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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to chuckdyke in Wasp used in IDF?   
    Yes it made my day 😍
  2. Like
    Sgt.Squarehead reacted to StieliAlpha in Wasp used in IDF?   
    @chuckdyke and @Sgt.Squarehead
    It took a while, but finally!
    Yep, Chuck´s guess was right. My screen pic´ is not very clear, but telling from the "luggage compartments", what I noted really was an AMX. It looks surprisingly similar to the Wasp, though.
     

  3. Like
    Sgt.Squarehead got a reaction from Commanderski in Here's some pictures of my map   
    I've been looking around for the last hour or so (I made a summer variant), turns out a whole Partisan Detatchment will pretty much disappear, no problem! 
  4. Like
    Sgt.Squarehead got a reaction from NeoOhm in CM needs this feature…   
    I rarely use 'Target' for area fire for just this reason, 'Target Briefly - 60 seconds' gets you the same result, but it saves you ammo & work too! 
  5. Like
    Sgt.Squarehead reacted to Rinaldi in DAR - "Forging Steel" PBEM   
    Much appreciated, thanks so much. Sadly I feel more like the hunted than hunter at present - as you'll see. 
    1809-1810
    On the right flank
    Spotting rounds from my mortars begin to range in on the Pak43, and though these spotting rounds land well behind target, given the accuracy of the barrage on the Pak40 a moment ago, I'm quite confident that this fire mission will ultimately be on target. Whether it has effect, is another matter. The Lieutenant calling in on the Pak43 also reports another notable contact, yet another Panther spotted all the way on the left. A Panther in hiding, among the Orchard on Farm 002's land. 

    On the left flank
    C Coy of The Rifles advance through the copse of trees and prepares to advance to contact.

    While the Battlegroup's assigned FOO hauls bottom to the OP I identified in my previous post:

    I am anticipating a bit of an affray developing in the next 10 to 15 minutes for Farm 001 and, perhaps, even Objective TOM proper if Draper decides to push elements forward into the dead ground in support of Farm 001's garrison. In anticipation of escalation of violence, I am moving No. 9 Troop/C Sqn of the Dragoons, which is in a support by fire position on the right, to the left of the Squadron's positions. This will improve their field of fire in support of the dismounts. 
    This is pretty much a soft admission that I am committed to COA1 at this point, the terrain is really just too good here viz-a-viz the large forces I need to put through this area, in contrast to the much congested COA2. In any event, I can still shift a troop to the right with relative haste if I need to. 

    1810-1811
    The lead section of C Coy cross the first part of the river without incident, with the dismounted scouts covering their right flank. These infantrymen draw fire, briefly, from an extremely optimistic Landser without incident. 


    The Cromwells and Firefly of No 9 Troop begin their move to their new position, bumping gently over the rougher ground as they move - as always - in masked terrain as much as possible.
     

    1812-1813
    On the left
    The scout section begins to identify enemy fighting positions, likely the same that gave them that first bloody nose earlier. These positions are fairly spread out and appear to form a picquet line. Not too surprising. 2" HE, smoke and Bren-gun fire will be placed on them to conduct a recce by fire as soon as practicable. 
    No. 8 Platoon, part of C Coy, begins to take MG fire as they cross the first water obstacle. This platoon was the trail element of the company and now that James is likely alert to the movement of men, they are getting a naturally hotter reception. The fire is not on target and the platoon is in defilade before it can inflict any harm. 

    The real dilemma is how to get up and over the raised road, seen in the background above, that separates these two tributaries of the river. This pseudo-causeway presents a fairly small, but extremely exposed, bit of ground to cross. The MG fire is well beyond range that even an entire company of small arms can effectively suppress (in fact it would be about as effective as spitting straight up in the air), so I will put my hope in 2" smoke and section-level smoke grenades to obscure as much as possible. 
    On the right
    A Dingo slips past the north village and begins to ford the water obstacle...no booms of cannons or the sharp crack of a high velocity gun. So far, so good, right? 

