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LukeFF

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Everything posted by LukeFF

  1. Why are we talking about chess in a topic about CM1 graphics issues in the CM2 part of the forum?
  2. Thanks, but I was in a combined arms battalion for the last two years of my military service, so I'm quite aware of what direct fire is. That, and instead going on and on trying to explain to everyone here what indirect fire is and isn't, you'd do well to listen to the guy in this topic who was an FO in 82nd and is quite familiar with the methods that were used in the 40s - because, unless I am mistaken, he's said that the procedures to call for indirect fire hadn't changed significantly since the end of WWII and the time when he served.
  3. You didn't offend anyone or do anything wrong - it was a good question. There's just another participant in this discussion that doesn't like being corrected.
  4. Oh my word, you really don't know what you're talking about here. @sburke has been around here way longer than you have, and I can say with certainty that he is one of the most thorough, diligent testers BF has. If someone here reports a bug and has a valid Way to Repeat it, it goes up on the bug tracker for BF's developers to look at. If they decide it's not or that it's not an urgent enough issue to spend time on - well, then that's just what they've decided. It's no different with any of the other games I've beta tested for over the years.
  5. Just doubleclick the exe file and follow the onscreen instructions.
  6. There's already a very lengthy screenshot topic on page 2: https://community.battlefront.com/topic/139037-cmcw-unofficial-screenshot-and-video-thread/
  7. Cool, because that doesn't happen in CM2, either. It's a limitation of the animation.
  8. That's not a bug - all formations will have same unit portrait of the type of the regiment/brigade to which they belong.
  9. The issue here is that you're not listening when people tell you that you are mistaken. There's nothing special about a sniper team that gives them better spotting abilities - there never has been and likely never will be. What makes a sniper a sniper in CM2 is that fancy scope bolted to his rifle and the Marksman tag underneath his weapon icon. Nothing more, nothing less. If you had stopped at "more skilled troops spot better", then you'd have been right and there would have been no need for correction. But, once you made the nonsense assertion that sniper teams have extra training in spotting skills here - well, sorry, but expect to be corrected on things like that. If things like that aren't called out, then players will just become confused.
  10. The only person spouting nonsense here is you. Snipers don't have magical spotting abilities that make them see better than any other troops equipped with binoculars. As for the function of the spotter? It's to spot things better for the sniper! Does that really need to be explained? The typical Soviet sniper scope of the war was a 3.5-power PU scope. It's going to help spot targets, sure, but in no way is it superior to someone looking through binoculars that almost always will (1) have superior magnification and (2) superior field of view. I own and regularly shoot an original M91/30 PU sniper rifle, and there's no way on earth that little scope is going to make someone spot better than someone spotting with binoculars.
  11. Nope - they are just highly trained with their rifle, and having a set of binoculars doesn't hurt, either.
  12. The Aussies have plenty of their own abbreviations, champ: http://www.diggerhistory.info/pages-asstd/abbreviations.htm
  13. Not really - that, and despite me repeatedly mentioning here that in my 4 years of active duty as a combat medic we never, ever trained once to treat casualties while prone, there are certain members here who continue to ignore that.
  14. In the Balkans but surely not in Northwest Europe - of that I am certain. Hurricanes with invasion stripes were liaison planes.
  15. Yes, it is, and occasionally a unit will lose radio contact even when stationary - it's to simulate the times when the radio is not working properly for whatever reason (out of tuning, heavy static, etc.).
  16. Air support acts independently in Red Thunder - you have no control over when and where it will show up.
  17. You can find that info on the scenario's information tab on the main scenario selection screen.
  18. If a unit feels threatened enough, they will override any orders you've given them.
  19. What? That is far, far too low.
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