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jtsjc1

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  1. Like
    jtsjc1 reacted to Brille in Low visibility missions   
    I feel you there.
    And it is sad because the old CMx1 games Had this one covered.
    First you saw visually when it was foggy and not just read it in the "conditions" tab and second the target line had much more facets in colors.
    Now you have either a grey line (Not all troopers can see that target), a blue line (all can see it) or a pink/violett line (No LOS/LOF). So roughly it only tells you If you can fire there or not, not how good they could actually see.
    In the old games you started from bright blue to very dark blue till almost violett which would change rapidly the worse the LOS got.
    So If you had foggy weather the Line would start with bright blue for the first few meters and would get less and less bright the further you would go from the troopers position.
    And it was not just determined by weather or sunlight. Vegetation would worsen the LOS tool too.
    This way you somewhat could estimate on how bad the visuals to a point were roughly. Sure in these games you definetely had a max LOS/LOF in fog and night battles opposed to the new system where you could see even further when your troops see muzzleflashes. But I would wish that this features would return to the CMx2 games.
     
    I play night battles/battles with low visibility very rarely and I have to get accustomed to it everytime again. This was a lot easier to just hop in in the older Games in my opinion.
  2. Like
    jtsjc1 got a reaction from IHC70 in The year to come - 2024 (Part 1)   
    I've always felt that CM captures the chaos on the battlefield better than any game I ever played. Because of the turn system there's always something going on out of sight and you'll hear an explosion or gunfire and go to replay to see what you missed. Just watch some of the AAR videos on youtube and look at the amount of firing going on in all different directions simultaneously and its amazing. Especially in urban environments the bullets, grenades shells etc flying around is nuts. There are improvements that can be made but I'll continue to play and purchase more games like Downfall.
  3. Like
    jtsjc1 reacted to Fredrock in Some New, Some Old, Some Reworked (Scenarios/Campaigns)   
    Hey Guys,
    Took a few years, but I'm back to working on CM stuff. Have revamped my Combat Mission Website and over the last few months have populated it with some old (5 Campaigns). some reworked (5 Scenarios of which three are really new), and some new (6 new scenarios).  Also have other things in the works including a 9 scenario campaign for CMFB ' Task Force Baum'  and a 7 scenario campaign for CMCW 'Son of Major Nosov'. 
    Think the new layout of the website makes it easy to not only get at the scenarios/campaigns but should provide enough description to see if your interested in downloading them or not. Would love to get feedback on any of them you attempt to play. Enjoy, and I am happy to be active again.
  4. Like
    jtsjc1 got a reaction from Vacillator in Pershings............a few questions?   
    I think the M26 had a certain amount of what the US called HVAP but if I remember most of this ammo was distributed to TD units (M36). 
  5. Like
    jtsjc1 reacted to Warts 'n' all in Downfall: Enjoying the module?   
    My thoughts were pretty much along the same line. I shall have to contend myself with getting my Limey arse kicked in the Reichswald. 
    I've already put together a new music mod "Jocks in the Wald".
  6. Like
    jtsjc1 reacted to Lieutenant Ash in Pre-orders for the CMFB module Download are now open   
    I made this a few years ago, your screenshot brought it to mind


  7. Like
    jtsjc1 reacted to The_Capt in Combat Mission Cold War - British Army On the Rhine   
    Sorry lads.  Sworn to secrecy and all that.  (Now that last statement does imply there are indeed secrets….sweet delicious secrets).
  8. Like
    jtsjc1 got a reaction from ehbuh in CMFI KOREA 1950 MOD scenario creation thread (and later with PBEM DAR)   
    I would think a Korean War module would be an easy project for BF to make. Alot of the equipment was WW2 inventory and the late war weapons and vehicles that didn't see action could be done. We already have late WW2 American infantry we need Korean and Chicom soldiers while the maps would probably take the most time. Also the war was short so there wasn't much change of forces and equipment like WW2. Just my opinion of course I'm not a programmer.
  9. Like
    jtsjc1 reacted to Frenchy56 in Pre-orders for the CMFB module Download are now open   
    The gun breech was rotated 90 degrees towards the loader to ease his job, since it was designed to be loaded from above. It was so large that the radio, which was in the back of the turret, had to be placed further back, protruding inside a piece of armor. It looks pretty uncanny without the stowage bin usually seen on British Shermans.
    It also pretty much forced the designers to add a loader's hatch on the turret roof since he couldn't get in or out otherwise.
    The bow machine gunner was omitted to make room for the larger ammunition. The bow MG port was covered with additional armor, which can be observed in-game.
  10. Thanks
    jtsjc1 got a reaction from George MC in Just finished Heart of the Dying Sun scenario   
    Thank you George also I like your work keep it up!👍
  11. Like
    jtsjc1 reacted to George MC in Just finished Heart of the Dying Sun scenario   
    Not that I’ve seen. Though I made this wee short film 
     
  12. Upvote
    jtsjc1 got a reaction from George MC in Just finished Heart of the Dying Sun scenario   
    Has anyone done a video AAR for this scenario?
  13. Like
    jtsjc1 reacted to Commanderski in Just finished Heart of the Dying Sun scenario   
    Just finished @George MC 's Heart of the Dying Sun scenario and it's one of the wildest I've ever played, it auto ended with 43 minutes to go. For one look at the Soviet Casualties! Some parts of the battlefield you'd have a hard time not stepping on any bodies. The amount of Soviet artillery was amazing, there were very few turns where artillery wasn't falling. The Soviets must have literally fired over 5,000 shells, a lot of times the noise was just incredible, massive artillery, tanks, AA guns, machine guns firing, and Soviet planes flying around at the same time. The planes may not be too effective but after seeing them in here it adds a lot to the battlefield noise. 
    At times it seemed like things were winding down but it was just a pause as the next human wave of infantry was coming through the smoke and dust. It's not that easy but a very fun scenario.

