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LukeFF

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Posts posted by LukeFF

  1. 4 hours ago, chuckdyke said:

    I suggest you purchase a dictionary and look up the definition of indirect fire. Right or wrong is not determined by a popular vote. 

    Thanks, but I was in a combined arms battalion for the last two years of my military service, so I'm quite aware of what direct fire is.

    That, and instead going on and on trying to explain to everyone here what indirect fire is and isn't, you'd do well to listen to the guy in this topic who was an FO in 82nd and is quite familiar with the methods that were used in the 40s - because, unless I am mistaken, he's said that the procedures to call for indirect fire hadn't changed significantly since the end of WWII and the time when he served. 

  2. 40 minutes ago, markshot said:

    I am sorry if offended anyone with the question.

    I really don't know how mortar aiming is handled when an HQ spots for an organic mortar (by this I mean indirect that I use the fire mission tab from the HQ, and not the target from the mortar team).

    I am just trying to learn to play the game better.

    Thank you, all.

    You didn't offend anyone or do anything wrong - it was a good question. There's just another participant in this discussion that doesn't like being corrected. 

  3. 18 hours ago, chuckdyke said:

    You better learn the definition of bias it is insulting the way you addressed me. Oh sorry I forgot you're a beta tester. I bought CM games for the last 20 years and you could learn a thing or two in customer's relations. Bugs I give BF the benefit of the doubt innocent till proven guilty. 

    Oh my word, you really don't know what you're talking about here. @sburke has been around here way longer than you have, and I can say with certainty that he is one of the most thorough, diligent testers BF has. If someone here reports a bug and has a valid Way to Repeat it, it goes up on the bug tracker for BF's developers to look at. If they decide it's not or that it's not an urgent enough issue to spend time on - well, then that's just what they've decided. It's no different with any of the other games I've beta tested for over the years.

  4. On 5/21/2021 at 11:03 PM, chuckdyke said:

    I know the .300 Winchester Magnum is powerful, but I wouldn't shoot through a wall for a precision shot.

    Cool, because that doesn't happen in CM2, either. It's a limitation of the animation. 

  5. 13 hours ago, Gkenny said:

    Another bug pertaining to the new armored formations: Soviet infantry in the new armored formations available in the scenario editor have the vehicle crew picture instead of infantry.

     

    QL109zn.png

    That's not a bug - all formations will have same unit portrait of the type of the regiment/brigade to which they belong. 

  6. 4 hours ago, chuckdyke said:

    Somehow, they spot a lot better than the other units. Not by testing but by just playing the game. Spotting is also related to experience. Veterans spot a lot better. We have 2 versions of English on this forum normal standard and combat mission English. Attack and Assault also have different meanings depending on the author of a scenario. I am not surprised there is miscommunication. In SF2 a sniper spots the enemy but an elite FO next to him doesn't. They better do some more testing instead of telling us off. With the best of intentions, I just share my gaming experience. 

    The issue here is that you're not listening when people tell you that you are mistaken. There's nothing special about a sniper team that gives them better spotting abilities - there never has been and likely never will be. What makes a sniper a sniper in CM2 is that fancy scope bolted to his rifle and the Marksman tag underneath his weapon icon. Nothing more, nothing less.

    If you had stopped at "more skilled troops spot better", then you'd have been right and there would have been no need for correction. But, once you made the nonsense assertion that sniper teams have extra training in spotting skills here - well, sorry, but expect to be corrected on things like that. If things like that aren't called out, then players will just become confused. 

  7. 23 hours ago, chuckdyke said:

    One word only 'Nonsense' They come in pairs and what is the function of the 'Spotter' next to him? 

    The only person spouting nonsense here is you. Snipers don't have magical spotting abilities that make them see better than any other troops equipped with binoculars. As for the function of the spotter? It's to spot things better for the sniper! Does that really need to be explained?

    The typical Soviet sniper scope of the war was a 3.5-power PU scope. It's going to help spot targets, sure, but in no way is it superior to someone looking through binoculars that almost always will (1) have superior magnification and (2) superior field of view. I own and regularly shoot an original M91/30 PU sniper rifle, and there's no way on earth that little scope is going to make someone spot better than someone spotting with binoculars. 

  8. 16 hours ago, Bulletpoint said:

    One thing I've been thinking about is whether it's actually possible in real life to give buddy aid while lying prone?

    Not really - that, and despite me repeatedly mentioning here that in my 4 years of active duty as a combat medic we never, ever trained once to treat casualties while prone, there are certain members here who continue to ignore that. 

  9. On 4/11/2021 at 1:35 PM, JulianJ said:

    A bit of googling brought up some images of Hurris with invasion stripes and the info that Hurricane fighter-bombers were used in Europe up till the end of 44.

    http://www.aviation-history.com/hawker/hurrcane.html

    In the Balkans but surely not in Northwest Europe - of that I am certain. Hurricanes with invasion stripes were liaison planes. 

  10. 1 hour ago, Artkin said:

    Does this happen across all titles? I did not know about this. 

    I too noticed the scarcity of radios in cmcw and figured it was just the soviets slowly modernizing. 

    Yes, it is, and occasionally a unit will lose radio contact even when stationary - it's to simulate the times when the radio is not working properly for whatever reason (out of tuning, heavy static, etc.).

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