Jump to content
Battlefront is now Slitherine ×

Sgt.Squarehead

Members
  • Posts

    8,910
  • Joined

  • Last visited

  • Days Won

    85

Reputation Activity

  1. Like
    Sgt.Squarehead reacted to Bud Backer in Crash to Desktop   
    I'd recommend you open a support ticket. They can tell you what to look for and troubleshoot the issue. 
  2. Like
    Sgt.Squarehead reacted to John Kettler in John Kettler's Omnibus Post   
    Here's an important book on a topic of which I know but bits and pieces. Winning Latin America over was essential to Allied victory for a stack of reasons. Of particular interest to the CM players is that it goes into the Brazilian Army's fight against Hitler.

    https://www.wlrn.org/post/tango-war-why-america-had-win-latin-america-win-world-war-ii
    Regards,
    John Kettler
     
  3. Like
    Sgt.Squarehead reacted to Bootie in Error in uploading to The Proving Grounds II   
    Ok send me the scenario file to greershane@gmail.com.
    Your post and all is ok.. I just need to add the file.
  4. Like
    Sgt.Squarehead reacted to sburke in The Syrians   
    Well I won’t piss in your cornflakes. If your optimism is rewarded I’ll be a very happy gamer. 
  5. Like
    Sgt.Squarehead got a reaction from The Steppenwulf in PBEM game without any cheating   
    Alternatively, just get a better class of opponent. 
  6. Like
  7. Upvote
    Sgt.Squarehead got a reaction from Warts 'n' all in Churchill AVRE's vulnerable to small arms fire   
    That's correct, the AVRE's Petard is loaded externally from below, the bow-gunner has a small sliding hatch just for the job.....Here's a model showing how it worked:

     
  8. Like
    Sgt.Squarehead reacted to General Jack Ripper in Combat Mission AAR: MSR Titan   
    So... What is the dollar value of a human life? Depends on who's answering, I would say.
    To quote my favorite book: "Men are not potatoes."
    I did that during my game against @IICptMillerII on 'Atlantic Games' but even shoot and scoot orders with a ten second pause didn't save a Leopard who got nailed by a missile AFTER retreating behind a building. 'Fire and Forget' really does work quite well...
    I'd recommend nothing longer than a five second pause in position.
  9. Like
    Sgt.Squarehead got a reaction from A Canadian Cat in PBEM game without any cheating   
    Alternatively, just get a better class of opponent. 
  10. Like
    Sgt.Squarehead got a reaction from The Steppenwulf in The Syrians   
    So does the Syrian T-90 come with a time machine?  Because it would need one to get back to 2008.
    I'm not saying I don't agree with some of your points, but you are falling into the usual trap (we've all done it) of comparing Syria in 2014-19 with the game's attempt to model the Syrian TOE of a decade earlier.
  11. Like
    Sgt.Squarehead reacted to zuf in Fog in CMBB/CMAK/CMBO on newer computers; scenarios   
    Hi!
    It has been bothering me for quite some time now that on newer systems fog is no longer working in CMx1 due to a missing feature in current graphics cards called fog table. I tried searching for a solution several time to no avail until a few days ago I have found a way to make it work. After I found it I sawn that it has bee posted on this forum too but in a different topic somewhere down the line so I thought if anyone else is interested maybe it should be in a more visible topic.
    So the solution is downloading a DirectDraw wrapper under the following link: https://github.com/narzoul/DDrawCompat/releases/tag/experimental
    Download the ddraw.zip, you will find a ddraw.dll inside it and what you have to do is copy this file into the folder where your CMx1 game executable is found. That is the root folder in CMBB and CMBO and \Run in CMAK. That's it. If you run your game this dll will be loaded instead of the offical one and it solves the fog table issue.
    I have found one problem on my system that using the nVidia card the game would not run but using the intergrated graphics card it worked like a charm. According to others nVidia should work as well.
    One other thing I was wondering is that I have a considerable collection of scenarios for the three CMx1 games, around 2300 for CMBB, 1600 for CMBO and 1100 for CMAK. I don't know if there is any copyright issue with sharing it but if there is none and there are people interested I can make them somehow available. I have checked that the old scenario depot contains around 1100 for the three and that number is 5000 for me.
    Zuf
  12. Upvote
    Sgt.Squarehead got a reaction from A Canadian Cat in First try at a scenario: questions   
    Just create a new scenario in the editor, go to briefing and click export.....Then tell it where to save the file.
    You can then fill it in, re-save it under an appropriate new name and import it back into your scenario.
    HTH
  13. Like
    Sgt.Squarehead reacted to A Canadian Cat in Kinda frustrated   
    Some links that might help:
    http://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html click on the column name "Battle Size" to sort by size (click a second time to reverse it).
    https://www.thefewgoodmen.com/tsd3/search-2/#search/category=CM+RED+THUNDER+[SCENARIOS] The Scenario Depot
  14. Like
    Sgt.Squarehead reacted to Erwin in Heaven & Earth: Project discussion thread   
    Impressive work, guys.  100% accuracy is less important than the feel and the visuals imo. "Verisimilitude."
  15. Like
    Sgt.Squarehead reacted to Aurelius in CMA Unofficial Screenshot Thread   
    Excerpt from an active PBEM game.
    Tribal sniper named Nur, armed with an SVD destroys one crack paratrooper squad.