    Then suddenly there is a slight impact in a tree forward of the ford - a rifle grenade, most likely? The only nearby structure is a Barn, and the likely source of the rifle grenade. The overwatching Daimler II is ordered to spray it down briefly, whilst the Dingo carries on fording. 
    Further behind this lead pair of armoured cars is the Troop leader, motoring forward in his own Daimler II. As he moves, he spots - astonishingly - a Puma in west village (the same one, I suspect, that had a brush with death earlier). He takes a shot on the gallop, harming nothing save the big blue sky.

    He takes no return fire and, in any event, carries on without further incident this turn. Two cruisers follow up behind him, with a trailing third remaining in overwatch in the hope that Puma makes a third appearance. 
    A slow burn on this one guys, I do apologise for that - but I also think you'll appreciate that much more than me dashing myself to pieces mindlessly. The heat does turn up, I assure you. 
  6. Like
    Sgt.Squarehead got a reaction from jonPhillips in CM needs this feature…   
    I rarely use 'Target' for area fire for just this reason, 'Target Briefly - 60 seconds' gets you the same result, but it saves you ammo & work too! 
  7. Like
    Sgt.Squarehead got a reaction from Falaise in Churches !   
    Those stonemasons really did get everywhere. 
  8. Like
    Sgt.Squarehead reacted to Falaise in Churches !   
    Here is a church pack in Caen stone and brick numbered 301 (00) and (01); 302 (00) and (01); 303 (00) and (01)
    attention!!
     for technical reasons the numbering is different. This it replaces the old ones
    https://www.dropbox.com/sh/3kkc9g57fzffdha/AACZYbHjE8-zWwOhO62NSS1pa?dl=0


    *  did you know guys !

    The Caen stone was used to build monuments everywhere in france but also elsewhere

       UK

            Tower of London (89,200 concrete blocks delivered by 75 ships in 127811)

            LondonTowerBridge

            St. Paul's Cathedral in London

            Westminster Abbey

            Canterbury Cathedral

            OxfordCastle

            Durham Cathedral

            Rochester Cathedral

            Chichester Cathedral

            Norwich Catholic Cathedral

            BuckinghamPalace

            EtonCollege
        In Belgium

            RoyalPalace of Brussels
        In Germany

            Cologne Cathedral (decor elements)
        In the USA

            St. Patrick's Cathedral in New York

            Elements of interior decoration of buildings (e.g. New York customs chimney).

            Washington National Cathedral (main altar)

            St. Andrew's Cathedral Honolulu12
        In Canada

            Osgoode Hall Atrium

  9. Upvote
    Sgt.Squarehead got a reaction from A Canadian Cat in Fictional scenario questions   
    Units can't be directly transferred from game to game (although their models & textures probably can)
    Not doable.....The game calendar is stricly limited.  However don't let this stop you, most players will happily ignore the game calendar if the scenario (& its briefing) is convincing enough.
    You could import snowy ground textures and I believe the temperature can be set to freezing, but the weather options like the calendar are stricly restricted (this is why the 'H&E Mod' doesn't have rain).....I don't recall snow being an option in CM:BS (but it might just become available in a future module).
  10. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in Aircraft in WW2 CM2   
    I'd guess it's down to aircraft being a feature of WWII scenarios less often.....It's certainly been happening for a while.
  11. Upvote
    Sgt.Squarehead got a reaction from nox_plague in Invincible King Tiger   
    If it was a direct hit, that probably should not have happened.....It's more or less the same as taking a direct hit from a destroyer!
    If the shell impacted on the armour the Tiger the crew should be going benny-mental.....There are descriptions from crews of their tanks 'ringing like a bell' and of being able to see daylight through the weld-seams after ISU rounds exploded on their armour. 
    Needless to say, the tanks broke and the crew didn't stay in them to find out exactly how long it would take for the welds to crack completely and for the turret roof to fall on their heads!
    Here's some of their handiwork on Panthers:

    :