  14. Like
    jtsjc1 got a reaction from PEB14 in The year to come - 2024 (Part 1)   
    I've always felt that CM captures the chaos on the battlefield better than any game I ever played. Because of the turn system there's always something going on out of sight and you'll hear an explosion or gunfire and go to replay to see what you missed. Just watch some of the AAR videos on youtube and look at the amount of firing going on in all different directions simultaneously and its amazing. Especially in urban environments the bullets, grenades shells etc flying around is nuts. There are improvements that can be made but I'll continue to play and purchase more games like Downfall.
  15. Like
    jtsjc1 got a reaction from Cobetco in Pre-orders for the CMFB module Download are now open   
    I used to watch Chris' twitch streams all the time. I still have him bookmarked.
  16. Like
    jtsjc1 got a reaction from Commanderski in The year to come - 2024 (Part 1)   
    I've always felt that CM captures the chaos on the battlefield better than any game I ever played. Because of the turn system there's always something going on out of sight and you'll hear an explosion or gunfire and go to replay to see what you missed. Just watch some of the AAR videos on youtube and look at the amount of firing going on in all different directions simultaneously and its amazing. Especially in urban environments the bullets, grenades shells etc flying around is nuts. There are improvements that can be made but I'll continue to play and purchase more games like Downfall.
  17. Like
    jtsjc1 reacted to user1000 in Pre-orders for the CMFB module Download are now open   
    I can't remember if this came during blitzkrieg or after. Germany put a lot into AAA at the end, flak towers etc.
     
        SdKfz 251/21 Ausf D Drilling
     

  18. Like
    jtsjc1 reacted to Lieutenant Ash in Pre-orders for the CMFB module Download are now open   
    CM1 can look tidy when modded though.

  19. Upvote
    jtsjc1 got a reaction from Warts 'n' all in Pre-orders for the CMFB module Download are now open   
    I used to watch Chris' twitch streams all the time. I still have him bookmarked.
  20. Like
    jtsjc1 reacted to Warts 'n' all in Pre-orders for the CMFB module Download are now open   
    That used to be @ChrisND's forte. But, he might be too busy nowadays
  21. Like
    jtsjc1 reacted to Ithikial_AU in The year to come - 2024 (Part 1)   
    Thanks. More than 70km2 of maps to fight over in this Battle Pack. I'm still creating two more smaller maps for two scenarios. Using a lot of BIGOT maps from 1944 and aerial photos for reference. Some master maps will have variants that will also be provided with the historical German Fortifications placed and ready to go. (<-- That took a while...)
    As per last year's bones on the pack, geographically the fighting is focused on the Utah Beach area itself and the area heading south towards and beyond Carentan. All scenarios/campaigns occur between 00:05 hours on 6th of June through to the evening of the 13th of June. Don't expect all of them to be brutal slog fests, particularly the D-Day ones where the Allies at times had significant advantages. I'm going for more of a focus on narrative and experiencing that first week coming off Utah Beach rather than slug fests designed for competitive tournament play. (Master Maps are there if you want to create your own matches though). If you play the pack chronologically and come out the other end content and with a greater appreciation of the challenges the forces faced, then I've done my job.  
    The content in this part of the Normandy theatre, though popular, couldn't be created by BF as part of the CMBN base game given the absence of Fallschirmjager and Waffen SS forces in the WW2 titles at the time.
  22. Like
    jtsjc1 reacted to Warhead_100 in Survey for future BattlePack projects   
    Finger in the air suggestion, but I was always struck how the actions described in Kamen Nevenkins' 'Take Budapest' (Take Budapest!: The Struggle for Hungary, Autumn 1944 - Kamen Nevenkin - Google Books) - the first Soviet attempt to take the city on the run - could form the basis of some good CMRT scenarios/ campaigns (if executed by someone with more talent and time than me....🙂). Two (increasingly depleted) Soviet Mechanised Corps pushing forward against German counterattacks by Panzer Divisions with a few dozen AFV's a piece, and the whole thing compressed into a week or so.
    Anything East Front would be appreciated!
  23. Like
  24. Like
    jtsjc1 reacted to PEB14 in CMFI KOREA 1950 MOD scenario creation thread (and later with PBEM DAR)   
    The maps (terrain) would take no time at all for BFC. Korea is a temperate country so every type of terrain is already available, save perhaps rice paddies.
  25. Like
    jtsjc1 reacted to kohlenklau in CMFI KOREA 1950 MOD scenario creation thread (and later with PBEM DAR)   
    @jtsjc1 I have a project in development for Christmas release. A humble battle pack for single-player versus AI of my CMFI Korea 1950 mod. 
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