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Everything posted by Bernhardt

  1. Leave Hermes alone. *sob* I haven't been playing now but last time I checked, Hermes wasn't THAT popular, if popular at all. I think it's necessary to have one vehicle able to protect convoys from missiles. Otherwise this game might turn into a ATGM fragfest. If you think Hermes is too powerful *a burst of laughter*, use teamwork. Just like with Hurricanes. There are lots of vehicles able to destroy a weak Hermes. EDIT: I'm glad to see you have come up with a strategy with the 76 mm.
  2. You'll see, you'll all see.
  3. Oh and if I wasn't clear I suspect Radeon might be the keyword here.
  4. Yes, my chassis disappears too, the turret remains. Thank you for sharing your similar experiences.
  5. I get these huge slowdowns more often now after this update, don't know if it's a coincidence or not, but it makes this game unplayable. I understand normal slowdowns during artillery fire and smoke but this is way beyond normal: I just left from a game cos I experienced a huge freeze for about 10-20 seconds (my fps must have been about 0.2). I could hear sounds but graphics weren't updating. My specs are: AMD Athlon XP 2700+ Windows XP Pro 1Gb RAM ATI Radeon 9700 128 Mb (ATI Catalyst 6.3) I met a Radeon x800 user yesterday who experiences somekind of freezes too so I guess i
  6. Let me just say that is a very cool feature. You should also add a horn so that a driver could keep pressing it with his head after he dies. And of course, eventually drive off a cliff and crash accompanied by dramatic background music. But seriously, cool feature.
  7. Yes, I agree. I was playing with Drusus yesterday and witnessed this cunning scheme. While it was a respectively laid defence formation and really slowed us humans down, it was unfair to use it against AI. AI will just get your tanks killed.
  8. I don't think there are too many vehicles cos they are all different. It's not all about weapons, but wheels, armor and speed too. Some vehicles even have special components like a scanner jammer or a blade. I like your chassis idea, weasello. Would those different components have a limit like vehicles do now? So that there would not be 12 Hurricanes driving around all the time.
  9. Relating to these reports about vehicles making weird jumps.. I found my Cutter performing quite acrobatic flips when I dug (supposedly) too deep. I believe it happened when I had worked the same area about 4-5 times. This doesn't happen every time, depends on how accurately or inaccurately you keep working the same spot. No sane person has to work the same area for 4-5 times, but you might become an acrobat yourself if you take it to the limit.
  10. I think the problem is playing just for points, points that show up in the scoreboard after each scenario. It harms teamplay. I know you guys might not be a part of this group but this group exists (I might be a part of it myself sometimes). I wouldn't go all crazy if there would be only a team vs team scoreboard in the future, but I don't know what other poeple would say about that. It could enhance teamplay when people wouldn't be as selfish as people can be sometimes. It would be an attitude change. Oh and I saw a message on this forum where some developer or tester said that t
  11. My game loads just fine, takes about 1-2 minutes to load a scenario but I have a question for you cos our comps are somewhat similar: Does your DropTeam have huge slowdowns if there is alot of artillery and smoke going on? Do you sometimes get freezes of few seconds? I mean, slowdowns are natural, but huge freezes aren't. I don't always have massive slowdowns, but when I do, game becomes unplayable. Maybe it depends on server. My specs are AMD Athlon 2700 XP, 1Gb RAM, Radeon 9700 128 Mb. You have more memory in your video card though.
  12. Do you know any good voodoo doctors?
  13. I don't know if it's range related but when I was testing light mortar the time between launch and hitting the ground was about 16-18 seconds.
  14. Another 'feature' concerning extracting is when you are trapped in a pit and you try to extract. The plane can't reach you and it rolls and drops everytime. Only thing left to do is to put a bullet in your head. Would it be possible to teach AI to use that wire?
  15. Yeah, I love to use smoke cos it works great but it causes huge lag spikes. Usually you can still play but sometimes you have freezes of 2-5 seconds.
  16. Yes, 20 mm is quite effective. Only 'useless' weapons so far has been this 76 mm. I've been trying to prove me wrong but it still seems like 20 mm is better than 76 mm. Maybe it will change after I get more accurate and know every tank's anatomy so well that I don't need to spray them.
  17. I also would like to know if AP exploding means penetration.
  18. Bernhardt


    3) At first I thought my Hermes *pets Hermes* would be able to destroy every flying object, every time, but now it seems those ATGMs are proving to be challenging sometimes. Even mortars hit the ground! It depends, so I think it's just fine as it is. I would like to destroy missiles every time but that wouldn't be fair would it? Most of the time I do destroy them. 7) Alt + tab made my fonts all fuzzy once. X) 76 mm has seemd to be quite worthless so far. I have to keep trying those perpendicular hits to be sure.
  19. I have tested those ion cannons and they terrify me too. You can do horrid things with that baby, wicked with two. You can really snipe with those, but we have to keep in mind how helpless ion cannons become on rough surfaces, when you can take cover and lob some bombs at them. We have only seen 2 scenarios out of 21.
  20. I just realized today that those resupplies are not personal. *smack to the head*
  21. While shooting, you have to keep in mind that your ammo and shooting angle have to be right too. I claim you will get excellent results when you shoot perpendiculary to your enemy's rear or flank - and 20 mm agrees. I propose that anyone who doesn't understand how damage is dealt should look it up from the manual, page 36. I agree it was very frustrating not to know when I was damaging someone at first. Maybe there should indeed be somekind of damage feedback so that new players woouldn't get frustrated. I like it as it is now, but then again, I did get frustrated when I had just
  22. Wise words, wise words. So far I haven't seen much that should be tweaked, if any. Only some bugs that are been fixed or are fixed already. I noticed how my attitude towards certain tanks and weapons changed after few hours of playing. It's understandable how we might make rash claims concerning different features as we can't know everything in advance. I'm just starting to realize how close to ready this game really is, and it frightens me.
  23. Now that I played few additional hours I want to add that Hurricane isn't as overpowering as I thought. it's a quite easy target, even without teamplay. Same goes with ATGM, those vehicles pop up after few beams from an ion cannon. As someone said, if you see a missile coming at you, just destroy the vehicle, don't try to dodge those missiles like a madman. My point is, every tank has its strenghts and weaknesses. There is no perfect tank. As a side note, I can't stress this enough how cool it is to be able to damage vehicles in many ways. My tires have been shot multiple times and s
  24. I might make a longer list later but basically: -I like that you can damage vehicles in so many ways. To me this is quite unique. -Mortars are fun. *mad grin* -ATGM is too agile. -Hurricane is.. well, quite powerful. Might just take some skill to destroy it though. I had half a dozen kills with it, 1 shot 1 kill when I had just started playing *hint* a newbie weapon *hint*. -Movement is indeed a bit strange. Vehicles don't turn and sometimes make weird jumps, don't know how much different gravity is to blame. -I'd like to see gears too, like 3 forward, stop and 1 reverse. I h
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