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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead got a reaction from AlexUK in Battlefront's first Super Bundle is now available.   
    What a SUPER deal!! 
    D'you see what I did there? 
    Now.....About that 'Newer, New Stuff':

  2. Like
    Sgt.Squarehead got a reaction from Lethaface in How Plausible are Combat Mission Scenarios/Campaigns?   
    Please keep posting.
    Please stop posting.
  3. Like
    Sgt.Squarehead got a reaction from dan/california in Sci-Fi Combat Mission Theme (Starship Troopers, Space Lobsters, MechWarrior, Ogre...) VOTE   
    Now you are talking. 
    Traveller 2300 would be great too:


    PS - Among the countless things stashed up in my attic are every official item for both of the above games (& quite a few others besides).
  4. Upvote
    Sgt.Squarehead got a reaction from Lucky_Strike in Barbarossa Scenarios Released   
    One of the last things I was working on before my modelling kind of ground to a halt was a pair of heavily battleworn SU-152s.....The Trumpeter kits hadn't come out back them so I was kitbashing PST KV-1 parts with the Pegasus Quickbuild SU-152. 
    One of my reasons for doing this was so I could model worn out torsion bars on the front suspension, which changes the sit of the vechicle and seems to enhance the already fairly pronounced track sag, this is the look I'm after:

    PS - Damn there's a lot of people on the internet who don't know the difference between a SU-152 and an ISU-152 or even an ISU-152M! 
  5. Upvote
    Sgt.Squarehead got a reaction from LongLeftFlank in Removing Background Sound   
    Did you formerly work at the US embassy in Havana by any chance? 
  6. Like
    Sgt.Squarehead got a reaction from Lethaface in Opening Artillery in Scenarios   
    Horses for courses.....One of my favourite tactics is to plot one or more maximum duration harassment fires at mission start (the bigger the gun and the lower the rate of fire the better).  I then move observers into good positions and adjust the fires as targets present themselves. 
    I've managed to keep batteries firing for up to 30 minutes and in one instance I've won a scenario using artillery alone, the bad guys surrendered.
  7. Upvote
    Sgt.Squarehead got a reaction from A Canadian Cat in Shock Force 2 Unofficial Screenshot And Video Thread   
    Don't breach inward, breach along the face of the building or wall.....It's not 100% reliable, but it should stop your engineers entering a structure or compound. 
    I place a covering squad (preferably with a LMG and lots of grenades) on the same spot as the engineers, then have my engineers Blast to the next spot along the wall and then Hunt back to their starting place.  This way if there's someone in there they get suppressed by the blast then hammered by the covering squad and then your engineers get to join in too, instead of charging straight into a hornet' nest.**
    I'd recommend switching to Iron Mode and learning the intricacies of C2 in some detail (it doesn't make the game more difficult, but it does help you to learn who can see what and more importantly, who they are telling about it). 
    C2 is everything in CM.....If your units know where each other are and are communicating properly they become orders of magnitude more lethal.
    ** The potential downside to this is that it doubles your casualties if a devious scenario designer had, for instance, placed a Huge IED against a wall that he knows you are likely to breach. 
    Come into the old city, infidel, we dare you! 
  8. Upvote
    Sgt.Squarehead got a reaction from George MC in Barbarossa Scenarios Released   
    Do you build for display, or gaming?
    Unusually I'm going to second @John Kettler here and put in a recommendation for Too Fat Lardies 'Chain of Command' & 'I Ain't Been Shot Mum'.
    https://toofatlardies.co.uk/
  9. Like
    Sgt.Squarehead got a reaction from Blazing 88's in Christmas 2021 Scenario Challenge   
    Can we ditch limitations on size & duration please, enter whatever we like?
    CM can do so many different types of simple scenario, it's a shame to limit things to a tiny squabble.
  10. Like
    Sgt.Squarehead got a reaction from Phantom Captain in Shock Force 2 Unofficial Screenshot And Video Thread   
    Don't breach inward, breach along the face of the building or wall.....It's not 100% reliable, but it should stop your engineers entering a structure or compound. 
    I place a covering squad (preferably with a LMG and lots of grenades) on the same spot as the engineers, then have my engineers Blast to the next spot along the wall and then Hunt back to their starting place.  This way if there's someone in there they get suppressed by the blast then hammered by the covering squad and then your engineers get to join in too, instead of charging straight into a hornet' nest.**
    I'd recommend switching to Iron Mode and learning the intricacies of C2 in some detail (it doesn't make the game more difficult, but it does help you to learn who can see what and more importantly, who they are telling about it). 
    C2 is everything in CM.....If your units know where each other are and are communicating properly they become orders of magnitude more lethal.
    ** The potential downside to this is that it doubles your casualties if a devious scenario designer had, for instance, placed a Huge IED against a wall that he knows you are likely to breach. 
    Come into the old city, infidel, we dare you! 
  11. Upvote
    Sgt.Squarehead got a reaction from dbsapp in v1.03 bug report   
    Loaded and worked just fine for me.....I'm on a fairly grunty PC, my (Battlefront) CM:CW install is patched to the latest update (1.03 IIRC).
    PS - @dbsapp  When @Halmbarte had an issue like this with 'Ashsh Al Dababir' I was able to run his turn, re-save it and when I sent it back the file started working for him again.  I'm wondering, if I moved one or two units and re-save the file whether you might be able to play it again? 
    Here's the re-saved file if you want to try it (I moved the three vehicles of your MANPADS platoon by about a tile each):
    https://www.dropbox.com/s/xtztdcghadp14ch/Soviet Campaign - Mis4start Reboot.bts?dl=0
    It's unusually big for a save game at 56mb.....Might this be part of the issue?
     
