CMFDR reacted to Aquila-SmartWargames in Looking for Revised Road To Montebourg
Many are tweaks and additions. There is an extra mission.
From nowadays perspective it can be expected that the revised campaign plays more challenging due to the less experiencied 2/8, more resistant Germans, and less ammo/refit. On the other hand you will have more air support and more variable time at your disposal.
I would see it as an alternative to stock Montebourg. Bummer when it comes with wrong uniforms.
CMFDR reacted to Sgt Joch in Looking for Revised Road To Montebourg
The revised campaign was made mostly to address an issue which no longer exists. When CMBN originally came out in 2011, the suppression model was weak. One workaround was to lower the experience level, so PT remade the campaign using mostly "green" US troops instead of "regulars".
Since then however, BFC substantially reworked and improved the suppression model so the workaround is no longer required. The campaign still works, I played the revised version 2-3 years ago, but the combination of "green" troops and the revised suppression model means your troops are more brittle and required careful handling.
The version that ships with the game has mostly "regular" U.S. troops and is easier than the revised version.
CMFDR reacted to Falaise in New V2 Road at 22.5°
Looking at the magnificent master map: "Les Hauts Vents & Pont Hébert" from Kandu which used "Road at 22.5 °" for its realization, I saw that the mod could be improved.
So here is version 2
I invite you to go and see the results on this map where the new mod is up to the breathtaking work it has done.
Dragged the file into your z file
It will appear in maps made with 22.5 ° roads
For the design of a map, the keys 1 2 3 5 8 10 13 and 15 are now available and will allow you to make the roads at 22.5 ° but also a wide variety of turns.
For maps containing a highway, it can cause problems (to be checked according to the map) in this case it must be removed from the z file
CMFDR reacted to 37mm in CMSF2-Afghanistan 'All in One'
Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
I was hoping to make some original stuff this year but that'll have to wait for another time.
Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
... and here's the eye candy...
*About a third of these are by @Combatintman
CMFDR reacted to Bufo in CMCW points and rarity table
I have created a spreadsheet to show how much points IFVs and MBTs cost and how rare they are / rarity point cost.
There are three tabs for loose/standard/strict rarity levels.
You can access it here:
It looks like this:
CMFDR reacted to Double Deuce in Scenario --- "Baumholder Army Airfield '85"
This is my first completed CMCW scenario and I'm hoping that it will be the 1st scenario in a campaign I am writing up the outline for. It does fall outside of the 79-82 CMCW module timeline (is set in July 1985). More details will be found in the Designer's Notes but in the end, I hope all who played this scenario got some enjoyment out of it. I welcome any feedback people are willing to provide.
It's designed for "Play as BLUE vs AI only (only the RED force has AI plans - x3). At some point I would like to tweak it for play as either side and H2H but we'll see as I'll need to learn some more stuff I'm sure.
Full description and download link are at: CC-s01 Baumholder Army Airfield!
CMFDR reacted to Canuck21 in Quick Battle Forces Calculation Spreadsheet
The spreadsheet is ready for your inspection/use. If you have any questions, please don't hesitate to post here or PM me. As always, it's use is entirely at your discretion and there is no implied warranty of any kind . The system requirements are that you have Excel and know a couple of basic functions like entering numbers and be able to do a Copy and a Paste Special > Value (there is an explanation on the sheet of how to do the latter). The zip file contains the spreadsheet and a PDF of instructions, although it's pretty easy to use once you've done it a couple of times. If you find you can only select certain boxes, those are the boxes that require your input. Otherwise, all the other cells have been locked and the sheet protected. That is done for ease of use, and to keep grandma, the kids, the wife and/or the dog from making "unwarranted" changes . I hope it helps and you find it useful. You can get it at the link below but also I'll have a link up on my website either later today or sometime over the weekend. Enjoy .
Forces Quality Calculator for QB's and Self-Designed Scenarios
CMFDR reacted to Canuck21 in Quick Battle Forces Calculation Spreadsheet
For those of you who are into doing a fair number of Quick Battle scenarios, I have built an Excel Spreadsheet to calculate force parameter values. What this spreadsheet does is build in some random values by using modifiers calculated from a random number generator, which are applied to the parameters: Experience, Motivation, Fitness, Leadership and Head Count. What you can do from this is build a force (human selected - both sides) meeting certain criteria according to what you want out of your forces. It will restrict you from building a "king-kong" type force so you'll have to make selections based on the modifiers that were generated. You may have some tough decisions to make about some of the parameters, depending on the latest "dice roll".
