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Steve Rogers

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Everything posted by Steve Rogers

  1. Purchased Weapons & Warfare: I played 1.03 and its a huge amount of fun. Lots of nice changes and additions and a thumping good strategy gameplay experience. Many thanks to Hubert & the team for this - great work and a real good expansion. Thanks also to Bill Macon for the Advanced Third Reich mod. I played this as a kid (it was my first ever strategy game I bought) and a lot of work and care is evident in this mod - great work Bill. By the way - your name sounds familiar - did you work on some RPG games? Many Thanks, Steve.
  2. When choosing Window Mode, upon starting the editor there are several bugs: -You can't access most of the tabs at the top and all of them are hidden. -There is no minimze/maximize -It freezes Could you please tell me where the editor config file is so I can manually change the editor to runn in fullscreen as I cannot use it.
  3. This is not even historically in character with Patton. To quote a post from elsewhere:
  4. Edited. (Never mind I figured this out.) [ July 20, 2007, 08:27 PM: Message edited by: Steve Rogers ]
  5. There were several plans the UK had in case Germany successfully invaded the UK. One of the contingencies devised would involve the use of air-dropped gas bombs against German forces en masse. The bombs were stockpiled and this remained a secret until a few years ago when secret files were made public in Britain. Churchill was not against using "any means" to defend Britain. As an interesting afterthought, there was also a little-known German 'practice run' at sea lion during 1940 using a small amphibious landing party around the Cornish Coast. The charred remains of the landing boats and German soldiers and equipment were found several years ago. So far there has not been any official reply to these findings.
  6. Ah apologies guys - I was really tired when I checked this out last night-stupid error. Well, count me in for a purchase - I cant wait...I loved IL-2 and this looks to be a major step forward in WW2 gaming.
  7. Hi, will there be a mission editor included?
  8. Wonderful! I used to play Third Reich - it was the very first WW2 strategy game I ever bought way back in 1986 I think. This brings back some memories indeed!
  9. Just for interest, I'm wondering what other WW2 games we all enjoy on here. I love history and particularly find WW2 fascinating. Even though I'm not a great first-person shooter fan, I found The Medal of Honor series and Call Of Duty beautifully done with a wonderfully well-captured atmosphere and attention to detail. Hearts of Iron 2 and Doomsday are favourites, but take rather a long time to play (and the Japanese carriers STILL don't have the range to attack pearl harbour!)
  10. Ah! Thanks Hubert! As always I look forward to the updates
  11. When is the 1.06 update available?. I'm asking this because, as usual, there is a mod available for 1.06 before it has even been released.
  12. This looks amazing! I regret not having more time to partake in testing or making mods...
  13. Beautiful work! Really looking forward to playing with this!
  14. This is an invaluable resource Normal Dude - many thanks indeed!
  15. This is beautiful work. You've researched it well, the map, graphics and sound are great, and you've creatively used the game system to implement some excellent touches: this is a first-class mod. This should be a standard for any future Napoleonic mods.
  16. They are 'stacked' already - one army has several corps in it and represents several units operating at once. It's kind of impossible to fit 2 or more armies in one hex.
  17. Hubert, as far as I remember, France had fallen 2 or 3 turns earlier, and I had been blockading u-boats with the Royal Navy from the start. The paradrop ocurred, then the Luftwaffe went mental in hitting my navy, along with the entire Kriegsmarine that sortied out. I dont see this as a bug but a concerted attempt at Sealion. I loved it! It took me several turns to defeat that single para unit. I was playing on 'Expert' level with no experience handicap.
  18. 1.05a is full of surprises, and good ones too. I play at 100% with no experience handicap and it's a great game on this level. Here's one surprise that made me literally open-mouthed with shock, my jaw dropped wide open:
  19. Is there a script command I can use for an event to make an image display? E.G. "Germany has developed Advanced Subs 3" Image of Type IX Class Sub displays on screen.
  20. Modern Equipment Point Values Obviously, you will have to factor down the values here but they are an accurate value for the purposes of modelling units. NOTE: REDFOR = Opponent forces BLUFOR = U.S. / Allied forces "These values come from World class Opposing Force (WCOPFOR) in Fort Leavenworth and they cover three classes of enemies of US Army: -Marcala (low level infantry based opponent) -Orangeland (mid level Asian opponent, ie. North Korea) -Northland (high level European opponent, ie. Former Soviet Union)" http://www-solar.mcs.st-and.ac.uk/~aaron/mod_point.html
  21. Absolutely amazing resources! Many thanks for sharing these!
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