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Zanadu

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About Zanadu

  • Birthday 12/24/1945

Converted

  • Location
    Iowa
  • Interests
    history, aviation & military
  • Occupation
    peace officer

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  1. Fatigue reduction with the POles still doesn't seem to work right. Missions flown by Polish pilots who have graduated into Hurricanes or Spitfires doesn't reduce the fatigue of pilots still flying P11c's, or the fatigue of other Polish pilots flying RAF types. Missions flown by Poles in P11's reduce each other's fatigue, and the fatigue of the Polish Hurri and Spit pilots. I've been continuing by creating throw away pilots in P11's to fly sacrifice, anti-fatigue missions, but it's considerable extra fuss.
  2. Finally got a Pole past 50xp and flying a Hurricane, but now his missions don't seem to reduce the fatigue of the remaining Polish pilots.
  3. I deleted again, and currently it seems to be going okay.
  4. New problem. I've deleted all my Poles and started over, and it's still at it. The fatigue levels on my pilots aren't reduced unless the leader of the mission isn't shot down or damaged. And that's not very often!!!
  5. Wouldn't know. None of my recent Poles have gotten beyond about 40xps before the Oscars kill them. By they way, how come 2/3s or more of my Poles opponants are Japanese??? Bf109Bs are doable for a P11c with no skills. Against an Oscar with an xtra draw, victory is not having BOTH the P11s shot down.
  6. Thanx. Never even occured to me to try, as I'd already had four Poles. Wonder how big the RAF can get??
  7. I have a problem. All of my Polish pilots are now permoted into the RAF except one. When the RAF/Poles fly missions it doesn't reduce the Polish AF Pole's fatigue, so he has no way to rest up and regain readiness. Is there anything that I can do short of eliminated one of my RAF Poles and try to get both permoted out at the same time??
  8. Playing local against the AI, you had BETTER be able to buy an ACE or your chances of living thru the first turn decline radically. When your leader is valued at 190, and his opponant is valued at 50, but has several more skills, and more xtra draws, when he is attacking first, you need a fairly good supporting hand even with the ACE to have your leader survive long enough to see his segement of turn one. This has happened to my best German leader three times in the last four games he was in, and he come in at Hi. He was shot down first turn twice out of the three, and the third time he was damaged and reduced to only two structure points, because he had only one or two other defensive cards to go with the ACE.
  9. I agree. In a recent game, my Polish Spit XIV leader (valued at 53) was up against a J2M leader valued at 39, but with a far more impressive list of skills.
  10. Yes, I know. AS is the J7W and A6M8, neither of which actually went beyond prototype. Sixxkiller commented that the N1K2J would be nice even tho only about 450 were built. I wanted to point out that size of production wasn't a problem.
  11. To Sixxkiller: So what if only 450 N1K2-J's were built?? There were less than a thousand MkXIV Spitfires built. I'd still like to see it.
  12. Okay, and thanx for the attention. As I've said, it's been my experience that an AI pair with a value of 50 have ALL the basic skills, while a player pair with a value of 150 have only some of them. This usually means that in an excort mission, the player pair is up against two pair, both with far more skills. I had assumed that the AI values were figured on the basis of the original, flat cost of skills, while the player values were based on the sliding scale costs currently in effect. Will be eager to see if the new 'fix' balances the situation. Again, thanx.
  13. I think that the problem is that the AI pilots values were figured using the original purchase system of flat values for various skills, rather than the current system in which each purchase increases the cost of furture purchases. The value system seems to be based purely on the pilots total xp's with a factoring for his a/c type. As a result, an AI pilot valued at 50 has ALL of the original skills and a fat line of xtra draws. A player pilot valued at 150 still has only some of the skills, and can't afford as many XD's. The result is, any combat he can't end very quickly, turns against him as his opponant gains greater and greater advantage of cards. Then, when you get one of those, unlucky set ups with two superior opponants, things get much worse. I recall my first attempt to do an escort mission with German pilots. My leader had a value of 30. The opposing leaders were valued at 39 and 49. The LW pilots were totally overmatched, and were stepped on like bugs. I consider it a tribute to skill that the wingman lasted into turn four, and that the He111's got thru undamaged while both enemy pairs hunted my '109s to death. If the difference in skills had been equivalent to the value scores it might have been somewhat less that completely hopeless.
  14. Two points I'd like to discuss: First point. I play 'local' against the AI. As I see it, there's a problem in the difference in 'value' points between the player pilots and the AI pilots. For a while, with the expansion, this was tipped much too far the other way. Survive one mission flying a P-11 and your second mission was with the RAF in a Spitfire with a couple of skills. That changed with the latest download, which returned things to the previous situation. An AI pilot of any serious 'value' (say, above 15 or so) has far more skills than a player pilot with the same value rating. I realize that you can get more points flying escort (assuming you're successful) than interception, but I rarely do escorts. I end up with my leader (valued at 100 or 150 points) against two hostile leaders valued at 40-50 points each, but each with more skills and extra draws than my pilot. I can ussually shoot down one leader, and keep the rest busy so that at least one bomber gets thru, but I also usually have one or both of my pilots shot down. So I stick to interceptions, where they have a reasonable chance of survival. Simply put, the values on the AI pilots are much too low. Second point: I've flow a fair number of missions as Poles and Sov's, and also missions as Japanese and Germans since installing the expansion. I have yet to encounter Soviet opponants when flying the Japanese or Germans. I know there are Soviet AI pilots in there, as they show up when flying interecpt missions as Soviets.
  15. To rich: I have always assumed that Stalin's quotes are NOT Islamist propaganda, but rather an attempt to point out the extent to which that religion -- as currently practiced by some -- fails to conform to their own text.
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