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CMFDR

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  1. Like
    CMFDR reacted to MOS:96B2P in CMusic Mod   
    +1  Yes. very nice.  I especially like the first one, War Sound Effects.  I think I may try it in CMBS also. 
    EDIT:  I changed the War Sound Effects to a Music Splash file and tagged it to play while the scenario TOC is loading.  Cool.  
  2. Like
    CMFDR got a reaction from The_MonkeyKing in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  3. Upvote
    CMFDR got a reaction from MOS:96B2P in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  4. Like
    CMFDR got a reaction from mjkerner in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  5. Like
    CMFDR reacted to Oleksandr in Oleksandr's Modding Space for CMSF2   
    CMSF2: Princess Patricia’s Canadian Light Infantry By Oleksandr

    With a great respect to Canadian Military and all commanders on this forum I would like to present you with my latest mod for CMSF2. 
    This is a huge thing for me and first and foremost I would like to thank each and every person related to Canadian Military (as well as to all NATO partners) for help that your countries provide to Ukraine. 
    Operation Unifier is one of those things what made want to make this mod. 

    Recently I've seen that there is on going argument within Canada about turning Multicam into new "main" camouflage pattern. 
    Since this game is about hypothetical invasion of Syria I've decided to make a mod about how would Canadian Forces adopt to a long-term conflict in that region. 

    I've took the Multicam Arid pattern as the base and modified it a little bit to match most of the game maps. 

    As you can see from this slide - your forces will be camouflaged pretty good. 

    I've also reworked most of the gear including NVS so that it will match desert realities better. 

    Some patches were added. Now I know that most of the time patches being avoided within Canadian military especially when it comes to combat. Yet, for the sake of the eye candy and because I've seen some photos I've added some of those patches. 
    Now this is version 1.0 of this mod and it will be updated in few months. 

    CMSF2 was big thing for all of us here. I was not as excited about this game but the NATO module made me quite happy. What I'm doing here is a little more that just a camouflage change - what I'm trying to make is to show forces what would be present there not for 3 months but more than 10 years. That's just my vision and I think that after main operation what would take few months it would be long and lasting operation. Following that logic I've made this mod. 

    Now there is a lot of great content produced. And I will be trying to keep up with most of the trends while working on my ideas further. I hope that you will enjoy this mod its updates in the future, I also hope that you guys will enjoy other stuff what I will be posting really soon. Enjoy the game and thank you for your feedback. 
    Link to download: http://cmmodsiii.greenasjade.net/?p=8143
     
  6. Like
    CMFDR reacted to Sir Lancelot in Syrian Army Realism Mod 1.0   
    Here comes version 1.2: I modded the Syrian fighters so that they wear at least some camouflage. The mod folder linked below also contains my previous work on the Syrian regular forces.
    https://www.dropbox.com/sh/bwgu0k7bdjpblkr/AADo5tmmL0RTWPz8omGaS6twa?dl=0

  7. Like
    CMFDR reacted to The_MonkeyKing in Force Specific Backgrounds   
    I still have this installed so here is a link to the mods files you can download. https://drive.google.com/open?id=1y6BLYiQAV16aMqKgyxGJ-xkMqC3xxQ03
  8. Like
    CMFDR reacted to MOS:96B2P in New Scenario: Coup D'etat   
    From the Briefing:
    GOVERNMENT COMPLEX:
    The Government Complex is in the western area of the city (Grid: 42112700).  The Government Complex also contains the City Council Building (see City Council Building section).  The Government Complex is a large occupy objective worth 100 VPs to whomever controls it. 
    CITY COUNCIL BUILDING:
    The City Council was a group of 50 aldermen that presided in the City Council Building (Grid: 42042615), which is part of the Government Complex.  The City Council was dissolved when Waleed’s regime seized power.  Twenty aldermen are still alive.  The regime confined 10 of the surviving aldermen at Fisbuk Prison.  The remaining ten are fugitives hunted by the regime. The aldermen will support a coup against the regime and will use their knowledge and contacts in the city to obtain and provide intelligence to the rebels.  Throughout the scenario fugitive aldermen will report to the Hotel Rasheed to convey intelligence to friendly forces.  The intelligence is in the alderman’s name field and contains an intelligence code, location and time (see operational map area).  The aldermen are regime unit targets worth 200 VPs (10 VPs each).  The City Council Building contains a rebel exit zone.  All twenty surviving aldermen must be safely brought to the City Council Building and restored to power (and they must use the exit).  Securing the City Council building (it is surrounded by a touch objective) will persuade the city police (see police HQ section) to join the rebels.  To secure the City Council building have rebel units reach the touch objective around the building.  This is one of two ways to persuade a city police unit to side with the rebels.  
    The City Council Aldermen enter the Government Complex while under escort by a British SF unit. 

