Jump to content

LukeFF

Members
  • Posts

    3,901
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by LukeFF

  1. 9 hours ago, John Kettler said:

    You're welcome to block me, too. You've been doing the same tiresome stuff toward me for some two decades now. Maybe take up knitting or decoupage instead of ragging on me.

    Here's a better idea: actually take a serious look at the articles you want to quote and discuss before actually submitting them here for discussion. This old "I didn't know so-and-so was such a terrible person" is inexcusable - especially considering what you claim you did for work not so long ago. When you start doing that and stop posting sensationalist, click-bait headlines based on discredited sources, then I'll stop pointing out your nonsense. Deal?

  2. 17 hours ago, chuckdyke said:

    It has been tested if you select an assault team they have on the average 15 grenades spread over 3 men. Once inside 16 meters they throw them and don't use their longarms. Don't take my word for it find out for your self. 

    That is patently false, and I don't need to find out for myself, because I've been playing the CM2 titles long before you started showing up here. 

  3. On 12/21/2021 at 5:01 AM, fireship4 said:

    A wild over-reaction to a reasonable post.  He has played other games in the series, gun runs are often repeated if there is ammo, perhaps he checked to make sure on youtube, perhaps not, but is he wrong?  Are you saying it already makes one pass only?  Or do you perhaps disagree with the reasoning?  Your post does not add anything but emotion.

    Furthermore, he didn't 'trash' the game at all, he made a simple post about finding out that a certain gun caused the firing aircraft problems and should perhaps be limited due to that, with the assumption it has not been already.  Where is the problem?  Your post and the completely unnecessary:

    Evoke schoolyard crap (in this instance a sidekick is peering over your shoulder) I see all too often around John's posts.  Some of you are sensitive to him/how he posts - fine.  I don't see it, I find his stuff largely informative and interesting, occasionally off the mark or over-stated, but I put that down to him being a human being, and it's something that can be critiqued without lowering yourselves to such off-putting bull****, it stinks up the place.

    JK has proven time and time and time again that his credibility is extremely lacking. No one but him brings this criticism upon himself. 

  4. On 12/9/2021 at 3:39 PM, Ultradave said:

    I did, early on. Heavy (compared to an M16), but accurate. Compared to an M1, 20 rd mag > 6 rd clip. Add a scope to the base rifle and it's decent sniper rifle. A little hard to clean the bolt with it's funky notches and angles, but that's a minor nit, and I've never cleaned an M1 so I can't compare, and the bolt on a M16 is no prize in the easy to clean sweepstakes either.

    The bolt on the M1 is pretty much the same as the M14 so yes, it's not the easiest to clean. But yes, I really do like the accuracy on the M14 - when zeroed in properly, it'll group very well.

  5. 11 minutes ago, womble said:

    Its graphics more than suffice to represent the elements required to a still-startling degree of fidelity to "real life".

    No, just no. If you're talking about graphics from the year 2000, then sure, but too many things that were acceptable back then just don't cut it any more:

    1. The shadows look awful

    2. Long-distance rendering of objects is really bad - hilltops covered with trees become as bald as a billiard table beyond about a thousand meters

    3. Performance with the latest and greatest hardware is unacceptable, especially as map sizes increase (anything over about 30 FPS is almost never seen). 

    4. Fog and flame effects look awful.

    5. On a lesser note,but still there, the vehicle models are starting to show their age - seriously, is this the last computer game (and yes, these are all computer games, whether you like it or not) where the main gun barrels and wheels are 8-sided objects?

    Don't get me wrong - CM does a lot of things right, but a lot of other things are vastly outdated. 

  6. 5 hours ago, semmes said:

    "The effectiveness of handguns is roughly comparable to that of rifles at 40 and 80 m."


    This is from the intense testing (Pdf) by Drifter Man. This game is a zombie-shooter. I mean, they shoot at you and you don't take cover, pistols are like rifles...
    This is the official website of the game but I wonder why it is an anathema to say that this game is a zombie-shooter game.

