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CMFDR

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  1. Upvote
    CMFDR reacted to Lethaface in Looking for the discord group!   
    If that one works! Before I tried the permanent link but it didn't work. 
    This is a new link but will expire again i guess:
    https://discord.gg/2tEH35aD
  2. Upvote
    CMFDR got a reaction from JM Stuff in Vin’s animated text mod   
    Vin's Animated Text for CMBN, patched to version 4.03.

    https://www.dropbox.com/s/d5vng60nqnbh8e1/AnimatedTextCMBN403Heavy.zip?dl=0
  3. Like
    CMFDR reacted to wham in CM Final Blitzkrieg v2.03 patch has been released   
    The link to the patch download seems to be broken, at least for me.
  4. Like
    CMFDR reacted to General Jack Ripper in Tactics, Techniques, and Procedures   
    https://www.youtube.com/playlist?list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek
    The full playlist for the Combat Mission: Tactics, Techniques, and Procedures project is linked above, including:
    Combat Mission Normandy Tactics - by Jeffrey Paulding Combat Mission Tips - by his1ojd Combat Stress, Combat Shock & Morale - by Josey Wales Combat Mission: Tactics, Techniques, and Procedures - by Chris Maillet (Me) New, completed videos will be posted into this thread. Feel free to ask questions, make observations, or criticize anything you see.
    This project would be worth nothing without your feedback.
     
    Using excerpts from: FM 3-21.8 The Infantry Rifle Platoon and Squad this video gives a brief explanation of how to utilize an infantry rifle squad in Combat Mission.
     
    Using excerpts from: FM 3-21.8 The Infantry Rifle Platoon and Squad and Bil Hardenberger's Blog: Battle Drill this video gives a brief explanation of how to utilize an infantry platoon in Combat Mission.
     
    Using excerpts from: FM 3-21.10 The Infantry Rifle Company and Bil Hardenberger's Blog: Battle Drill this video gives a brief explanation of how to utilize an infantry company in Combat Mission.
    The old thread in the CMBN forum is deprecated, and I will no longer be following it.
  5. Like
    CMFDR reacted to General Jack Ripper in Stop Getting Shot At   
    See title.
    Anyone else got simple advice for new players?
    Here's a short list of mine:
    Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squads. Three guys in one action spot are not as vulnerable as six. Maybe we can make a community contributed list Murphy's Laws of Combat Mission.
    At the very least, let's have a fun thread for once.
  6. Like
    CMFDR reacted to John Kettler in Study Organization of the US Armored Infantry Battalion 1942 to 1945 done by Bayonet Strength in 2020   
    Brother George, a retired Army Scout, found this and passed it to me. Looks like prime material for CM use.

    http://www.bayonetstrength.uk/USArmy/USArmdInfBn/Org of the US Armd Inf Bn 1942-45.pdf?fbclid=IwAR1qczOynlwbn9jSp6oHYZyKBhLV29fW756-mafJ38uKpiE2qIzbIbi3w6Q
     
    Regards,

    John Kettler
  7. Like
    CMFDR reacted to Zveroboy1 in [scenario] Sniper in the Corn   
    ---------------------------------------------------------
              Sniper in the Corn
    ----------------------------------------------------------

    Description :
    With the release of Shock Force 2 on Steam, I wanted to create an relatively simple introductory scenario with a low troop density thus easy to manage where new players can practice small units infantry tactics against an insurgent force. In the end the map size and the length of the battle are probably too large for a real basic scenario but that was my initial starting point.
    The scenario has you lead a single platoon of British infantry plus support elements, belonging to the C Company, 2nd Battalion, Parachute Regiment and takes place in september 2008, early morning in Helmand province, Afghanistan, in the green zone roughly halfway between Sangin to the North and Gereshk to the South West.
    Mission length : 1H30 minutes plus extra time.
    Map size : 1150 X 1680m

    There are three AI plans each with a different and semi randomized setup.
    Play as Blue attacker against Red AI only.
     
