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Abidubi

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Everything posted by Abidubi

  1. Yup, 4 servers and 0/12 in all. Game hangs when I try to connect (mind you I only waited 30sec).
  2. I already e-mailed them about that. A funny thing is if you start DT and the first thing you do is enable HD, it works. If you play a map first... THEN change it, it will crash next time you load.
  3. I'd like to see the turret rotation speed revised. From personal experiance, I know that at least light vehicals with smaller guns can at least keep up with and in some cases exceed their turning speed. Why, well uh simple. Every single time I'm in a tempist for instance, I have to stop to actually stand a chance at killing something. Which means I can only effectively use it at long ranges, which defeates the purpose of having good speed. It's got a great rate of fire, but when your close in (not to mention you have to often rotate 90 degrees + to change direction at all) the rate of fire becomes less than a third because the damn turret can't keep up. All the vehicals are like that, but less noticible. Anything with a light gun, or that has a light turret, should be able to atleast match their turning speed. Mortars and ATGMs don't matter, but the rest is really wrong.
  4. Alright, I'll send it to claytonius as his is the only e-mail I got right now.
  5. Maybe not the last to hit, but the last to cause damage. It would suck to put 5 120mm AP rounds through someone while some bot cutter is raining on him, only to have the bot get the credit.
  6. aha. I found out the exact way to get it to reproduce. Play with the terrain detail turned down about 4 notches and no high def rendering. Play a game for a whole level until the end of the map. Instead of pressing continue, press quit. Change the settings to have max terrain and high def rendering. Rejoin that server and once it loads and you hit enter, it will crash to the desktop. I have a crash report as well as the log, so if you want it, I'll e-mail it.
  7. It seems that enabling high def rendering causes DT to crash. Happens every time, as soon as the map is loaded and it begins to show the map.
  8. thats just frekin weird. Hmmmm. You could always erase your entire hard drive
  9. Ya, I've expierenced that never ending thether. Either it should just fall of when the dropship is destroyed (which would make sense if it's electromagnetic, cuz when the power is out, it stops working), or not detach and restrict your movement to like 25m from the drop ship.
  10. uhhhh... just a thought. Where was the update application when you ran it? Was it in our dropteam folder? You have to have those little files in the same place as the application you click on to launch. By default it doesn't have a folder, so I made one for it. You should have 7 items total exculing the pdf. (if your update application is in there too)
  11. That is an exalent idea. I hate that so much. Plus the fact that you sometimes lose a few seconds trying to get orientated. Something to add to that is, why are we still in observer mode when we are deploying? Shouldn't we be in our tank as it's comming down? Rather than floating all over the place and then springing to our unit, I think there would be a little more continuity if the moment the dropship came in, our view was locked on it untill it droped us.
  12. None here either. Actually more stable. You might need to repair permisions or something. Maybe look for all files associated to drop team (like the .plist if there is one) and trash'em incase they somehow got corrupted. Otherwise I have no idea why your getting that problem.
  13. gotcha, however the glueing to the ground is not only one that one server. I have experienced it quite a few times on quite a few servers.
  14. Wow, never realised that the debug server was like that. I guess that would explain that wierd stuff. Sucks though, It's the only server that gives me <60 ping. Is the fact that the doppler effect is ALWAYS on a result of the server? Is the doppler effect being applied to the drop menu also a result?
  15. I have a few issues with the hurry now. - For one it flips over way too easilly. It will flip if you shoot (why, I have no idea), it will flip if you hit something, it will flip if you go over a bump in the terrain and it will flip if you go over small rocks. I though the whole point of a hovercraft was to glide over all terrain. Yes, hilly terrain would be horrible, but it is DESIGNED to go over small bumps and rocks with ease. The little rocks in the SW of raid should be easily navigated, but it almost always flips me over. It's just way too unrealisticly unstable now. - And every time the hurry goes over a small "jump", the front takes a dive. The engine, ammo and most of the turret are all in the rear. The antimater and gunner are exactly in the middle. The only thing in the front is the driver. It makes no sence that it is so front heavy. The engine alone would balance out any weight by the armour. - A real anyone bug I have noticed, is when you seem to get glued to the ground. Often I will be zipping around and decide to go down (whether to shoot, hide or stop) and will saty down for about 4-10 seconds. When I release x, nothing happens. Forward, back, left, right, x, l and l again, do absolutely nothing. So there I am, a sitting duck. I can still shoot, aim my turret, see others going by and fighting, get text updates, kill others, what have you, but I can't move. I don't think it's latency related. Then all of a sudden, I hit x and I pop back up. It's increadibly anyoing because I'm stuck there for about 30 sec, and have been killed 1 or 2 times by that. I however escaped death by luck a few times too :eek: - Another thing is if I'm crusing along and hit something, but keep holding forward, I will spin faster and faster (I'm like talking 10000RPM here) untill I release the button, and come to an instantanious stop. This could easily be exploited too if you came up agains an ion vehical. Their damage would be spread over everywhere. The weapons apear to have been weakend though, as it took 4 direct hits to a thor and he still managed to "kill himself" (stupid bots). I have no problem with that, it makes it a little more chalenging. But in that case, I think the ammo count should be increased to 15. Heck if it takes 4 hits for a kill, you can only get 2 and a half.
  16. Again at 9:30 estern on the A.....(whaever) server on the raid map I was flying around in the hurry and got fliped over by a shot. This time it made even less sense. The first time I was "down" and shooting at about 30 degrees off center. This time I was moving quickly forward and fired straight ahead. I flung back like mad and fell on the turret as usual. I don't know if this was an attempt at making the hurry more realistic, but it's less realistic. The gun is so close to the center of mass, that it should not be capable of flipping it. Not to mention the fact that it is a hovercraft so it has no contact with the ground. Therefore it cannot flip because the ground stops the bottom and the top is pushed back. It will move freely and would never be able to flip that way.
