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errantrecce

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Everything posted by errantrecce

  1. Scott this is pretty much the Hammers Slammers game every geek, or geek wanna be is going to love. The Thor's are big and slow, the hover tracks are fast and loose, the damage modelling is super duper. I think there's enough for everyone. I want them to release more bits and pieces though, I want to see how it all fits together. As soon as you can, play the Beta or get the full game, it'll please.
  2. Close but not quite, and it worked wonders, til the first wave entered the first Russian held buildings, I have never seen so many sections erased so quickly, damned maxims.
  3. This a new question and unrelated, but kinda. I have noticed that all the Russian troops, when defending from a building, are not right to the front of the building, but are almost always back some, into the building, seemingly to use it the same way, a unit would use woods for cover ' getting more cover for being back further into it'. Is this what the AI is doing, and is it a valid tactic, as in, will my forces get better protection from being back into the building a couple metres? it doesn't seem to help them much, but I am now applying liberal doses of HE to any place where Russians are even suspected to be, which is working wonders. Another question. To me, it seems that in CM the only real unit cohesion is up to the platoon level, beyond that Company and battlion commands only really seem to be good for the 'extras', commanding spotters and heavy weapons teams. Is there any point to keeping units cohesively united, above the platoon level? Right now all my forces are organized by the platoon, with everyone higher acting as gun/ machine gun battery commands. Or as substitute commands, if the Platoon commander eats it.
  4. I would love to play against other people, but I can never tell when I am going to have time to sit down and so I end up playing against the AI, which is fine, so I hope that CMC has at least the same level of intelligence that CM has. So far as campaigns, I'm a tourist. I would be happy with the plehtora of campaigns that will explode into being once CMC is released. Just like I am now, with all the really great scenarios and operations that I play currently.
  5. so lining up my 150mm sIG's and leveling everything in front of them isn't a silly thought?
  6. I really need help. I am trying to play through the 'To the Volga' campaign. I would never have thought to try it, til i heard someone in the forums complaining about its size. It is huge, and it is gory and all the rest, but I thought i could get through it, I mean how hard could it be to take a few thousand of the pinnacle of humanity and run them through a city full of untermenschen? well it went to hell a few precious seconds after my first squads broke cover. So I went back and tried it again. This time, with a thick smoke cover. They make it across the 'no mans land' and into the buildings, only to be butchered just inside the front door. The smoke only serves to decrease the initial fire ranges down to 'danger close' which means that my 'advancing' forces get the full brunt of fire when they enter any of the buildings. So then I went back again and changed the smoke cover to a nice light HE barrage on the occupied buildings during the approach. This lead me to my next problem how do you coordinate your assualt? does everything have to broken into minute chunks ( most likely a foolish observation, on second thought, being that everything works in minute chunks). My people go hustling across the street to get into the building scant moments before the last of the HE comes along. Or I stop my fire too early and the Reds are digging out when my forces arrive, not so much worse for wear. Magnus couldn't have had it so bad. So my question is: In a definitely Urban Environment, what is the best way to cross wide streets or squares? Armour first, to soak up all the ATR fire and flee into the night, or Infanry first, to absorb as my Maxim fire as possible? I just can't seem to get the whole thing rolling in any semblance of an assault.
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