    Install :
    Make sure your game is patched to version 2.04 and you have the British module, then extract in : documents/battlefront/Shock Force 2/game files/scenarios
    or for a Steam install : steam root folder/battlefront/Shock Force 2/game files/scenarios
    Download :
    https://www.dropbox.com/s/4cqqqprigsy5n29/afg - sniper in the corn - isaf.rar?dl=0
    Sources :
    Insurgent Tactics in Southern Afghanistan 2005-2008
    Jerry Meyerle, Carter Malkasian
    Michael Yon, Death in the Corn
    https://www.michaelyon-online.com/death-in-the-corn-part-i-of-iii.htm
     
  8. Like
    CMFDR got a reaction from Sgt.Squarehead in Le manuel, en français dans le texte.   
    Petit up, maintenant que le jeu est aussi sur Steam.

    (Shameless up, now that the game is on Steam too.)
  9. Like
    CMFDR reacted to Frenchy56 in Need formation info on the Canuckians, Germs & Hollish   
    Saying the Dutch are from Holland is like saying all Americans are from Texas. Holland is a province (in fact the biggest if you combine the North and the South) of the Netherlands, and the people from the Netherlands are called the Dutch.
    Here is a nice little map for you.

     
    People from the Benelux will always remain touchy about this subject, at least until the sea drowns them all, Germany takes Luxembourg and France annexes Wallonia. So who cares anyway?
    (The Flemish can keep their country because they're the only okay people there)
  10. Like
    CMFDR reacted to The_MonkeyKing in Dutch Battle Group Campaign   
    For Dutch some pointers:
    Dutch primary firepower comes from the heavy artillery(Panzerhaubitze 2000 ). This is what you use to "simplify the geometry of the map" as I like to say. That HUUGE factory locking down the whole map? No problemo The vehicles do not pack that much ammo. You cannot count on them doing the "map geometry simplifying". Only enough ammo for shooting mostly at identified targets. I contrast this to the Bradley or BMP-3/BMP2. With these you can fight MOUNT by demolition. Enough ammo to remove small towns. All the vehicles have lots of machine gun ammo so always have the shooting something with "target light". CV9035NL has very little ammo but expectional optics so mostly use the 35mm sparingly. Airburst is god against inf. CV90 can fight off modern T-72s one on one in defensive position. Always gets the first spot and shots. 35mm APFSDS-T seems to be enough even frontally with +20 hits. Leopards are your main weapon system. HEAT is good for hard targets like buildings. They do not have airburst so ATGMs are a great thread when positioned well. Fennek is awesome at spotting and light skirmishes or infantry support. It has thermals and 12.7mm with remote controlled turret. Also not too horrible to lose... Gill ATGM is pretty bad. Hard to hit buildings or infantry with it. Set up somewhere far back in overwatch incase of any counterattacks on tracks. Remember these come with Fennek, often more useful than the ATGM... Infantry. You do not have a lot of it so use it conservatively. Panzerfaust 3 is a RPG-7 on steroids. Manually target inportant buildings with it. Pretty much same effect as Leopard 120mm HEAT round would..
  11. Like
    CMFDR reacted to MikeyD in Recommended game for starting "small" and to gradually progress?   
    My opinion:
    CM Shock Force 2 is a good all-rounder. You dip you toe into 'modern war' (about 2008-ish) and the opponent is a generation of weapons behind you so the difficulty level's a bit lower. There's a number of smaller scenarios (Company size or lower) 
    CM Fortress Italy starts in 1943 so the overall lethality is dialed-down a bit.
    CM Final Blitzkrieg is the middle of the pack. The opponents are more-or-less balanced.
    CM Battle For Normandy is like CMFB except you're fighting in hedgerow country which makes life a bit more difficult for you. There are a number of under-Company-size scenarios in the title.
    CM Black Sea is modern war (2017-ish) and is the most unforgiving of mistakes. But you've got cool toys to play with.
    I've been playing the game forever and my ideal scenario is mixed force company size, or maybe a touch smaller. I hardly ever play those battalion-size monsters (other people prefer to go big).
  12. Like
    CMFDR reacted to 37mm in HD Pack CMBS   
    I recently put up an "all in one" modpack which includes the @Kieme(ITA) HD mods...
     
  13. Like
    CMFDR got a reaction from Falaise in Italian Historical Ressource   
    http://www.militarystory.org/relazione-sui-fatti-darme-dal-10-luglio-a-2-agosto-1943-a-cura-del-vii-corpo-darmata/
    Reports on combats (feat of arms) from the 10th of July to the 2nd of August 1943 at the VII Army Corp (roughly)


    If it get that one correctly, it basically shows where parties happened and whether it was a killer or not?

