tiger123
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Posts
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Posts posted by tiger123
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For a 8x2 or 6x2 km map would be great for a Kursk "operation". Most of the vehicles are here in TH . So perhaps the Panther Reg(s) and GD attack could be good.
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Will we get a demo before release of the main game?Or after it?
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Bill Really enjoying the AAr.
Which terrain mod are you using.? The ground seems much better (realistic ) compared with your opponent.
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Hi Tashtego.
Pardon me. I thought that the camo peaked caps were in vanilla v2.
Anyway nice screenshots.
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WTF
The schirmutze (Officers service cap) as far as I know was never made with camou material- Army nor SS.
You you know differently? Sources needed. Mine is German Army Uniforms. by Brian L. Davis.
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Timmc69
You have committed the Cardinal Sin of criticising CM and Battlefront without including the phase " What a wonderfull game. Thankyou Thankyou."
I agree with you that CM2 is far harder to get into than CMx1.I think it suffers from borrowing too much from CMSF. IT doeds feel a bit( alot ) like CM StrikeForce but with Shermans.
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Surely the XO is only an American rank? Or is it just a left over from a port from CMSF?
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Thanks all. Got it now.
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This mod looks great. So I d.loaded it from the depository and unzipped it.
All I get is:-
Explosions Final.jpg
Explosions Final2.jpg
Readme.doc
Aris HD Explosions mod. Folder looks as if it is open
What file(s) do I put in my Z folder?
Thanks.
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To Womble.
I am sure that you are more at ease with the game mechanics than I am. Having said that what proof do you have to substantiate your understanding of Troop behaviour/spotting ?.Being a novice at CMN I could do with help.
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I think that an order such as "ambush" would be useful- If it maintained (increased) Spotting,cover arcs and a degree of protection. and a lot of concealment.
"Hide" is intuitively the command to give, but it is too restrictive.
Ambush would be given mainly to Inf AT eg PIAT/Panzerfaust/schreck. or AT guns (and inf) lying in wait of the enemy.
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After the patch to make CM-N comparable to CM Italy can we still play the scenarios released prior to the upgrade? Or will some need modification?
Thanks
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RE; The Tiger in Sicily.
From my research most of the Tigers were Rotbrun over Gelb (red/brown over yellow). The red brown was applied by hand in abnormally wide stripes.
My 1/24 Tiger is camoed as above and looks great. Lettering was red outlined in white.The numbering was sequential-not by company/platoon. See Jentz.-Tigers ion Combat.
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I`m thinking of the tri colour one with specs of "yellow" in the redbrown and green.
Also how about the camo as shown albeit in B&W in Jentz PanzerTruppen Vol 2 Page223?Or perhaps the King Tiger in green base colour with yellow circles and spodges-it`s different and late war though-Jentz. King Tiger. P142. (without the swastika).
Anyway just a thought.
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I was basing my observations on contempory footage of the Eastern front showing Pz IV`s (long 75), Panthers and Tiger I`s.
But in general you are right by saying that there are (far) more important features to get right- armour arcs and pathfinding to name but two.Still think this game is 90% CMSF with Shermans etc :-) .Please also do some work on the godawful interface.
Still it`s a good game and I still buy all the releases (from CMBO onwards) .
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What I refer to is the rocking back and forward motion any tank makes when it fires it`s main gun.
looking at contempory footage there is virtually no motion -ecept muzzle recoil.
Considering that CM love to be realistic as pos this just looks daft.(and wrong)
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Message to Jorge MC
What mod are you using ? Great screen shots.
Thankyou
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So what in game mechanics terms is new? If none then is this just a TOE exercise with new vehicles.
If so-then why has this module taken 8 months to do?
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Judging by the wheel spacing I think it`s a T-62. Difficult to see in the photo posted,but if it were a T54/55 there would be a space between wheels 1 and 2, and the T-62 has the wheel spacings further back.
Google Wiki for T-55 and T-62.and you can see what I mean.The articles are good as well.(I know Wiki can be suspect at times)
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How can anybody whose played CMSF or CMN (or indeed has any interest in AFV`s) mistake that for a Panther.
Suggest you get a book on tanks.
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This is all fine if you`re playing the US.
But the Germans did not have an XO rank or anything near it. So, as we`re all so obsessed with correct TOE`s why does the Germans in the game have them. Or is this just another import from CMSF?
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Thanks for the replies
George Mc : Yes ypor advice worked fine. I was just impatient before.
Great scenario. Bit like the CMX1 big scenarios/operations. I really enjoyed Peid Peiper operation.Just wished that a destroyed tank looked a bit knocked out if you see what I mean.
There are lots of examples where CMX1 were better tha CMX2,but we`re not allowed to criticise on the forums are we.
Anyway please contiue designing scenarios.How about Stoumont (Ardennes).?
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When I try to save Firebrigade the game seems to lockup and if I press the Save game icon I crash into desktop,
What am I doing wrong or how can I fix this/
Thanks
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When playing as Germans the Allies do not react and remain at their start positions.Why arent there any AI plans for them?
The PZ IV J
in Combat Mission Red Thunder
Posted
In CM terms what`s the difference between an early and late Pz IV J.
Indeed not much between the J and the H .Manual turret traverse in the J.
Are all the types per variant just for variety?