Where this has come from is I like to build quick battles which are tiny (by my definition - Coy size for an attacking force is pretty much my maximum), which means that BF's definition of tiny is too large for me. As such, I select the forces myself (if I just select my size and let the AI do it's thing for the other side, they will vastly outnumber me in most cases). So to give me some structure and randomness with the quality of my forces, I will use this spreadsheet to set my parameters with, at the size of force that I want. If I want a very experienced force (let's say, "Crack"), then I may have to give up something somewhere else, such as Leadership values, head count, etc. Also, at the bottom, there is a force ratio calculator for the various types of battles. So if you want an Attack battle, and you want your forces to be between 2 and 3 to 1 in size (points), then you plug the number of points you chose for your forces, plus the multipliers you want to have as an advantage (2 and 3), and the number of points for the other side will be calculated for you. Once you've filled out your force, you can then go in and fill out your opponent's forces using the guide.
The requirements will be you'll have to have MS Excel and the most advanced function you'll have to do in it is know how to copy & paste special - values (it tells you how to do that in the sheet). Other than that there are only a few fields to fill in and the rest is done for you.
This sheet is really mainly for people who play QB's against the AI, but if you're doing a PBEM or H2H of any kind and want to generate original battles for that, this will enable you to add some randomness to your forces. I will be testing the sheet over the next day or two, so if anyone is interested, I'd be happy to make it available. If anyone would like to play test it, I'd be most appreciative of any feedback. There are no macros in this so viruses will not be an issue.
Ok, I hope that makes some semblance of sense. I've been at this since early this morning and my brain is a little 🤯 as I write this, so if you have questions, fire away below. Thanks for your time .
CMFDR reacted to Combatintman in Soviet T-72's
Incorrect - motor rifle regiments generally got the older kit but not T-72s. Using 8 Guards Army, which would have been GSFG's first operational echelon in the American zone as the case study ...
20 Guards Motor Rifle Division
Was completely equipped with T-54/55 in 1974. It had a mix of T-54/55, T-62 and T-64 in 1979. In 1985 it had 231 x T-62s and 40 x T-80s. 39 Guards Motor Rifle Division
Was completely equipped with T-54/55 in 1974. In 1979 15 Guards Tank Regiment was T-64 equipped while the three motor rifle regiments were T-62 equipped. In 1985 it had 177 x T-62 on strength and 94 x T-80s. 57 Guards Motor Rifle Division
Was completely equipped with T-54/55 in 1974 51 Guards Tank and 174 Guards Motor Rifle Regiment were equipped with T-64 while 170 and 241 Guards Motor Rifle Regiments were equipped with T-55 in 1979. In 1985 the division had 40 x T-62 and 231 x T-80s. 79 Guards Tank Division
In 1974 every single regiment in the division was equipped with T-62 except 247 Guards Motor Rifle Regiment which was equipped with T-54/55. In 1979 it was completely equipped with the T-62 with the exception of 211 Tank Regiment which had possibly received T-64 that year. In 1985 it was completely T-80 equipped.
CMFDR reacted to Combatintman in Experience of the soviet troops in the US campaign
I'm sure the campaign author will chime in - can't remember who it was but I'm pretty sure they will confirm that the experience setting is a gameplay design mechanism rather than a reflection of Afghanistan experience or whatever. Bearing in mind that the Soviet Army was mostly conscript, the majority of the unlucky non-commissioned troops that got sent there would have been discharged after their tours ... if they survived them of course. Generally, there is certainly a case for more experienced soft ratings for some of the officers based on some going to Afghanistan at some point and the fact that career officers would receive more than adequate training during their careers.
For those interested in scenario design, I would be looking in the range Conscript - Veteran for the Soviets. There were two conscript intakes a year that would arrive at their units in Germany around November and May annually. As the new soldiers arrived, the term expired ones would depart and discharge to the reserve. This process averaged out as each unit losing about a quarter of its trained strength in favour of a quarter of new arrivals. If you apply the principle of quarters then at any given time a unit could conceivably have (using CM experience nomenclature):
1/4 Conscript (new arrivals in their first six months of service). 1/4 Green soldiers with 6-12 months of service who will have completed at least one training cycle to include collective training up to divisional level. 1/2 Regular soldiers with 12-24 months of service who will have completed two training cycles to include collective training up to divisional level. Save your veteran ratings for a couple of selected leaders.
CMFDR reacted to John Kettler in Free WW II Military Manuals
British ordnance manuals covering far more than WW II. Some pre-date 1900, but others go at least into 1970. Even better, some analyze foreign weapon performance. German grenades, anyone?
CMFDR reacted to markh in Cold War Release Date Pool
OK! Now my hopes are really up. Have you guys seen Elvis' last posting on the Grogheads Forum website?
On 12 April "Zulu1966" posted:
If cold war makes an April release i shall eat my hat and several other peoples as well.
Today, Elvis posted:
Ya might want to start looking for the tastiest hat you can find. Just sayin.
Hope that is not a teasing statement. As an optimist I have cleared all social events from the calendar for this Saturday night in anticipation.