    On "Raggruppamento Tattico Scheiber"
    http://www.militarystory.org/relazioni-fatti-darmi-della-divisione-assietta-10-21-luglio-1943/
     
    Livorono Division reports of the battle of Gela ?
    http://www.militarystory.org/la-battaglia-di-gela-il-carteggio-della-divisione-livorno/
    An article on Gela from an Italian Army magazine :
    https://bibliotecafascista.files.wordpress.com/2018/07/la-battaglia-di-gela-luglio-1943.pdf

    Website on Elba island
    http://www.elbafortificata.it/
  14. Like
    CMFDR reacted to grunt_GI in make your own maps   
    HOLY MOLY, how did I miss this for so many years.....I dropped one of the awesome Stalingrad mod scenarios in my CMRT QB folder and BLAM...instant urban combat....
    WOW, this is gonna be fun.
  15. Like
    CMFDR reacted to Mord in Anyone with a Mac have Mord's AFV Chatter working?   
    It's a Mac issue. That mod was made way back and I didn't know at the time Mac's use a different khz setting. The mod runs at 44.100 kHz, 16 Bit, Mono. Macs use 48.000 kHz, 16 Bit, Mono. My BS mods don't have that problem if I remember correctly.  I have no idea when I can even get the time to mess with it but in the mean time if you really want to get it running you can convert the files in a Wav editor. There might be someone that could just batch edit them and that would fix it period. Unfortunately I don't have a clue how to batch edit.
    Sorry, brother!
    Mord.
  16. Like
    CMFDR reacted to user1000 in Italian TOE curiosity : Assault and Landing Battalion (motorized)   
    I found this https://www.webcitation.org/5gIfkCdaY?url=http://www.axishistory.com/index.php?id=8527
  17. Like
    CMFDR reacted to MOS:96B2P in CMusic Mod   
    +1  Yes. very nice.  I especially like the first one, War Sound Effects.  I think I may try it in CMBS also. 
    EDIT:  I changed the War Sound Effects to a Music Splash file and tagged it to play while the scenario TOC is loading.  Cool.  
  18. Like
    CMFDR got a reaction from The_MonkeyKing in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  19. Upvote
    CMFDR got a reaction from MOS:96B2P in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  20. Like
    CMFDR got a reaction from mjkerner in CMusic Mod   
    While getting to know Audacity for a work project, I came up with a little mod that changes the tunes played in various menu screens.
    Download (05 March 2019): https://drive.google.com/open?id=13pFdXHEKg_zBvVjd_Pmc8Mmvb26QtBkP
    All three music files have been downloaded from Youtube using SaveClipBro online converter then Audacity for the actual conversion to CMx2's required format (PCM 16 bits, 44100 Khz, Stereo for music files, mono for any other sound effect).
    It would work with the whole CMx2 series.
    - Main menu music (music intro file) from the "War Sound Effects" video by Cho "Choosemeiwin", trimmed.
     
    - Battle loading music (music splash file) come from the "Epic Taiko Drum Music" video by Sascha.
     
    - AAR music (music end of battle file) is a conversion of "The Last Post by Mark Knopfler" video by the Commonwealth War Graves Commission.
     
     
    As usual, decompress the archive and drop the files in your Z or Mods folder.
    ///
  21. Like
    CMFDR reacted to Oleksandr in Oleksandr's Modding Space for CMSF2   
    CMSF2: Princess Patricia’s Canadian Light Infantry By Oleksandr

    With a great respect to Canadian Military and all commanders on this forum I would like to present you with my latest mod for CMSF2. 
    This is a huge thing for me and first and foremost I would like to thank each and every person related to Canadian Military (as well as to all NATO partners) for help that your countries provide to Ukraine. 
    Operation Unifier is one of those things what made want to make this mod. 

    Recently I've seen that there is on going argument within Canada about turning Multicam into new "main" camouflage pattern. 
    Since this game is about hypothetical invasion of Syria I've decided to make a mod about how would Canadian Forces adopt to a long-term conflict in that region. 