    I am still testing the AI in one scenario...
    The AI is deploying where it should even if I had to move one wood out of the way, the AI is specially fond of immobilizing lorries in woods. I wonder if it would be too realistic to mod the AI so that lorries don't go through woods, over trenches or stay on the front line, by the troops they were carrying.

    Still 2 rf pl in the wood.
    Total number of men in those units taking casualties / Total KIA. Total number of leaders-LMG-rifles / KIA.

    36/6        L         4/-          -
                    M        6/3         50%
                    R        26/3        <20%


    Under mortar fire.

    One educated guess would be that the AI is going to spend all its artillery support in the first target it gets.
    Another one would be that bullets from a MG  300m away are wise enough to hit gunners but not leaders -this time.


    45/21        L        5/1            20%
                     M        6/4           66%    
                     R        34/16        <50%    
    54/27        L        6/1            <20%        
                      M        8/5           >60%    
                      R        40/21        ~50%
    65/37        L        11/3           >20%    
                      M        10/6         60%
                      R        44/28       <70%

    Firing 300m away:        1 sniper               0    KIA
                                           1 (round) AT        2
                                           Artillery               24
                                           3 HMG                 11
    One HMG suffered (the) one casualty while (surprisingly) crawling away, the leader; 1 out of 6.

    In another AI deployment, final KIA, including some Germans.
    R 54/17        L        6/3              50%
                        M        9/2             <33%
                        R        39/12          ~33%
    G 24/6         L        3/1               33%
                        M        3/2              66%
                        R        18/3            <20%
    I would say that the formula used for -who is- KIA is biased. We are playing with loaded dice.

     

    "the more 'realistic' you make the game the slower it's going to play because the harder it is to kill the enemy the longer it takes to complete the mission." I will translate this as: This is a zombie-shooter game for zombie-shooter players. You are in the wrong game, mate! Translations are tricky, I know.


    Somebody mentioned "realistic armour. Meaning the "incoming" plate of armour, so it's half-realistic; "realistic" unless somebody has to write too much code.


    Some people around here seems to have the agenda that this is the greatest game ever, even if I wonder if they are being paid to say so. I may be wrong.

     

    Do I want the realism of B. Mauldin? No, thank you very much. Even if I wonder how many people around here have been firing at something 200m away, not in a range, no a clearly-marked, huge target.

    In case somebody missed the point I will say it again: Pistols are like rifles at 80m. This game is a zombie-shooter.

     

    Dig a hole in your backyard while it is raining. Sit in there while the water climbs up your ankles. Pour cold mud down your shirt. Sit there for 48 hours, and, so there is no danger of you dozing off, imagine that a guy is sneaking around waiting for a chance to club you on the head or to set your house on fire. Get out of the hole, fill a suitcase of rocks, pick it up, put a shotgun in your other hand and walk on the muddiest road you can find. Fall flat on your face every few minutes, as you imagine big meteors streaking down to sock you. Snoop around until you find a bull. Try to figure out a way to sneak around him without letting him see you. When he does see you, run like hell all the way back to your hole in the backyard, drop your suitcase and gun and get in. If you repeat this performance every three days for several months you may begin to understand why an infantryman gets out of breath. But still you won’t understand how he feels when things get tough. B. Mauldin.

    (Yawn)

  7. On 11/12/2021 at 5:10 AM, Ultradave said:

    Ok, feel free to ignore everything I said, then, if you think I'm just repeating other info. I, however think it's useful to compare how the same in game mechanism is handled in real life. Sometimes it's spot on, other times it's greatly abstracted. Knowing what really happens can provide some perspective.

    (BTW, that was probably me. I'm the artilleryman)

    Dave

    At this point, I wouldn't pay too much attention to @semmes. He has an agenda that he isn't going to budge from, based on how he's responded in recent discussions here. 

×
×
  • Create New...