    Fourth confirmed kill, byproduct of confirmation shots

  16. Like
    Sgt.Squarehead got a reaction from GhostRider3/3 in First try at a scenario: questions   
    Dude.....I asked exactly the same question, someone answered it for me. 
    Welcome to 'the game within the game'. 
  17. Like
    Sgt.Squarehead reacted to GhostRider3/3 in First try at a scenario: questions   
    LOL ahh why did I not think of that..   Reverse engineering...… Well done, thanks!
    greatly appreciated as I am just finishing up a new Scenario for Italy.
     
    Cheers,
     
    James
  18. Like
    Sgt.Squarehead reacted to LongLeftFlank in Heaven & Earth: Project discussion thread   
    Cool indeed, mate. But I am once again on cold turkey CM hiatus for work reasons; relocating to a new country. Keep pushing the boundaries!
  19. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    They are combatants... model swapped with spies... who are then given Asian faces, Asian voices, Type-56 AK's (from CMA) & re-coloured fighter uniforms.
    I will grant that I can be pretty industrious & innovative when using mods.
     
  20. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    Already done for Syrian Airborne/Special forces (check out the first vid in this thread).
    As Squarehead points out we CAN'T do Vietnam hence why we've decided to do a, suspiciously similiar, looking war (and its aftermath) centered on & around a fictional country.
    However I will disagree with Squaredhead that it will only be superficially similiar.
    At the gun enthusiast/military FPS scale, I'm sure the differences between a 5.45mm AK-74 & a 5.56mm M-16a1 are many & significant... however, at CM's scale, I doubt the differences are any more noticeable than being out of position by a few metres when the firefight begins or even a single alteration to a units soft factors.
    I/we intend to povide you many of the tactical conundrums, situations, terrain & atmosphere that the real Vietnam War produced... at least as much as is possible whilst using a 21st century Desert War simulator like CMSF2.
     
     
     
     
     
  21. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread   
    Those are Fighters (and/or Combatants) mate:

    Told you, you needed to talk to him. 
  22. Like
    Sgt.Squarehead reacted to MOS:96B2P in Heaven & Earth: Project discussion thread   
    +1.  Wow, you are really talented with mods.  Very cool.  
    What unit did you mod to get the Viet Cong (Or whatever name you are calling the dudes in the black uniforms)?  Were those originally fighters?  Nice to see gable roofs in CMSF2!!  
  23. Like
    Sgt.Squarehead reacted to Glubokii Boy in Headcount - Please Fix It!   
    i for one most certanly apprisate the work that guys like sgt squarehead, MOS:96B2P,  RokinHarry and a few others are doing...
    imo their experimentations with the editor is something that benefits us all...new tricks and tips are found during their work with regards to how to get the most out of the editor...
    Thank you, guys !
    Even if thing like taxicabs, police stations, anti-drug warfare may not be everbodies cup of tea...
    idea that spring from these projects may very well become useful in 'ordinary' scenarios also...😁
     
  24. Like
    Sgt.Squarehead reacted to umlaut in Panzer III Took a 105 shot...   
    ...here’s the Celibacy Revolvers!
  25. Like
    Sgt.Squarehead reacted to exsonic01 in Killing Abrams   
    I'm not sure how ATGM missed. If APS defended ATGM from airstrike or gunship, that should be a bug. As far as I remember, CMBS APS has a range of angle and projectile speed to engage against projectile, shouldn't react against ATGM from air. I remember, the old patch fixed this issue, wasn't it? But I can't remember. Too long time ago I played CMBS. 
    I'm not sure if 152mm/203mm really could one shot one kill the Abrams. Well, top armor is weaker than front, but HE rounds are not designed to penetrate something. (If it is DPICM then it is totally different story. ) But I agree that such direct hit of 152mm/203mm on Abrams would wreck all subsystems and takes out all observation/detection abilities, and has a good chance to wreck the cannon barrel. IMO that Abrams is already a dead one, so you can approach your RPG team and score a home run. This reminds of the meme "Omae Wa Mou Shindeiru" "NANI?"
     
