneath the menus. They still have the text in the corner, the dots from the units, ect. Perhaps we can go in and photoshop those out, so they appear more 'professional'. First impressions are everything. Perhaps, if the game supports it, we can use videos of the game instead of the pictures. And, of course, there's a lot of other things that can be added, I'm sure, that I just haven't thought of. If anyone else can suggest anything, please do. I'd suggest keeping it here, cuz I don't check the wiki too much, and I don't know how much anyone else does. What say you?
  13. Indeed. That was a good one. Once you figured out what you were doing on that one map
  14. Chilibird

    Updates

    Well, there is something to be said for that. What if WE created a DT ad to put on YouTube, Google Video, ect?
  15. Chilibird

    Updates

    I think it's got to do with clay's moving. Though I wouldn't mind a Dev update.
  16. It's a FPS/RTS. You don't need to develop resources, but there is heavy focus on strategy/flanking
  17. Easy enough. If you happen to be hopping on for some DT at times other than the sunday matches, post here, and maybe someone else will come and join! That said, I'm gonna head onto DP for a bit
  18. If I keep getting these server not responding errors, my router might just get shot in the face.. or equivalent part of a router. >: (
  19. I tried to drop in for a bit today, but every time I connected, I would get the "Server Not Responding" error within a few seconds. (You guys may have seen me pop in and out a few times) After trying this 2 or 3 times, my laundry was done, and it was back to real life >.<
  20. There is that, and the other thing is that I don't like Sea Cliffs. Nothing to do with it's creator, as a map, it is amazing. However, it is near unplayable on my Mac. (FPS will drop into the <10 range in spots) So personally, I would also like to see some less processor-intensive maps for those of us with lower end CPU's However, I do like your idea.. clipping down the rotation a bit, so that everyone knows it.
  21. I'm a seasoned player, and couldn't hit the broad side of a thor xD You and your stereotypes...
  22. I tried to connect, but was having problems up the wazoo. I eventually gave it up >.<
  23. I'm gonna try to make it this time. My truck isn't back from the shop, so I'm not going anywheres
  24. Maybe go with the low fog distance values like I did with battle creek?
  25. I think seeing a control scheme simillar to the Banshee control scheme for Halo on PC would be nice. The dropship points where the mouse is, W goes forward, S slows down, and (as far as I remember) a and d have no effect. In relation to the viper.. I'd like to see W- Speed up S- Slow down A- Altitude up D- Altitude down The viper would point according to where the mouse is, but the only way to change elevation is with the a and d keys. (The viper points wherever the mouse is, but it doesn't follow that line vertically). That would allow creation of attack ships, and also lessen the amount of overturned vipers during lag spikes. Though, it does not follow the terrain, so you still need to steer around the mountains. Of course, inertia would still be present, so it can't turn on a dime, but it would give it a more 'aircraft' like feel. For those who say it's unrealistic.. well.. maybe realism needs to be sacrificed for playability here.
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