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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to Bil Hardenberger in A must buy   
    Thank you.. I'll give you and your Squarehead all the credit.
  2. Like
    Sgt.Squarehead got a reaction from CMFDR in Welcome to West Germany   
    FTFY! 
  3. Like
    Sgt.Squarehead reacted to Bil Hardenberger in A Word on Follow-on Modules   
    I know everybody is excited and would like to know what is next after the Base Game... believe me we are all excited too!
    As far as follow-on modules go.. yes several are planned, but what they are specifically we will keep to ourselves until after the game is released.  For now the focus must stay on the base-game for us, but feel free to conjecture and dream, I enjoy those threads, but we won't be confirming or denying anything until after this one is on the street.
    Just so you guys know that we aren't ignoring you in those discussions, we are trying to stay focused and not get sidetracked so we can deliver this thing in time.
    Cheers, Bil
  4. Upvote
    Sgt.Squarehead got a reaction from mjkerner in Bradleys in ‘82?   
    It really is the 'Graveyard of Empire', where else could you find FT-17s, Shermans, T-34s, T-55s, T-62s (and whatever NATO have dumped), all in the same scrapyard? 
    The Mujahidden Battalion & Tribal Group formations from CM:A were the best organised Uncon units we've ever had.....Infinitely better thought through than the useless incommunicado Groups that we have in CM:SF2.   With a bit of tweaking they could provide a much better representation of everything from Hezbollah through to Jabhat Al Nusrah.
    These units really are a credible threat to a regular formation, not just targets.....Which is precisely how it should be.
  5. Like
    Sgt.Squarehead got a reaction from Rice in Bradleys in ‘82?   
    It really is the 'Graveyard of Empire', where else could you find FT-17s, Shermans, T-34s, T-55s, T-62s (and whatever NATO have dumped), all in the same scrapyard? 
    The Mujahidden Battalion & Tribal Group formations from CM:A were the best organised Uncon units we've ever had.....Infinitely better thought through than the useless incommunicado Groups that we have in CM:SF2.   With a bit of tweaking they could provide a much better representation of everything from Hezbollah through to Jabhat Al Nusrah.
    These units really are a credible threat to a regular formation, not just targets.....Which is precisely how it should be.
  6. Like
    Sgt.Squarehead got a reaction from dpabrams in The complete Eurofacation of CMSF   
    Depending on CM:CW related decisions, I'd be happy to work wth you in 'modernising' the lot.....My 'LZ' campaign is modern(ish) anyway, 'Invasion' on the Delta map is partially laid out and TBH I'd probably rather do 'Mardi Gras' in the new engine as it actually has the tanks we need (the M48A5 may be overarmed, but it's a s**t-ton closer than our current candidate).
    TBH most of our current scenarios (with notable exceptions from @Combatintman) would become irrelevant if we were to take the 'historical' option, which is a lot more open to us with CM:CW, for all the reasons we have already discussed.
  7. Upvote
    Sgt.Squarehead got a reaction from c3k in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    That being said, the T-64A would then proceed to deafen all the local wildlife before spitting off a track and burying itself up to it's puny undersized torsion bars. 
  8. Like
    Sgt.Squarehead got a reaction from Probus in Pre-orders for Combat Mission Cold War are now open.   
    Presumably this could be sorted in the future with a new 'Split-Squad' option.....Something like 'Command' maybe?
  9. Like
    Sgt.Squarehead got a reaction from chuckdyke in New things added to the new thing   
    If they do it's new and nobody has mentioned it.....I'm in the editor every day and I don't have a scooby how to make them do it.
  10. Like
    Sgt.Squarehead got a reaction from dr funkenstein in Welcome to West Germany   
    FTFY! 
  11. Like
    Sgt.Squarehead got a reaction from ratdeath in Welcome to West Germany   
    Exterminate! 
  12. Like
    Sgt.Squarehead got a reaction from ratdeath in Welcome to West Germany   
    The very definition of 'Outgunned'! 
    PS - Is it just me, or does that picture remind anyone else of a Dalek? 
  13. Like
    Sgt.Squarehead got a reaction from gnarly in And now.....   
