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CMFDR

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  1. Like
    CMFDR reacted to 37mm in New Website status update   
    Any update on this Steve?
    Shirley CMMODs should have some way to access the old files?
  2. Like
    CMFDR reacted to Bootie in New CMMODS IV   
  3. Like
    CMFDR got a reaction from wadepm in New CMMODS IV   
    Get well man! Not too quick though
  4. Like
    CMFDR reacted to Frenchy56 in CM:BN Screenshot Thread #2   
  5. Like
    CMFDR got a reaction from A Canadian Cat in New CMMODS IV   
    Get well man! Not too quick though
  6. Like
    CMFDR got a reaction from Bootie in New CMMODS IV   
    Get well man! Not too quick though
  7. Like
    CMFDR reacted to Bootie in New CMMODS IV   
    Yeah that can be done.... will look into it now... Im off work with the flu so have basically spent 2-3 days sitting in front of the computer uploading and sorting out mods.  Have done roughly a third of the mods so far....
     
     
  8. Like
    CMFDR reacted to Bootie in New CMMODS IV   
    Hello Gentlemen
    I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now.
    After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. 
    To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV.  As you can imagine this is a major job and will take a few weeks.  CMMODSIII will remain open until the full transfer has taken place so for now I request that no new mods be uploaded to CMMODSIII. 
    Within the next few days CMMODS IV will be opening the requests section for folk interested in becoming Creators (formerly Authors) and at this time the new upload process will be implemented.  This will be under the Instructions section of the new website but I will post in this thread to keep you all in the loop.
    A few points about the new website worth mentioning... all files will now be held in cloud storage so even a catastrophic website crash will not impact any loss of modifications.  All files from the old CMMODSIII site will be relisted and recently with the help of @Erwin I have acquired approx. just shy of 300GB of modifications with quite a few that slipped through the net between the Repository and CMMODSIII transfer over 3 years ago.  So as you can imagine Im going to be very busy over the next few weeks.
    Please do not subscribe to the new CMMODS IV just yet or you will be inundated with copious amounts of uploads... I think I uploaded over 100 today... you really don't want that many notification emails dropping in your inbox anytime soon!
    In closing I want to thank Martin for all his sterling work over the years keeping CMMODS running and it's an honour to pick up the gauntlet where he left off.
    Without further ado, here is the new site, still a work in progress but getting their quickly.  
    http://www.thefewgoodmen.com/cm-mod-warehouse/
    Regards
    Bootie
    @Battlefront.com
     
     
  9. Like
    CMFDR reacted to 37mm in No Tracers   
    I have another vid featuring the WIP effects mix...
     
  10. Like
    CMFDR reacted to Sir Lancelot in Sahrani Liberation Army (SLA)   
    Hi IICapMillerII, thank you for making your beautiful mod available for all of us to use!  I took the liberty of borrowing the vest you made and SaintFuller's Ssh-68 helmet to remake a mod that IMHO more accurately depicts what the Syrian army from circa 2008 would have looked like. Since you're the inspiration of this mod, it's only right that I should share my screenshots with you before I put it out there for the rest of the community.  It goes without saying, credit will go to you and SaintFuller for the vest and the Ssh-68 helmet.  Cheers! 


  11. Like
    CMFDR got a reaction from Oddball_E8 in Need help finding my own soundmod!   
    Got them Mark, thank you. Bootie should have them all now though.
  12. Like
    CMFDR reacted to MOS:96B2P in Orbat / Custom organizations   
    The following is how I save and use core units: 
    To save a favorite unit when building TOE save it as a core unit file, like you would make for a campaign, but you can load it onto any map you have in the editor.
    To create a core unit:
    1) Open up the scenario editor.
    2) Select desired units.
    3) Save in Scenarios
    4) Name the scenario file. Example - Core US 1944 Armored Inf. Company.
     
    To import core units into a scenario:
    1) Open up the scenario in the scenario editor.
    2) Go to units and delete the units you are replacing with your core force.
    3) While still in Units click on Import Campaign Units.
    4) The scenarios file will open.
    5) Select the desired core force.
    6) Click Deploy Units and place the core force in the setup zone.
    7) Save with a different name to preserve the original scenario.
  13. Like
    CMFDR reacted to Sgt.Squarehead in Orbat / Custom organizations   
    I've added a 'Core Unit Files' folder to all my CM games.
    I recently discovered that you can import one (or presumably more) core unit file(s) into another and then import the product into a scenario/campaign.....Possibly useful for double-sided cores and competitive multiplayer tournaments etc.
     