    The Aldermen enter the City Council building restoring democracy. 

    The City Council Aldermen use the rebel exit zone inside the City Council building preventing the regime from earning 200 Victory Points. 
     
  9. Like
    CMFDR reacted to Silent_Hastati in Hastati's Simple C&C Icons   
    Everything besides my C&C icons I use are a mishmash of other mods from various CMx2 games frankensteined together. Here is a screenshot of what I use, and a list of all the mods I use in addition to my C&C icons.
     

    Vin's Animated Text
    Xacto's Camo Theme
    Mord's Hi-Vis Hit Decals
    Lt. Smash's Floating Icons
    JuJu's Base Markers
    Syrian Army Uniform Realism Mod by Sir Lancelot
     
     
  10. Like
    CMFDR reacted to Sir Lancelot in Syrian Army Realism Mod 1.0   
    Version 1.1 just uploaded.
    Download link: https://www.dropbox.com/sh/bwgu0k7bdjpblkr/AADo5tmmL0RTWPz8omGaS6twa?dl=0
    Version 1.1 change log:
    Edited Syrian Ssh-68 helmets. Now Syrian soldiers wear a mixture of camouflage-covered, netted, or bare Ssh-68 helmets.
  11. Like
    CMFDR reacted to IanL in [TOE issue] NATO, Canada, Sniper loadout   
    Nice - I augmented the previous report to include info on all three CF sniper team loadouts.
  12. Like
    CMFDR reacted to Silent_Hastati in Hastati's Simple C&C Icons   
    Hello all, so I have been using my own homebrew C&C icons for readability, and when sharing screenshots with a friend of one of my battles, he said I should upload the C&C icons I use.
    These icons are all sourced and modified from the Open Clipart Project which has free clipart for use in both non-commercial and fully commercial projects.
    Now, the purposes of these icons are not to represent any actual military symbols, or realistic depictions of the equipment involved, but instead make clear and distinct visual differences between different levels of C&C. As such they are all mono color, and fairly unique in shape.
    These icons are made primarily for CM:SF2, but as they are just bmp replacements, should work with all other CMx2 engine games that share the same filenames, such as CM:BN.
     
    The icons are as follows:
    - Voice Range
    - Close Visual Range
    - Far Visual Range
    - Radio Contact
    - PDA Contact
    - Command Bridge
    So, not overly much, but if it helps some people use the UI more effectively, feel free to use it. To install, simply drop the unzipped folder in your Documents\Battlefront\Combat Mission\Shock Force 2\User Data\Mods folder. You will need to delete matching files (if they exist) from any UI mod you have installed to prevent conflicts.
    Hastati's C&C.zip
  13. Like
    CMFDR reacted to The Steppenwulf in UI mod - Juju etc?   
    Currently I have a UI mod for SF2 in the works. I wanted to release it before now but I'm trying to go one step further than the BS mod and improve on some things. I hope to get it to a place where I'm happy with it in a month or so There'll also be an update to the BS mod since many aspects of that mod have evolved since the last version. Here's a screenie shot from my SF2 version (by way of preview) of what you'll get.


  14. Upvote
    CMFDR got a reaction from IanL in A discussion about tactics of each military   
    @Mousie, get the CMSF (1) Manuals, there are tactical considerations included.
    While there is no TOE in the manuals, effective ranges are mentioned.
     
    Edit: tailored for CMBS but still worthwhile in CMSF2
     
  15. Like
    CMFDR got a reaction from RockinHarry in MG34 and MG42 replacement sound file mod   
    Quite the opposite @Frenchy56, thanks to Bootie and Erwin, some long lost mods have already been recovered and made available there.
  16. Like
    CMFDR got a reaction from PIATpunk in ...and the Stuarts   
    Thanks to @Bootie it found a new home on CMMODS IV the Warehouse: http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-vehicles/aris-marder-iii-m/
    Thank you again @Doodlebug for keeping it all that time with its Readme and Decals.
    @Fuser you may last as long as the Internet
  17. Like
    CMFDR reacted to Heirloom_Tomato in WW2 in Colour   
    I came across this collection of colour photos from WW2 in another forum and thought some here would find them interesting. 
    https://www.dailymail.co.uk/news/article-4423218/The-Second-World-War-colour.html
     
  18. Like
    CMFDR reacted to mjkerner in WIP: British Army Uniforms, Helmets, and Gear   
    British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa.  This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea.  I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some.
    This Mod will be ready in a few days, hopefully.  Cheers!






