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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. More is definitely better, I quite agree.....I've been trying to write CM:A stuff again and it's really hard!
  2. No. The order is executed at the initial timing. The newly arrived units will remain stationary until the AI Group receives a fresh order. Any survivors from the initial AI Group will then attempt to folow the new orders along with the new units.
  3. Here's an extract from this erudite (not), well informed (not) & non-partisan (ROFL!) source: Either JK didn't actually read the article he linked to, or he just chose to ignore this particular aspect of its content.....Same ****, different post.
  4. Still think it would be more fun if you just plot the artillery, watch the explosions, then 'save as'. PS - Still can't get over the 2D editor image at the top of the screen.....Stuff of nightmares that is!
  5. You can expand (snowball) and recycle AI Groups with a bit of forethought.....Exit Zones make this much easier, but they also complicate VP allocations.
  6. Thanks for explaining that. Russian directors have a sense of irony too, it seems.
  7. Hey that's still more than you can say for King Leonidas!
  8. The M901 has a small hatch in the deck for reloading the missile launcher (the crew remain mostly inside the hull while reloading).....Trying to find a picture, but 'War Thunder' & 'WoT' are ****ing things up as usual!
  9. Wonder if the engine was modelling the M901's loading hatch as open?
  10. @37mm This sounds like one for you, I haven't tried setting up a Steam install yet. @apolster Do you have a non-Steam install option.....H&E is such an extensive mod that a secondary install is recommended (it's very easy to do with the BFC version).
  11. In my experience, opposing units within two tiles (16m) massively favour grenades over their rifles, even against units only briefly passing through that zone.
  12. It won't.....Your fire will blow the top floor off the building and then your unit will ceasefire as its target no longer exists.
  13. For some reason I thought there was a 'destructiveness threshold' at 75mm, but I may be remembering something from CM1.
  14. The difference in the front hull pale might be LOS thickness as opposed to actual thickness, but I am at a loss to explain the discrepancy in the figures for the turret.....Will have to look in some books.
  15. I asked about that a long time ago, possibly pre-release, but I don't recall getting a definitive answer. In theory one would expect ECM to have a fairly profound effect on Radio IEDs and perhaps also Cell IEDs at the strongest settings (all your servers belong to us).
  16. A little bird tells me that you want to buy a guitar.....:ph34r:

     

    1. chuckdyke

      chuckdyke

      I don't have enough fingers 😘

  17. I don't think @benpark would mind somebody uploading a nuked variant of his map, for a different game.....Can't imagine @Battlefront.com being too upset about it either, surely?
  18. Good question mate.....I honestly don't have a scooby. Anyone?
  19. I'm nuking it (slowly).....Post apocalypse, nobody cares where the border was**, it's edible food and potable water they're worried about (& the radiation & the gangs of armed marauders). ** If you have already made an edit of the West Berlin map that features the wall, I'd be very interested to nuke see it.
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