  12. Upvote
    Sgt.Squarehead got a reaction from Lucky_Strike in Barbarossa Scenarios Released   
    That lot's my 1/48 collection, under a table in the spare room (our dining room is a kit free zone). 
    Then there's the modern(ish) stuff in the bedroom.....Started off like this:

    But soon:

    & right now:

    The few 1/35 modern kits had to be relocated to some shelving along with all the resin kits and my small collection of 1/72 nuclear howitzers.....Recently I've had a bit of a thing for tank transporters, I have seven or eight of them now (oh, and huge airfield fire-engines, I like those too).  
    I couldn't even begin to describe what's up in the attic! 
    PS - Apologies to @kohlenklau for the huge wander off topic.....You did ask for pictures! 
  13. Upvote
    Sgt.Squarehead got a reaction from Lucky_Strike in Barbarossa Scenarios Released   
    I don't have anywhere to display my finished builds, so they either get packed into box-files and stored or given away.....I used to have a fairly extensive collection of build pictures on PB, but we all know how that ended (I think I may still have the originals on a dead PC). 
    Here's the only thing I can get my hands on without mounting a bit of an expedition:

    M4A2 'Cecilia', 1st Platoon, C Company, 2nd Marine Tank Battalion, Tarawa, November 1943.
    That's actually basically the ancient (50+ year old) Airfix 1/76 kit:

    But I did a bit of work on it.....There are only 7-9 Airfix parts left, althought they are mostly fairly big ones.  In total I used seventeen different kits and aftermaket sets to build this, basically it's as accurate as I could make it:

    https://www.theshermantank.com/tag/tarawa/
    There are no pictures of 'Cecilia' herself so I used this image of 'Colorado' as my main reference and I also received some very welcome advice from Steve Zaloga who had recently built the model visible at the link above.
    Sadly this where the tale goes downhill a bit.....If you look at the image above, you'll note there's an exhaust deflector below the fuel can rack.  I just couldn't figure out how it was constructed and attached, so I asked for help on Missing Lynx and the model went on hold until the problem was solved (sound familiar at all)?
    Steve sent me the drawings, but I never got round to making the deflector.....I'd already moved on to other newer & more exciting things. 
    PS - The name should probably be in white, not yellow, blame Dragon.....I nicked their decals.
     
  14. Like
    Sgt.Squarehead got a reaction from dan/california in ABHE Round   
    This is correct.
  15. Upvote
    Sgt.Squarehead got a reaction from kohlenklau in Barbarossa Scenarios Released   
    Maybe we should open a modellers' thread.....I've kinda trashed @kohlenklau's thread! 
  16. Like
    Sgt.Squarehead reacted to benpark in Scenario Operational map   
    That's the system I used for the AI stuff in FR. It is my most reliable method for planning coordinated AI attacks - the castle attack in the German campaign is a good example of the AI exhibiting some sense of order while attacking due to being able to see all orders. It's akin to BornGinger's image, but with additional color-coding based upon movement lines, and additional unit symbols. The rest is very similar.
    I have a Photoshop template I can upload for my version of the method, if people are interested. The map is desaturated, as I just needed the terrain context for the orders. You could certainly do this with other programs, and just save it as an .bmp Overlay. The main thing you need is Layers, for moving all of the graphic stuff around, at will.
    The ideal solution from my perspective (with the Editor as it currently exists, without an insane amount of retooling) would be a toggle that would show all AI Plan orders on-screen at once. Color coded by AI order.
    No spoilers below, this is a discarded AI Plan - the Castle scenario overlay. Triggers are the lines.

  17. Like
    Sgt.Squarehead got a reaction from Artkin in Very Good Mid 60s M60 & M60A1 Documentary   
    1950s & 1960s heavy tanks rock.....We really need them in CM:CW. 
    Hull down (if that's possible with a mobile cathedral) Conquerors & M103s slugging it out with hordes of IS-3Ms & T-10s.....Who wouldn't want to play that? 
    PS - Just imagine the noise! 
  18. Like
    Sgt.Squarehead got a reaction from benpark in Barbarossa Scenarios Released   
    I don't have anywhere to display my finished builds, so they either get packed into box-files and stored or given away.....I used to have a fairly extensive collection of build pictures on PB, but we all know how that ended (I think I may still have the originals on a dead PC). 
    Here's the only thing I can get my hands on without mounting a bit of an expedition:

