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sburke

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Everything posted by sburke

  1. Wow Bil, thanks I was fully prepared to wait for CMBN version 2. Much appreciated.
  2. +1 on that, the guy is creating a story, not just playing a game. Outstanding storyline.
  3. Damn well better, I have requirements for retirement and one of them is plenty of BF stuff.
  4. No I think you contradicted me cause I want all that too. LOL
  5. It's a game on a computer. RL isn't relevant in the sense of what you would or wouldn't know. In the game, any game, you have to learn how things work. The aids for CMx2 aren't the same because CMx1 abstracted everything. It could give you definitive info because being in a woods hex meant being in a woods hex. There was no underlying tile for terrain and depth had no relevance. I am sure you really do not want to hear this, but the sooner you break with CMx1 conventions the better off you'll be. Referring back to how things were in CMx1 is simply an impediment to trying to learn CMx2. With the differences in engines things that were possible in CMx1 just do not apply. The tiles are actually different and if you get used to knowing the various ground tiles and zoom out you can get somewhat the same general idea at least, but it isn't 100%. CMx2 is definitely not as simple as CMx1. There are far more variables and that is both good and bad depending on your perspective. If you are hoping for some simple rules or tools to tell you what to expect I am afraid you are going to continue to be disappointed.
  6. Yes it has grown, but slowly. It used to be just one programmer, what you are seeing now is a huge jump in development and product release. What you want may not be the same as what someone else wants...in fact if it came down to it I doubt any two of us wants exactly the same thing. As it is though we are getting a little more of everything. Patience my friend.
  7. LOL excellent. At one point when I was still figuring out bunkers and demo charges, I ordered a team to blast a bunker. Of course they went into "hiding" as they tried to figure out setting charges on something that wasn't in their manual. Meanwhile some other guys to the side were tossing hand grenades that as it turns out caused the bunker guys to bail, where upon they stood over my poor guys who were busy looking through their manual .. and shot the whole team.
  8. very nice, just got caught up with all 3 episodes. Well done.
  9. lol play HTH, then your opponent can complain about the same things.
  10. If you hit my link for the Bois de Baugin AAR and go to post 12, there is a JPz IV ambushing two Shermans. It kills both with no return fire. There are a lot of factors here in play. The Shermans are buttoned up and at least one has had a TC lost I believe. The battlefield is very chaotic and between the various units firing and the smoke, there is a lot to grab the Sherman's attention. That is when the JPz trundles over the crest. This is where relative spotting becomes so important. Plenty of units could now see my JPz, but nothing that was a threat actually did and the Shermans though obviously in LOS knew nothing until one was down and the other had already been hit. I think this is a key factor in pulling off an ambush. Give the enemy more than one thing to deal with, it buys you time as they try to assess the various threats. In Hamel Vallee I had to strike back with my StuGs frequently to keep the enemy armor at arms length to allow my Infantry to hold up. Most cases I did not get off the first shot if Broadsword's armor was already in position. Thank my lucky stars the StuG is a fairly tough vehicle. In no case did I lose a StuG due to enemy return fire (my Marder didn't fare so well). Worst case was my armor would back off, usually it killed the opposing armor. Part of the reason was my locations. I almost always had either a hedgerow or reverse slope to limit what the enemy could hit. On the other hand, that would likely not have worked against Churchills. Man those things have a tough hide.
  11. LOL man can I ever relate to that. Though I don't get to climb over as many toys in my job.
  12. Yeah actually just having a waypoint is probably a 5s pause as the team regroups. One of the reasons you don't want a waypoint in a situation where your team may linger in the open.
  13. It can be, but as someone noted to me if you are trying to figure out which of your units has LOS on an enemy unit, the easiet way is to click on the enemy unit. :-( It is a use I find myself taking advantage of a lot. The only way to handle it is to cover the UI in your screen. In a small engagement it isn't really needed but as you move to company size battles and above there really isn't another option. Still I agree. It affects my knowledge, but does not affect my unit capabilities. Borg spotting on the other hand has an impact at the AI level.