  17. "3. On OS X 10.4.5, clicking the "Close Game" box causes the computer to come up with a "Application unexpectedly quit" dialog. Don't know why, but it happens." I'm on 10.4.5 and havn't had that happen yet.
  18. Another thing. The doppler effect is applied to the targeting sound for the ATGM. Whether your moving towards the tartget or it is moving towards you. And when you drive by fast it's even more anyoing as it goes from a whine to a low buzz.
  19. I was on raid on the new 0.9.41 server around 6:40 eastern, crusing around in a hurry. I saw a cutter and proceded to fire. The first shot missed. I slowed down and hit x. I was now sitting stationary on the road. The only other units present were 2 120mm thors (quite shy and docile). I fired again at the cutter and hit, there was a pause (like something network related) for about .4 of a second and then my hurry was sitting on it's turret motionless :confused: The cutter was about 150m atleast away (I have a nice screenshot but no way to post it). I have shot manytimes less than a 3rd that distance and never even took damage. I have no idea how it happed. No other explotions nearby, and the thors hadden even shot. Another thing. I noticed that the extra sounds has been fixed now to have the doppler effect working. But uhhhhhhh. Funny thing. I don't have it enabled yet I hear it quite well. Could it be stuck on by default now? On that note, if you are moving the camera forward or back, then the drop menu comes up, the "bip bip buh beeeeeeeeep" sounds like it's flying towards me at 500kph. It just sounds ugly and it should not be affected by the doppler effect. Whether its a bug or you just never noticed it, it is really ugly and irritating. On the plus side, it may have been the server, but vehical control seemed a little smoother. Don't know if you did anything about that though. And THANK YOU for fixing the mac keybord bug. I can finally switch between auto and manual ranges. But ummm, does there really need to be 2 buttons for that. It's either auto or not. Why not just have 1 toggle button instead of an auto and a manual. And the quit game box is SO much better than the X, but I still think it should be with all the other tabs. Why scatter buttons all over. It just doesn't make sense to me. Making progress
  20. Sry.... Guess I was wrong. Upon further testing, it apears that I was "just" out of range. Tried shooting about 9000m when the max seems to be about 8500. But kinda wierd that it fires an HE-L instead. Should inticate that it is out of range you clay mentioned, but I think it should also disallow fireing.
  21. Lol that would be me But I'm positive he would have seen the cable if he were picked up. It takes a few seconds to get any momentum and everyone I have picked up have at least tryed to shoot me... to no success But don't wory, I usually find myself upside down anyway And on a related note, I did notice that when picking up hovercraft, you go out of control and wierd stuff happens.
  22. I really don't think so. It was only half way across the map. I'd have to check in game what the max range of the mortars are by just increasing manual range till the turret don't lower any more. I'll go back to the ice map and see if it reoccures. And I wasn't able to fire ANY HE-H rounds. If I moved the target until it change from L to H, even at that very limit, I was not able to fire. And I'm sure I've fired further than that.
  23. I was just playing on the Iota server at 9:25 eastern under the name Shadow, and I found a wierd bug. I was using the heavy mortar and trying to pick someone off far away, out of visual range, but I was never killing him. By that time I must have dropped about 8 shells on him and he didn't even know I existed. Then I looked at my ammo counter. HE-H was selected, but had 10 rounds. HE-L had 0 :confused: I called down a resuply, and continued fireing. Then I noticed all my shots were landing at the edge of my view. I took a look at my turret, and it was at about 45 degrees. Moving my crosshairs over the mini-map, the selected ammo would change as normal, but the angle of the turret was always fairly low. I switched to manual range and as I increased it futher and further the turret all-of-a-sudden popped up to around 80 degrees with the HE-H selected. So I guess there was some bug that was selecting HE-H as it should, but not loading it. And it is odd because the range mode was auto and the turret knew that there was HE-L loaded, even though it knew to change to and idicated HE-H.
  24. Wow, I feel stupid. I compleatly forgot about waypoints. There goes my Mortar whining But on that note, a waypoint is "the WAY you want to go", not what you want to shoot. Might make a bit a tactical sense if there was also a target button as well as a waypoint button. Afterall, if there's supposed to be a lot of stratagy and a dedicated commander, there may be waypoints and rally points on the map. Having a target point might make a little less confusion. And I kinda like they idea of the hitting a button to set an enemy as a target, but who should be allowd to do it? I suppose anyone could, but I have no idea what that would do. I'm not for or against it, I just can't decide. But if something like that was implemented, i'd be nice to have a limmit of maybe 2 targets at a time, if you click a third, it errases the first. Just so you don't have to go around deleting waypoints all the time. And maybe they only last 1 min. OOOOOOOOOOOOOOOOOOOOOh, thats why he lived. I didn't realize collitions are off by default. But I have taken some damage in the hover tanks running into buildings a few times. As for the mouse thing, did I mention I'm lazy In the next update when I can finally set custom controls (broken on mac for whatever reason, heard it's fixed now), I'll just assign it a key. AC/DC is great for driving, but I'd like to see some music that specifically fits this game, to really set the mood. And in any game I could always run iTunes in the background anyway. BTW ClaytoniousRex, I've been bouncing around the forum and it's great to see you guys really listening and giving all ideas a fair chance. If things continue like this, and ideas are selected carfully, this game could really reach it's maximum potential.
  25. Alright no problem, I'll e-mail it to you right now. Thanks for the help.
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