    1979 Shah of Iran deposed by Islamic fundamentalists, Soviets invade Afghanstan.
    US & UK invade Iran from the gulf to secure their investments and prevent Soviet takeover.
    Soviets invade Iran from the north & east to secure their southern borders and prevent US/NATO takeover.
    Boom! 
    Absolutely stolen, but still absolutely plausible and a great way to get some extra value from the desert type terrain of the training centre.
  14. Like
    Sgt.Squarehead got a reaction from chuckdyke in Leaders Recon.   
    Those are available in CM:RT & CM:BS (as Independent Buildings) for sure.....Not 100% sure about CM:BN & CMFB as I don't do much with either game, but I'd certainly expect them to be in the latter.
  15. Like
    Sgt.Squarehead got a reaction from dpabrams in The complete Eurofacation of CMSF   
    Reckon so! 
    Your work is still in use, I believe H&E has more than a few items whose origns lie hereabouts.
  16. Upvote
    Sgt.Squarehead got a reaction from sttp in Welcome to West Germany   
    FTFY! 
  17. Upvote
    Sgt.Squarehead got a reaction from Probus in And now.....   
    General Sir John Hackett.
    https://en.wikipedia.org/wiki/John_Hackett_(British_Army_officer)
  18. Like
    Sgt.Squarehead got a reaction from Freyberg in Scalable interface?   
    Do you think? 
    You'd be wrong! 
  19. Like
    Sgt.Squarehead got a reaction from Dr.Fusselpulli in New things added to the new thing   
    Exactly the same in the UK, unsurprisingly.  The building in your first picture could be a clone of countless examples here (including one five minutes up the road from me).
    Having both flat and sloped roof types would further enhance the mod-ability of the game, it's one of the first things @37mm had to overcome for H&E.
  20. Upvote
    Sgt.Squarehead got a reaction from Badger73 in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Possibly of interest to Trackheads, in relation to Bil's armour:
    https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj10v_qyfHuAhXURhUIHZA3DUIQFjAbegQIMxAD&url=https%3A%2F%2Fapps.dtic.mil%2Fdtic%2Ftr%2Ffulltext%2Fu2%2Fa141935.pdf&usg=AOvVaw1N5jihvxwXayEZMMn7GOyb
  21. Like
  22. Like
    Sgt.Squarehead reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    So welcome to our Beta AAR.  Introductions, I am The_Capt...hello.  Some old timers may remember me from back in the day but for the newbies (and hopefully there are a lot of you) I am the Simon to Bil's Garfunkel.  While Bil is detailed, deliberate and cool all resting on a foundation of real talent; I am erratic, insecure and hot-headed resting on very occasional unpredictable sparks.  Between the two of us we try to make wonderful music.
    So first the obvious, what is CM Cold War and where did it come from?  Well the game is our brainchild, not that it took a serious leap of imagination as people had been talking about a Cold War game for years.  Bil and I had been looking for a title to cut our designer-teeth on for years as well, and after a few false starts we approached BFC with the idea about 7-8 years ago, to which Steve sagely looked at two complete amateurs and said "uh, sure...why don't you guys go pull some stuff together and we will do lunch".  So we did up all the boring and work-like stuff most of you never see; project documents, historical research, backstories, TO&Es (pouring over things like Senate Arms Committee records and back issues of the US Army magazines), and campaign designs.  Once we did all this we came back to Steve like proud children that had just performed surgery on the family cat.  Steve's eyes went a little wider and very Bruce Willis-like said, "ok let's give these kids a shot".  I am pretty sure we were to remain a weird side project in the basement - that is where the older Beta Testers go in the end - but last year things accelerated and we found ourselves suddenly thrust into the rock and roll lifestyle of computer wargame designers...without the groupies, cocaine or leather pants.
    So with a very small team, a tight timeline and another look from Steve that was somewhere between "ya, there is no way these guys are going to make it" and "but if they do...?" (seriously, support from the BFC guys has been outstanding) we started the journey.  So when you play the game on release (it is no secret we are on track for Apr, after Easter) you know who to curse when something either does not look quite right or you are getting beat up on a campaign (the Soviet one is particularly brutal).  If you love the game, praise the entire team, if you are angry that the Soviet officer holster does not look right, feel free to vent at either Bil or I, mostly Bil.