  14. I believe there is an issue with ordering a unit to fire on a building where it can't see the base of it. Unless it can actually see the unit that you want to fire at or the base of the building, you end up with some difficulty trying to target the upper floors. Unfortunate, but it is what it is. This one I'd definitely need a pic or save. I am having trouble envisioning this situation. If your unit can not see the opposing unit, no matter what you can not in that turn issue a target order on it. What you can do is move, pause, area target and then move back. A little risky as you don't know what the other unit is doing during that period and you aren't actually firing at them (though the TAC AI may take over and have your units target them.) If you can not have someone else at least suppress the enemy unit, I would be loathe to just charge around a corner and hope for the best. I am not sure of what you mean regarding genre, but in Combat Mission you can not order a unit to target directly what that unit can not see. Odds are if you send that team around that corner blind and haven't applied some amount of suppressive fire on them, your guys will be the ones needing letters written for. If you have another unit with LOS to the area around the enemy you can have them area fire and that may be enough to give you the drop.
  15. As my Uncle used to say to my Aunt. "Joan if you are going to argue with the children, you have to win." Not gonna happen here. You just have to hope his meds will kick in or that he's texting while driving and smacks into a ditch full of horse s**t. I am hoping for the second.
  16. Wrist getting sore? Decided to troll through here again to make it a trifecta? If you are bored can I suggest covering yourself with bait and taking a swim off the coast of SF, the Great Whites are always hungry. bye gaylord
  17. Never mind, he's already been banned once today. It's gaylord again. http://www.battlefront.com/community/showthread.php?p=1386871&posted=1#post1386871
  18. Still it won't help getting it fixed if the info isn't on the tech forum. At a minimum I'd post your system specs, BF guys can take it from there if there is specific info they want to try and hunt down. I have twice had my system CTD only on the AAR screen and that is after a LOT of testing, popping back and forth from the game to my desktop to report stuff etc. I wouldn't consider it common, but there is something there. What it is and how easy or not it is to correct I think is largely dependent on us getting decent information to BF to allow them to hunt it down. Multiple posts that the problem exists don't do that (this isn't directed at you or anyone else, just a recognition that trouble shooting requires data.)
  19. I finally found the answer to pics like that while having a beverage. http://news.yahoo.com/blogs/technology-blog/logitech-releases-water-friendly-washable-keyboard-214330635.html
  20. That pic is friggin hysterical! I definitely have to save a copy. OMFG I am so glad it's late here and my coffee is long gone.
  21. I have no idea how you drew that conclusion. My goal was simply to open fire on his team which was in my teams LOS (that had nothing to do with any "god's eye" view, the team springing the ambush had spotted the team I wanted to ambush). I had them unhide as I didn't want to risk them waiting too long to open fire and I didn't target the other team as I wanted my team to be able to react if they saw something that wasn't currently visible. I actually prefer to allow the TAC AI to make decisions more often than not as I find it actually performs very well. I can think of a lot of reasons. The most salient being the fact that my unit had accomplished it's main goal which was to spot the enemy closing. I am not sure how with no information whatsoever you decided it was an excellent defensive position. It wasn't, however it had been a good OP up until that turn. I think the above behavior was totally realistic and not gaming anything. The only problem with my plan was at the moment they went to split town they now were VERY visible to any other units that were moving in and I paid the price. In addition it was clear how close his infantry was and I had not much good reason to stick around and almost certainly lose a team. Making judgements of the actions I had planned required quite a bit more info than you actually have. I totally disagree. I don't assume that because my plan fails, it is immediately the game's fault or even that it would have worked so much better in RT. In this case I think it was a decent plan, but bad luck. If he hadn't immediately gone to ground it could have turned out completely different. In the Hamel Vallee AAR I had a team pull off 2 very spectacular back to back ambushes and get away without loss. If you judge the game only by your success or not, I respectfully suggest that your evaluation parameters are severely flawed. This may not be what you intend to say, but it comes off as - If I can successfully ambush great, if I can't it must be the game's fault. As I noted before I have been able to successfully pull off ambushes in CMx2, just not this time. I have also been ambushed brutally on occasion by my opponents. If folks are having trouble doing so in CMx2 I expect either they plan poorly or have excessively bad luck. However even a good plan is never a guarrantee, sometimes s**t happens.
  22. Is that a joke about humpbacks? Dr. Frederick Frankenstein: You know, I'm a rather brilliant surgeon. Perhaps I can help you with that hump. Igor: What hump?
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