  12. Like
    Sgt.Squarehead got a reaction from IHC70 in Invincible King Tiger   
    It helps to use the right names.
    SU-122 (T-34 chassis, very short gun):

    https://en.wikipedia.org/wiki/SU-122
    The SU-122 was an assault gun akin to the StuH.42, not a tank hunter.....The tank hunters of the T-34 family were the SU-85 and later the SU-100 (& SU-85M).
    ISU-122 (IS-2 Chassis, long gun with no muzzle brake, same mantlet as ISU-152):

    https://en.wikipedia.org/wiki/ISU-122
    ISU-122S (IS-2 chassis, long gun with muzzle brake, new ball shaped mantlet):

    This is the one to go hunting big cats with! 
  13. Like
    Sgt.Squarehead reacted to Iron Mike Golf in New Book: "Battlegroup!: The Lessons of the Unfought Battles of the Cold War" (Jim Storr)   
    Certainly!
    There is a single hatch over the troop compartment and it is a cargo hatch, not a fighting hatch. The principal task for using that hatch is to reload the TOW missile launcher. And, it's an alternative for resupply if for whatever reason one can't lower the ramp.
    In the A2 model, the flank periscopes are basically unusable, as they are also blocked by the add-on hull armor.
    Additionally, when the cargo hatch is open, the turret weapons are locked out. There are a number of switches and sensors that result in the main gun elevating to 45 degrees or so (relative to the hull) to prevent the gun barrel from striking an open driver's hatch or the cargo hatch. Had a gunner knocked off the vehicle and also knocked out when the vehicle commander grabbed a palm switch in the turret with the driver's hatch open and the gun too close to it. it's quite a vigorous action.
    There were no gunnery table to exercise squads using these weapons. When I as a Division level Bradley Master Gunner, I did some work on seeing if some firing exercises could be fashioned. Consulted with folk at 7th Army Training Command at Graf in the early 90s and our consensus was we couldn't do it safely enough with facilities in existence at the time.
    I transitioned from "foot mobile" to BFV Infantryman on the A1. The doctrinal manual at the time and the subsequent one (both editions of FM 23-1) specified fire commands for the firing port weapons. They were termed "right bank", "left bank", and "rear bank".
    I never witnessed troops dismounting with the firing port weapons mounted in the ramp. I think the barrels were short enough to keep them out of the dirt, but I'd expect people tripping over them if dismounting in the dark.
    "Mounted assault" speaks not to dismounts fighting while mounted, but where they dismount relative to the objective. A mounted assault sees troops being disgorged on the objective as opposed to dismounting in a covered and hopefully concealed location hundreds of meters from said objective.
    Even in the basic and A1 models, using the firing ports is about self protection and not assaulting. The weapons are shortened AR-15s. Magazine fed (regular 30 round ones) and no sight system. The doctrine was to shoot all tracer and it was about suppressing very close targets (too close for the turret weapons), not attacking and objective.
  14. Upvote
    Sgt.Squarehead got a reaction from BeondTheGrave in New Book: "Battlegroup!: The Lessons of the Unfought Battles of the Cold War" (Jim Storr)   
    So if we read your books, are you gonna start playing CM? 
  15. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in New Book: "Battlegroup!: The Lessons of the Unfought Battles of the Cold War" (Jim Storr)   
    So if we read your books, are you gonna start playing CM? 
  16. Like
    Sgt.Squarehead reacted to WimO in A HUGE THANK YOU! - Use the Video Card and not the integrated video driver.   
    I owe someone a HUGE THANK YOU but cannot remember who or which post.
    What's this all about?
    About a year ago I bought a new Alienware gaming laptop with some pretty decent specs. But when trying to play my favourite game, CMBN, the text was virtually unreadable and the graphics stuttered and rendered very slowly and incompletely. I had no idea what was happening and frustrated removed the game from my rig. Went back to playing it on my desktop which it did quite nicely with two NVideal GeForce 1080 cards in SLI.