  19. Like
    CMFDR got a reaction from Warts 'n' all in MG34 and MG42 replacement sound file mod   
    Quite the opposite @Frenchy56, thanks to Bootie and Erwin, some long lost mods have already been recovered and made available there.
  20. Like
    CMFDR reacted to Sir Lancelot in Syrian Army Realism Mod 1.0   
    Content:
    This mod is intended to create an accurate representation of the Syrian Arab Army around the timeframe of this game.  Download link below:
    https://www.dropbox.com/sh/bwgu0k7bdjpblkr/AADo5tmmL0RTWPz8omGaS6twa?dl=0
     
    v. 1.0 List of changes:
    1. Replaced the fictional Syrian flag with the real flag of the Syrian Arab Republic
    2. Replaced the Ssh-40 steel helmet with the Ssh-68.
    3. Replaced the fictional all-black outfit of the Syrian special forces with the standard Syrian woodland camouflage (w/ late Soviet-style armor vest) and the black helmets with olive or camouflage-covered Kevlar helmets (to represent the Chinese QGF-02).
     
    Acknowledgments:
    A big thanks to @||CptMiller|| and @SaintFuller for making their armor vest and Ssh-68 helmet mods available for our community!  Not long ago, @||CptMiller|| released a mod for the fictional Sahrani Liberation Army, which made the Syrians into a generic Soviet-style OPFOR with armor vests and Ssh-68 helmets (helmets made by @SaintFuller).  This ingenious mod is what gave me the tools to make this realism mod for the Syrian Arab Army.
     
    Research notes:
    (1) The stock Syrian helmet in the game is the Ssh-40, which is a WW2-era Soviet helmet.  The Syrians began equipping their troops with the Ssh-68 by 1982 and were still widely using it in 2005 when Syria pulled out of Lebanon.  Based on my research, the Syrian army would not begin widespread equipment of Kevlar helmets until shortly before the Arab Spring.
    (2) The stock all-black outfit worn by the Syrian special forces is in fact worn by the Iraqi special forces, but I haven’t seen any reference pointing to its use by the Syrians. Based on news photos from when the Arab Spring protests began, we know that the SAA had body armor and Kevlar helmets by Spring 2011.  I think it’s reasonable to assume that the Syrian special forces had this type of modernized equipment a few years earlier.
    The photos below are comparisons of the modded SAA soldiers with photos of the real SAA.


  21. Like
    CMFDR got a reaction from The_MonkeyKing in "safe" to start playing US campaigns?   
    From what I can deduce from the editor, the reinforcements are set to arrive in due time. Note that there are two versions of that mission, and it the first... [spoiler follows, highlight to read], the reinforcement arrives with a 5 min span for the two first and half an hour for the last.
  22. Like
    CMFDR reacted to The Steppenwulf in British L96 Sniper Rifle   
    This video about the development of AI's L96 Sniper Rifle recently went up on Youtube. Great background info on the British sniper weapons depicted in Shock Force - more videos to follow! :-
     
     
  23. Like
    CMFDR got a reaction from Artkin in Minor TF TOE Issue   
    I couldn't replicate the issue you had in the campaign Howler. I cannot get the sniper team to have a missile.

     
    As you have observed, it seems that all U.S. Army's or Marine Corps' Sniper team have ammunition that doesn't fit with their weapon :

     


     
  24. Like
    CMFDR reacted to Sequoia in US Army Multicam Division Pack   
    There is a link of the second page of the Multicam 3rd infantry thread. The thread it links to has two orders of battle. The second one is more detailed. I also have what I think is a rather complete Syrian order of battle for 2008 on paper (before the civil war of course).  I can post it if there is interest.
  25. Like
    CMFDR reacted to Bootie in New Website status update   
    I will just keep working on the task at hand and down the line we can reassess and see what we are missing.
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