    Onto the AAR.  Ok in the proudest tradition of this thing, Bil will wow you all with dazzling intelligence products that would make an ASIC weep.  I, on the other hand, prefer a  more tactile and coffee-stained approach...I also tend to lose these fights.  This map comes from the US campaign, a scenario called Dollbach Heights, but do not worry the scenario is completely different so no spoilers.  This whole thing is occurring in the backdrop of a Cold War-gone-hot strategic situation set in summer of 1982, which may seem quaint today but back in '83 we actually came pretty close.  The Soviets are basically making a break for the Rhine as fast as possible before reserves can be called up and fly-overs conducted.  The US forces are the tripwire forces of V Corp with units like the 11 ACR and 3rd Armd Div (for this AAR we do not assign particular units) as the game centers on the Fulda corridor (between the West German border and Frankfurt).  So the strategic game is simple, Soviets have to move fast as possible to get in close to the major urban areas, knock France out and put the UK into close range.  The bet back in Moscow is that at this point NATO will fracture as half of them sue for peace...we will see how that works out.
    A couple points on force balance and doctrine.  So this is 1980, the beginning of a vapid and synthesizer-infested decade (trust me I was there). The US forces are still recovering from the entire Vietnam experience.  Goldwater-Nicols has not happened so we are still talking about conventional service competition in the US military, which was unhealthy (still is) and a US Army that was slowly coming out of the old ROADs models and heading towards AirLand Battle.  The TO&Es are based on the '77 force structures (you will note US tank platoons have 5 tanks).  The "so what?" is that US forces are pretty much at their most vulnerable point in this era.  They lack mass and are moving to active defense and maneuver warfare but the equipment has not caught up.  It is going to feel weird to some but this is a modern (well semi-modern) title where US forces do not dominate the battlefield.  They have to be played carefully to achieve parity.  For example the T62 can kill an M60A3 in the front from about 1500m, so the US player must be elegant and clever...like the gentle fox.
    The Soviets on the other hand are the bear that eats said gentle fox and then poops him out, barely breaking stride.  The Soviets at this point are pretty much near the top of their game.  Their equipment is solid, if a little blind, and they have mountains of it. Soviet operational doctrine is actually very good, it uses mass much like it did in WW2, and frankly Genghis would be proud at how well the Soviet can throw MRRs at a problem and simply keep going.  The T64 is a beast, probably the best Soviet tank in the game (particularly the B versions), the T80 can throw a punch too.  The Soviet use of ATGM is frankly terrifying.  First, they literally put those things on just about everything, and the AT 5 feels like the modern day Javelin in that, if it can hit, it will kill.  In testing one scenario of the US Campaign, I played sloppy and watched an BMP MRB shred all the US armor in about 5 mins...so there is that.   
    At a tactical level the Soviet are all about lining up the punch.  They were not mindless hordes, they would prepare and shape with recon but when they decided to throw that punch...oh, my.  First they would drop the sky on top of you using massed artillery.  Then they would advance en masse  along multiple axis projecting dilemma everywhere for an opponent.  They would then trade shots until your armor is gone and finally they might dismount and clean up any poor infantry you have left.  I say 'might' because they would often simply bypass those huddle GIs and just keep going.
    So for this AAR, I will try to emulate the soviet approach as much as possible.  Stay tuned and see how it turns out.       
  23. Like
    Sgt.Squarehead reacted to mjkerner in Welcome to West Germany   
    True dat!
  24. Like
    Sgt.Squarehead reacted to mjkerner in will this game have spring summer autumn winter like CMFI   
    I wouldn't be surprised if they do a lot of modules and special packs for this. This is their first game in which there is no tight (several months or so) time frame. BFC even states outright that this game is a sandbox, which seems to me to be a major departure for them. In keeping with that, it would seem natural to release more forces AND more seasons.  This game is going to take off like crazy, judging by the response these last few days, so I think we can look forward to a smorgasbord of goodness following in its wake!
  25. Like
    Sgt.Squarehead got a reaction from mjkerner in Welcome to West Germany   
    I'm not sure that the enthusiasm of the bombees quite matches that of the bombers TBH. 
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