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Sgt.Squarehead

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  1. Upvote
    Sgt.Squarehead got a reaction from IronCat60 in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Apparently they have the same taste in hats too. 
  2. Like
    Sgt.Squarehead got a reaction from General Jack Ripper in And now.....   
    I made a course:

  3. Upvote
  4. Like
    Sgt.Squarehead got a reaction from Fizou in Fire and Rubble Preview: The Anatomy of What Goes Into a Stock Campaign Release   
    Gonna be glued to this bit! 
  5. Like
    Sgt.Squarehead got a reaction from JM Stuff in [Music] Setting the mood   
    TBH it really doesn't come any more cold war than this track from Pink Floyd (1983):
     
  6. Like
    Sgt.Squarehead got a reaction from Placebo in does upgrade 4 patch still causing troops to run away in wrong direction   
    We'll see about that:

    No need to rely on puny Imperialist calibres.....This is CM:RT! 
  7. Upvote
    Sgt.Squarehead got a reaction from TheDudeAbides421 in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    You know things have changed in CM when 'Sagger' becomes a fearsome weapon! 
  8. Upvote
    Sgt.Squarehead got a reaction from zmoney in Engineering, obstacle breaching and mineclearing capabilities?   
    Possibly for the first time in CM history, everyone seems to be on the same side about this one.....On that basis I figure it's only a matter of time. 
  9. Like
    Sgt.Squarehead got a reaction from CaptainTheDark in ATG swapping guns?   
    Yeah, that's the way of it.....I have no idea if it will work. 
    The biggest thing I've seen transferred by buddy-aid is a Javelin CLU & one missile, but that's in a very different CM. 
  10. Like
    Sgt.Squarehead got a reaction from RMM in ATG swapping guns?   
    I did, but it really doesn't tell me anything I didn't already know.....I am absolutely aware of what can be swapped in any and all CM titles, by dint of having tried it, with almost everything.  Seriously! 
    My general rule of thumb is that if a vehicle can be emptied with the Dismount command it can probably be crew-swapped.  If it requires the Bail Out command to get everyone out, it probably cannot be crew-swapped.
    However I wouldn't guarantee that to be 100% accurate either (as I said earler, what can be done in the editor and what can be done in-game is very different). 
    PS - I'm messing with a possible workaround to this right now and I am cautiously optimistic that I can get my OSIRIS Uncon Fighters aboard a captured LMTV (to swipe it's Javelins), but only in game and only under Human control, obviously.....I've aleady killed off the US crewman, but the vehicle remains promisingly immobilised, waiting for an OSIRIS team to arrive.   
    If I can pull this off I'll be feeling really quite smug for a while! 
  11. Upvote
    Sgt.Squarehead got a reaction from Aragorn2002 in And now.....   
    I made a course:

  12. Like
    Sgt.Squarehead got a reaction from umlaut in And now.....   
    I made a course:

  13. Like
    Sgt.Squarehead got a reaction from Freyberg in does upgrade 4 patch still causing troops to run away in wrong direction   
    We'll see about that:

    No need to rely on puny Imperialist calibres.....This is CM:RT! 
  14. Like
  15. Like
    Sgt.Squarehead reacted to Pete Wenman in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Cheers Mate - While I'm probably biased I think some of the maps in game (and not just mine) are top notch, and on the large side.
    P
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  19. Like
    Sgt.Squarehead reacted to c3k in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    No, that was me in my first CMSF play with AAVs stuffed full of Marines: I found out that the game engine has no limitations on how many red crosses it can display simultaneously.  For that knowledge, I thank those Marines.
     
    But, back to this AAR: the opening graphics defined the Soviet approach. Teeth and hands scrabbling at eyes...or somefink. I like the Maskirovka baked-in from the outset.
    Remember, comrade, we can always send you more men and tanks: we cannot make more time.
  20. Like
    Sgt.Squarehead reacted to IMHO in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    @Rice I'll try to find. But here's the excerp from the BMP-1 technical description

    It says:
    "Ports for mounted element to fire small arms: PK MGs - 2, AK assault rifles - 7"
  21. Like
    Sgt.Squarehead got a reaction from Dr.Fusselpulli in A Word on Follow-on Modules   
    Don't know if it was standardised but there was the VW Type 183 Iltis:

    https://en.wikipedia.org/wiki/Volkswagen_Iltis
  22. Like
    Sgt.Squarehead got a reaction from Rice in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    You know things have changed in CM when 'Sagger' becomes a fearsome weapon! 
  23. Upvote
    Sgt.Squarehead got a reaction from Rice in Getting back into CMA   
    They like their Lee-Enfields too.....The trick is to suppress 'em with your APCs/IFVs or heavy weapons.
  24. Like
    Sgt.Squarehead reacted to Ultradave in New things added to the new thing   
    My secondary specialty in the US Army was Nuclear Weapons - Field Artillery primary specialty, , commissioned coincidentally in 1979 (so nuclear warhead artillery shells, 155mm and 8" howitzer fired). Also spent a few years doing research in the field of nuclear non-proliferation, and about 30 years in nuclear propulsion and radiation protection. A few points:
    1)  Pointless to include them in the game as the blast would cover a whole CM map. (give or take, depending on whether it was 155 or 8" that was fired).
    2) Mostly the projected use by the US was at 2d and 3d echelon troops assembling for continuing the attack, so way behind the Soviet front line unit you are fighting on the map, to isolate the front line units from reinforcements.
    3) Conversely to 2), NO ONE thought that anyone in NATO/US would authorize nuclear strikes on anything inside West Germany, which made having them pretty pointless, really. 
    4) Considering the expected course of a Soviet invasion of West Germany, the most important thing I learned was exactly how to blow the warheads up into tiny little pieces so that they wouldn't fall into Soviet hands (blow them up conventionally - which you can do without setting off the warhead). 
    5) The consensus at the time was that any use of tactical/battlefield nuclear weapons would not remain contained and would rapidly escalate to a general nuclear exchange. It seemed both sides felt this was true (it later came out) which makes it unlikely they would be used.
    6) Lastly, personal opinion (facetiously) - we're talking firing nukes out of artillery - you just don't want to be that close.
    Dave 
  25. Like
    Sgt.Squarehead reacted to Rice in CMA Dynamic Campaign: Afghan Dust   
    Each map will be 1x1km (just like the hexes) Their creation will be aided by per-existing maps, user-made maps (cut up and edited), and since I have a lot of experience making maps I will be doing most of them by hand probably. The maps terrain will correspond to the real life location the battles take place in.
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