    Then a few days back I stumbled on a post in this forum that advised players to make sure that the game was being directed to the VIDEO CARD and not the integrated video whatever. I though, "Huh??" Opened up my NVidea program and sure enough, there was a selection for letting the program decide automatically which to use or whether to force it to always use the video card. I selected video card and, nervous with anticipation, reinstalled CMBN and gave it a try. And what do you know? HooooRaaaah! It plays great. So now I am very very happy. And thank you, thank you, thank you to whomever posted that bit of advice.
    Wim (a.k.a. WimO, a.k.a. Kandu at FGM)
  17. Like
    Sgt.Squarehead reacted to benpark in R&T Campaigns   
    I know, I know...
    I asked for 'em, but knew it wasn't happening - that's outside the scope of most modules, and Steve did say "Yes!" to some stuff that I had requested for improving city fighting (that running/hedgrow patch was looked at from every angle, not just hedges and walls). A lot of work for two structures, so that's understandable. Mike (2D) and Cassio (3D) also have a pretty full plate on any given day.
    Instead, you got busted up walls, more maps than you will be able to use, scenarios and campaigns that have a massive amount of research and effort, a factory, and a ton of other stuff.
    I decided I could live with it, but your mileage may vary.
  18. Like
    Sgt.Squarehead reacted to Codreanu in R&T Campaigns   
    One of the struggles of game design, you will never ever have the time or money to add in everything you want, just have to choose the most important bits. Still an incredible mini-campaign without them and absolutely nails the feeling of fighting in Berlin and is a big part of why F&R is the best CM module to me. When you compare two buildings to everything else F&R adds it really is nothing more than a minor nitpick.
  19. Like
    Sgt.Squarehead reacted to benpark in R&T Campaigns   
    It's where the trolls of Berlin live, sheltering from artillery showers with everyone else. They hand out shiny coins to every Soviet soldier that writes his name in the modular Reichstag.
    Sometimes we have to use some imagination to fill in the gaps.
  20. Upvote
    Sgt.Squarehead got a reaction from DMS in FORECAST SERIES: Putin’s Likely Course of Action in Ukraine   
    More from the article:
    Maybe Ukraine should try doing some thinking for itself. 
    Seems to me like the west (& especially their media) are fully ready to fight Russia, right down to the last Ukrainian. 
  21. Thanks
    Sgt.Squarehead reacted to Vacillator in David Bowie and Zuckerberg   
    i9-9900K appears to be on the list (unlike my CPU):
    See here
    https://docs.microsoft.com/en-us/windows-hardware/design/minimum/supported/windows-11-supported-intel-processors
  22. Like
    Sgt.Squarehead got a reaction from Probus in David Bowie and Zuckerberg   
    Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz   3.60 GHz.
    This is my machine: https://www.eteknix.com/novatech-reign-paladin-mkii-gaming-pc-review/
    I opted for watercooling both for the main board and the GPU (2080ti Extreme).
  23. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in So what tanks should the Germans have skipped, and what would have been the positive results?   
    I'd actually forgotten about that particular travesty (there are just so many to choose from in that film). 
    Apples & Pears. 
    I don't think I've ever heard a genuine cockney use rhyming slang (other than phrases so commonly used that they've become part of the general lexicon).
     
  24. Like
    Sgt.Squarehead got a reaction from mks88 in Fictional scenario questions   
    Units can't be directly transferred from game to game (although their models & textures probably can)
    Not doable.....The game calendar is stricly limited.  However don't let this stop you, most players will happily ignore the game calendar if the scenario (& its briefing) is convincing enough.
    You could import snowy ground textures and I believe the temperature can be set to freezing, but the weather options like the calendar are stricly restricted (this is why the 'H&E Mod' doesn't have rain).....I don't recall snow being an option in CM:BS (but it might just become available in a future module).
  25. Like
    Sgt.Squarehead reacted to Warts 'n' all in RETRACTION - CMBN - NO bug in victory points calculation   
    "Did you, or did you not throw a party during lockdown?" No hang on a minute, I'm getting my scoundrels muddled up.
     

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