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sburke

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Everything posted by sburke

  1. Let's face it, the real reason the picked him was because he was the Cabin boy. Cabin Boy (1994) - IMDb
  2. Fair point but in what TYPE engagement do Mine rollers appear and how many of those do you think scenario designers are going to make? Throw in QBs etc. How many CMBN scenarios have you played with flail tanks? Don't get me wrong, I am not arguing they not be included, just that if we had them I don't think we'd use them all that much. A late 70's/early 80's battle for Germany was going to be by necessity a short affair. For Cold war I think you will find the vast majority of what gets produced isn't going to be well defended positions the combat engineers have had time to shape. They'll
  3. yeah the dearth of material for anything in this period is more the problem.
  4. I tried him. The overall idea I was really into but his character development is pretty awful. When the Native American started wielding tomahawks I ditched the series.
  5. In the assault period but the vast majority of engagements would not be represented by Mine roller led companies. BFs philosophy has always been to spend the effort on the usual, not the edge. Too many of our likes are wrapped up in the edge cases that would require more effort from BF that we then would likely not even use . We want it like we want everything. That being said... yeah I'd like it too. My list of wants is no shorter than anyone else's Experimental detachments of PT-34 mine roller tanks were formed in May 1942, and saw action at Voronezh in August. The first Independ
  6. OMG is this thread going to resurface?
  7. I suspect that once the game is out the development of user made campaigns for CMCW will be pretty awesome. Too many of us have grown up immersed in this stuff.
  8. Watching the gaming industry I second all this. The gaming industry has this tendency to try and maximize their profit based on whatever new sales idea hits them. The result is watered down intellectual property where games start looking very similar despite being completely different franchises. The rush to also get product to market, hype as much as possible, promote with videos that turn out to not be actual gameplay. All the major players have had huge issues in the past year. Ubisoft is getting bashed heavily. Even CD Projekt has demonstrated the same. BF is one of the few instance
  9. I am just really impressed at how well he did the likeness of Bil. I never knew the Cpt had a side business doing portrait work.
  10. yeah this one is really going to be a game in itself. The Russians are awash in AT missiles of various ranges. The issue with using is 1 you want as much distance as you can to limit detection of launch. While this does increase flight time the enemy may never see it coming. 2. Fire when in view of as few enemy units as possible. Keyhole locations are an absolute necessity and if possible be firing outside their frontal arc. I have had far more luck playing the Russian side than US. Those AT 7 teams of the Russians are deadly, 1000 meter reach and 2 guys parked behind a hed
  11. one item I have learned the hard way is micro manage your anti air assets. There is very little as demoralizing as watching in horror as your 6 stinger guys all launch missiles in a turn wiping out your reserve... and not hitting anything. And now you just have to sit and take it as enemy air relentlessly bashes your force. I typically park 2 Stinger/Igla guys near their vehicle and the rest mount up so only those 2 can fire and they will replenish from the vehicle on their own.
  12. guaranteed you'll be checking. And you'll be backing your tanks up with M113s to take advantage of their smoke dischargers as well. ...be sure to check wind direction otherwise it could be quite embarrassing..
  13. Son you needed to spend more time listening to the dead. and then doing all that other stuff
  14. That is my favorite, Another one for the other side- Ralph Peter's Red Army
  15. As I noted in another thread- I've had a 21 second flight time At 5 on a BRDM 2 nail an M60 frontally for a kill - just under 3.5 km range and not be spotted. So do the math, you want to shoot and scoot as US at that range you have 15 seconds to back out of sight. And the BRDM maneuvered into position while the M60 was on overwatch. The M1 while not the beast of CMBS is still easily king of the battlefield. The Bradley despite some of it's publicity can shred a Soviet motorized unit. When you cross that timeline for US upgrades, the whole dynamic of the cold war changes. Hence t
  16. He doesn't but the spouse insisted they have one.
  17. Canada! Am re-reading First Clash... again.
  18. it becomes more of a western problem now. Those Russian AT units are hell. This isn't CMBS where the tank is reacting as soon as you aim. At7 may "only" reach out to a 1000m but you may never see it coming. The BRDM-2 with it's AT 5 can touch you from 4km and they spot pretty darn good...and they are small. (and the maps allow for that kind of range). I've had a 21 second flight time At 5 nail an M60 frontally for a kill - just under 3.5 km range and not be spotted. So do the math, you want to shoot and scoot as US at that range you have 15 seconds to back out of sight.
  19. He's not wearing any so the whole plan falls flat. Besides are you sure you want to catch Bil with his pants down?
  20. Which if you are trying to get in Bil's head is how you should be looking at them
  21. He'd be a might bit early and Bil is punctual.
  22. In a thread already derailed in a discussion of what clothing they may or may not be wearing.. things can be open to.... interpretation. I blame the Capt.
  23. There are some tricks you can use, but in the interests of not feeding the AAR I'll leave those for later.
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