    Anyway, speaking of killing Abrams in CMBS.... this really depends on geometry and luck. Back in the day when I used to enjoy CMBS PBEM, I relied on several elements I could try. 
    1) Smoke and Khriz (only works in no-wind day) 
    Find the hill top or any good open position to observe enemy approach. Deploy the smoke curtain using BMPs or BTRs. Then move Khriz inside the smoke curtain. Khriz can aim and guide his missile using MMW radar, which can see through IR blocking smoke. Smoke curtain usually being blown off (even in no wind condition) ~1 min, so you need to retreat your Khriz, or redeploy smoke in good timing. While opponent's Abrams are killed or hide behind the cover, you can fast move your vehicles to the position you want.  I usually purchase elite Khriz regardless of expensive price tag, to ensure high accuracy. 
    2) T-72 spam, try to engage within 500m or closer distance. 
    Using T-90AM or T-90A is a waste, because they are not good against Abrams anyway. So I usually rely on regular experience T-72s, try to purchase them as much as possible. Then, approach to the enemy line, circumvent the possible kill zone, use cover as much as possible like infantry. I only moved cover to cover. Then engage Abrams within 500m, sometimes tried to within 100m. This really depends on map. With close distance, weakness of poor long range detection and long range accuracy is minimized, and weakness of weaker APFSDS can be decreased as well. I always try this method in many cold war tactical games. 
    3) You can min max 1)+2)
    Use Khriz + smoke, force your opponent to cover his Abrams behind the cover. If you are lucky, you can kill one or two. Then, rush your mechanized infantry and tanks to target town or forest and hide them well. Deploy your forces to key terrain before enemies do under Khriz+smoke cover. Later, those forces will make a good ambush homerun in the future. 
    If the wind is heavy, your smoke cover will be blown off very fast, like 30 second. This is a problem because 30 second is less than 1 min turn time, which not allow you to control your Khriz before the smoke is gone. In this case, just use T-72s, or use one Khriz very carefully, like place them in curtain 30sec and retreat it...  
    4) Use mortar + recon wisely. 
    Pre-design artillery strike or call mortar on possible enemy infantry deploy position to deny or harass Javelin team. Proper mortar can reduce enemy infantry number, which is very important. I always bring mortar, small or medium ones, because they have fast reaction speed and quite good to kill infantry and light vehicle. You also need a good recon control to figure out where the enemy troops are. Don't just throw them into the fire, they have better chance to detect enemy elements than your T-72s. So use them wisely, try to save them as long as possible. 
     
    All of those needs some practice, and they are not easy of course (especially recon part), but once you get used to it, you can score good number of Abrams during CMBS PBEM...  Still, it is really hard to win US with Rus in CMBS. The real problem for me was Javelin launchers. They are hard to detect, quite cheap, but never forgives my mistake. I sometimes scored a good exchange rate against Abrams using T-72s, but eventually I lost a lot of tanks due to Javelin, and some are killed by Bradley. In some games I got all Abrams tanks, but eventually lose in score because I lost too many T-72s by Bradley and Javelin... This is the reason why one need to practice how to properly use recon teams and mortars to hunt down Javelin teams. If you play a good hour of CMBS PBEM, you will be able to deduct / predict possible Javelin position. 
     
    I don't use Russian airforce or gunships in CMBS, because Stinger is damn good. They are infantry, usually hide behind the line, very hard to detect or counter them, and not that expensive so easy to field 3+ number of Stinger teams. Stingers are accurate, so if there are 3 teams, usually they score at least one air asset at the first salvo. Airforces are usually expensive too. I rather buy more mortars. 
     
    Even with those, it is not easy to win against good US player. While playing CMBS PBEM repeatedly, several opponents get used to my tactics and my "meta", and he begin to counter them with Abrams and Bradley. I won them several times, but my opponents getting smarter and cunning enough not to fall to my traps. So, playing Russian in CMBS is getting more and more geometry dependent. It is really important to find proper place to maximize your merit. 
     
    So, what I wish to say is: It is true that Abrams in CMBS is very tough and difficult enemy to deal with. In that sense, CMBS Russian forces has much steeper learning curve than US. But still, it is more important how to manage them and how to set the tactics. They you can get a good score in the future.  
×
×
  • Create New...