    M4A2 'Cecilia', 1st Platoon, C Company, 2nd Marine Tank Battalion, Tarawa, November 1943.
    That's actually basically the ancient (50+ year old) Airfix 1/76 kit:

    But I did a bit of work on it.....There are only 7-9 Airfix parts left, althought they are mostly fairly big ones.  In total I used seventeen different kits and aftermaket sets to build this, basically it's as accurate as I could make it:

    https://www.theshermantank.com/tag/tarawa/
    There are no pictures of 'Cecilia' herself so I used this image of 'Colorado' as my main reference and I also received some very welcome advice from Steve Zaloga who had recently built the model visible at the link above.
    Sadly this where the tale goes downhill a bit.....If you look at the image above, you'll note there's an exhaust deflector below the fuel can rack.  I just couldn't figure out how it was constructed and attached, so I asked for help on Missing Lynx and the model went on hold until the problem was solved (sound familiar at all)?
    Steve sent me the drawings, but I never got round to making the deflector.....I'd already moved on to other newer & more exciting things. 
    PS - The name should probably be in white, not yellow, blame Dragon.....I nicked their decals.
     
  19. Thanks
    Sgt.Squarehead got a reaction from AngrySwan in Shock Force 2 Unofficial Screenshot And Video Thread   
    Don't breach inward, breach along the face of the building or wall.....It's not 100% reliable, but it should stop your engineers entering a structure or compound. 
    I place a covering squad (preferably with a LMG and lots of grenades) on the same spot as the engineers, then have my engineers Blast to the next spot along the wall and then Hunt back to their starting place.  This way if there's someone in there they get suppressed by the blast then hammered by the covering squad and then your engineers get to join in too, instead of charging straight into a hornet' nest.**
    I'd recommend switching to Iron Mode and learning the intricacies of C2 in some detail (it doesn't make the game more difficult, but it does help you to learn who can see what and more importantly, who they are telling about it). 
    C2 is everything in CM.....If your units know where each other are and are communicating properly they become orders of magnitude more lethal.
    ** The potential downside to this is that it doubles your casualties if a devious scenario designer had, for instance, placed a Huge IED against a wall that he knows you are likely to breach. 
    Come into the old city, infidel, we dare you! 
  20. Thanks
    Sgt.Squarehead reacted to BornGinger in Scenario Operational map   
    If you are asking me I used IrfanView for the screenshot, Microsoft Paint to draw and write on the screenshot and imgbb.com to upload the picture.
  21. Like
    Sgt.Squarehead got a reaction from AngrySwan in Shock Force 2 Unofficial Screenshot And Video Thread   
    Bravo! 
    That would be a good result for an experienced player.
    Don't expect the bad guys to surrender like that in all CM:SF2 scenarios.
    We await you in the old city, infidel! 
  22. Upvote
    Sgt.Squarehead got a reaction from Probus in Sci-Fi Combat Mission Theme (Starship Troopers, Space Lobsters, MechWarrior, Ogre...) VOTE   
    Now you are talking. 
    Traveller 2300 would be great too:


    PS - Among the countless things stashed up in my attic are every official item for both of the above games (& quite a few others besides).
  23. Like
    Sgt.Squarehead reacted to WimO in Bloody Buron Overhaul - What was 'overhauled'?   
    Some screen grabs of the changes I made when overhauling Rokko's great scenario "Bloody Buron" .










  24. Like
    Sgt.Squarehead reacted to WimO in Bloody Buron Overhaul   
    And the last ones.

  25. Upvote
    Sgt.Squarehead got a reaction from kohlenklau in Barbarossa Scenarios Released   
    I don't have anywhere to display my finished builds, so they either get packed into box-files and stored or given away.....I used to have a fairly extensive collection of build pictures on PB, but we all know how that ended (I think I may still have the originals on a dead PC). 
    Here's the only thing I can get my hands on without mounting a bit of an expedition:

    M4A2 'Cecilia', 1st Platoon, C Company, 2nd Marine Tank Battalion, Tarawa, November 1943.
    That's actually basically the ancient (50+ year old) Airfix 1/76 kit:

    But I did a bit of work on it.....There are only 7-9 Airfix parts left, althought they are mostly fairly big ones.  In total I used seventeen different kits and aftermaket sets to build this, basically it's as accurate as I could make it:

    https://www.theshermantank.com/tag/tarawa/
    There are no pictures of 'Cecilia' herself so I used this image of 'Colorado' as my main reference and I also received some very welcome advice from Steve Zaloga who had recently built the model visible at the link above.
    Sadly this where the tale goes downhill a bit.....If you look at the image above, you'll note there's an exhaust deflector below the fuel can rack.  I just couldn't figure out how it was constructed and attached, so I asked for help on Missing Lynx and the model went on hold until the problem was solved (sound familiar at all)?
    Steve sent me the drawings, but I never got round to making the deflector.....I'd already moved on to other newer & more exciting things. 
    PS - The name should probably be in white, not yellow, blame Dragon.....I nicked their decals.
     
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