    I've took the Multicam Arid pattern as the base and modified it a little bit to match most of the game maps. 

    As you can see from this slide - your forces will be camouflaged pretty good. 

    I've also reworked most of the gear including NVS so that it will match desert realities better. 

    Some patches were added. Now I know that most of the time patches being avoided within Canadian military especially when it comes to combat. Yet, for the sake of the eye candy and because I've seen some photos I've added some of those patches. 
    Now this is version 1.0 of this mod and it will be updated in few months. 

    CMSF2 was big thing for all of us here. I was not as excited about this game but the NATO module made me quite happy. What I'm doing here is a little more that just a camouflage change - what I'm trying to make is to show forces what would be present there not for 3 months but more than 10 years. That's just my vision and I think that after main operation what would take few months it would be long and lasting operation. Following that logic I've made this mod. 

    Now there is a lot of great content produced. And I will be trying to keep up with most of the trends while working on my ideas further. I hope that you will enjoy this mod its updates in the future, I also hope that you guys will enjoy other stuff what I will be posting really soon. Enjoy the game and thank you for your feedback. 
    Link to download: http://cmmodsiii.greenasjade.net/?p=8143
     
  22. Like
    CMFDR reacted to Sir Lancelot in Syrian Army Realism Mod 1.0   
    Here comes version 1.2: I modded the Syrian fighters so that they wear at least some camouflage. The mod folder linked below also contains my previous work on the Syrian regular forces.
    https://www.dropbox.com/sh/bwgu0k7bdjpblkr/AADo5tmmL0RTWPz8omGaS6twa?dl=0

  23. Like
    CMFDR reacted to The_MonkeyKing in Force Specific Backgrounds   
    I still have this installed so here is a link to the mods files you can download. https://drive.google.com/open?id=1y6BLYiQAV16aMqKgyxGJ-xkMqC3xxQ03
  24. Like
    CMFDR reacted to MOS:96B2P in New Scenario: Coup D'etat   
    From the Briefing:
    GOVERNMENT COMPLEX:
    The Government Complex is in the western area of the city (Grid: 42112700).  The Government Complex also contains the City Council Building (see City Council Building section).  The Government Complex is a large occupy objective worth 100 VPs to whomever controls it. 
    CITY COUNCIL BUILDING:
    The City Council was a group of 50 aldermen that presided in the City Council Building (Grid: 42042615), which is part of the Government Complex.  The City Council was dissolved when Waleed’s regime seized power.  Twenty aldermen are still alive.  The regime confined 10 of the surviving aldermen at Fisbuk Prison.  The remaining ten are fugitives hunted by the regime. The aldermen will support a coup against the regime and will use their knowledge and contacts in the city to obtain and provide intelligence to the rebels.  Throughout the scenario fugitive aldermen will report to the Hotel Rasheed to convey intelligence to friendly forces.  The intelligence is in the alderman’s name field and contains an intelligence code, location and time (see operational map area).  The aldermen are regime unit targets worth 200 VPs (10 VPs each).  The City Council Building contains a rebel exit zone.  All twenty surviving aldermen must be safely brought to the City Council Building and restored to power (and they must use the exit).  Securing the City Council building (it is surrounded by a touch objective) will persuade the city police (see police HQ section) to join the rebels.  To secure the City Council building have rebel units reach the touch objective around the building.  This is one of two ways to persuade a city police unit to side with the rebels.  
    The City Council Aldermen enter the Government Complex while under escort by a British SF unit. 

    The Aldermen enter the City Council building restoring democracy. 

    The City Council Aldermen use the rebel exit zone inside the City Council building preventing the regime from earning 200 Victory Points. 
     
  25. Like
    CMFDR reacted to Silent_Hastati in Hastati's Simple C&C Icons   
    Everything besides my C&C icons I use are a mishmash of other mods from various CMx2 games frankensteined together. Here is a screenshot of what I use, and a list of all the mods I use in addition to my C&C icons.
     

    Vin's Animated Text
    Xacto's Camo Theme
    Mord's Hi-Vis Hit Decals
    Lt. Smash's Floating Icons
    JuJu's Base Markers
    Syrian Army Uniform Realism Mod by Sir Lancelot
     
     
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