  14. Like
    CMFDR reacted to mjkerner in Need help finding my own soundmod!   
    Claude, quick question, did you get the ones I put in the DB yesterday?  Also,  I have these from CMBN:
    Oddballs Soundmod MkII
    Oddballs Final Soundmod - Not so final patch 2
    Oddballs Final Soundmod - Not so final patch 3
    Oddballs_Final_Soundmod_-_Standard_Version_CMBN-CMFI
     
    All of them except Soundmod MkII have the following Readme:

    Ok, here's the deal.
    I did not make these sounds.
    I took them from other mods.
    Yes, I tried to contact the mod authors but since the mods are 5-7 years old I didnt have much luck with that.
    However, since they have been used (uncredited) by other soundmods for CMBN, I feel that I've done due diligence.
    Credits:
    TrappaKeepa from gamebanana.com
    Gunslinger for the sounds from Cinema Sound mod (for S:HOWWII)
    Unknown for the deathscream sounds from some Operation flashpoint mod. I dont know who he was, but god bless him for those
    Cptn. Mike for the use of his vehicle sounds (with permission)
    CMJD for his "Big Feet" sherman soundmod (no e-mail in the mod so I couldn't contact him for permission)
    Waclaw for the use of some of the Cannon, vehicle movement, death screams and Impact sounds.
    I assume you all know the drill for installing mods.
    If not, I'll give you this much:
    Create a folder named Z in your Combat Mission/Data folder.
    Extract my mod into that folder.
    DO NOT USE ANY OTHER SOUNDMODS AT THE SAME TIME (unless you pick and choose from them and know what you are doing. Just installing my mod over waclaws mod or the other way around for example, will not work properly.)
    That is all.
    //Oddball_E8
     
     
     
  15. Like
    CMFDR reacted to Chudacabra in New Scenario: Coup D'etat   
    This scenario looks even better than Tactical Operations Centre.
  16. Like
    CMFDR reacted to Erwin in New file at the Repository: Aris Otter LRC Mod (2012-05-02)   
    Yup.  HD mailed to Bootie today.  Hope this will be helpful to everyone who likes to mod their games.
     
  17. Like
    CMFDR reacted to IICptMillerII in No Tracers   
    Has anyone tried adding in numbered tracer files that are blank in order to show the effect of a tracer only being every 4th round or so? For example, if the red tracer is just called red.bmp, you could try adding red 2.bmp, red 3.bmp, red 4.bmp with the numbered files being a blank image. No idea if it would work but it might be worth a try.
  18. Like
    CMFDR got a reaction from RockinHarry in New file at the Repository: Aris Otter LRC Mod (2012-05-02)   
    Thank you Harry, I'll hopefully update the files with the original Readme and decals when the great Guardian Erwin will have walked over the pond to bring us the treasures of the past.
  19. Like
    CMFDR reacted to RockinHarry in New file at the Repository: Aris Otter LRC Mod (2012-05-02)   
    Here we go https://www.dropbox.com/s/680ejdhc2fcoccg/Aris_Otter LRC Mod.zip?dl=0
  20. Like
    CMFDR got a reaction from RockinHarry in Aris CW Vehicles Mods Thread   
    I bet that all pieces of advice from the Golden horse's mouth could be compiled and be such a valuable help to all wannabe weathering artist. 📖 💡
  21. Like
    CMFDR reacted to Fuser in Aris CW Vehicles Mods Thread   
    I don't use brushes for mud efects. I use photoreal samples of mud, dust, splatters, and so on...The brushes I use you can get them from free in the net, not that they are so rare. I first apply some general weathering with Multiply blending mode (opacity usually around 15-20%), then I apply some real (photoreal I mean) stains, dust, mud in Normal mode(opacity varies from 10 to 15%), once opacity reduced, brushes come to help, splatters, stains, etc. But if you want some nice effects go get some masked photoreal dirt pics, select portions, modify opacity, delete... They make the difference.I use filters to modify the Background focus and detailing,...Hue/Saturation command in PS it's of great help too.
  22. Like
    CMFDR got a reaction from Falaise in Any flamethrower buffs here? Short range of German flame halftracks..   
    http://www.paperlessarchives.com/FreeTitles/CatalogOfEnemyOrdnanceMateriel.pdf
     
  23. Like
    CMFDR reacted to Harry Speakup in Program to determine properties of wav files   
    You could try Audacity. It's free: https://www.audacityteam.org/
    It will allow you to record, edit, convert and export any audio to the correct wav format used by the CM series. The background wav file can be stereo, it will still play.
    Right clicking an audio file in windows, selecting Properties and Details used to show sample rate, bits and mono/stereo for a file IIRC, but Windows 7/8 etc now just gives a bit rate, eg 44.1Khz x 16 bit x 2 (stereo) channels shows as 1411kbps
     
  24. Like
    CMFDR reacted to Sequoia in Program to determine properties of wav files   
    Hi,
     
    I want to try adding an ocean background sound. I found these are the specs required (Thanks Mord!) Any suggestion for a program I could get to see if the wav files meet these specs?
     
    Thanks,
     
    PCM
    44.1000 Khz
    16 bit
    mono
  25. Like
    CMFDR reacted to Howler in CM:BN Screenshot Thread #2   
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