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rocketman

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  1. Upvote
    rocketman got a reaction from Vergeltungswaffe in Long term project - "Scylla and Charybdis" - "what if?" campaign   
    I'm about to finish research and planning for a 3-4 mission campaign for CMFI set during the two last days of the German evacuation from Sicily and will take place in and around Messina. It will feature both US and CW units as "the Race to Messina" very much is on. It will be based in historic events and situations, but will make the assumption that the Allied vanguard manages to interrupt the last units to evacuate in order to make as big a dent in the German foothold on mainland Italy as possible. For example take out the air/sea defenses to clear the straits for the Navy/Air Force and capture military barracks for information on the retreat and as a grand finale - secure the harbor.
     
    I will start by making maps as I want to see what a future module will bring to the table. I'm hoping for British commandos and large caliber AA units.
     
    Anyone who has tips on how to best approach a campaign project and avoid uneccessary pitfalls is more than welcome to post here or PM me.
     
    In time I will start posting screenshots as maps begin to take shape. The main source I use is an excellent topographical map that the US army made of Messina with high value targets marked.
     
    So, patience - be my friend ... I hope I'm not taking on something I can't handle. But no rush.
  2. Upvote
    rocketman got a reaction from fivefivesix in Long term project - "Scylla and Charybdis" - "what if?" campaign   
    I'm about to finish research and planning for a 3-4 mission campaign for CMFI set during the two last days of the German evacuation from Sicily and will take place in and around Messina. It will feature both US and CW units as "the Race to Messina" very much is on. It will be based in historic events and situations, but will make the assumption that the Allied vanguard manages to interrupt the last units to evacuate in order to make as big a dent in the German foothold on mainland Italy as possible. For example take out the air/sea defenses to clear the straits for the Navy/Air Force and capture military barracks for information on the retreat and as a grand finale - secure the harbor.
     
    I will start by making maps as I want to see what a future module will bring to the table. I'm hoping for British commandos and large caliber AA units.
     
    Anyone who has tips on how to best approach a campaign project and avoid uneccessary pitfalls is more than welcome to post here or PM me.
     
    In time I will start posting screenshots as maps begin to take shape. The main source I use is an excellent topographical map that the US army made of Messina with high value targets marked.
     
    So, patience - be my friend ... I hope I'm not taking on something I can't handle. But no rush.
  3. Upvote
    rocketman got a reaction from Vergeltungswaffe in Preview of the first Battle Pack   
    Speaking of urban sprawl. I'm in the planning/research stages of a "what if" campaign for CMFI set during the last days of the German evacuation from Sicily. I will recreate large parts of Messina. Needless to say it is a long term project.
  4. Upvote
    rocketman reacted to Pak40 in Scenario design request for help - water feature problem   
    I hope this is one of the things changed for Battle of Bulge. Rivers and streams in the Ardenness change elevation rapidly. It just wouldn't look right if a stream were all the same height.
  5. Upvote
    rocketman reacted to benpark in Is the editor supposed to look this way?   
    I made a mod that fixes this
     
    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3062.
  6. Upvote
    rocketman reacted to Rokko in Is the editor supposed to look this way?   
    There is a mod that fixes that in the repository I think. Kieme made one for CMBS which also works for CMRT. Only thing there is no fix for unfortunately is fences.
  7. Upvote
    rocketman got a reaction from MOS:96B2P in Preview of the first Battle Pack   
    Speaking of urban sprawl. I'm in the planning/research stages of a "what if" campaign for CMFI set during the last days of the German evacuation from Sicily. I will recreate large parts of Messina. Needless to say it is a long term project.
  8. Upvote
    rocketman got a reaction from Vergeltungswaffe in WIP: Guide for buildings, trees, bushes, flavor objects for making maps   
    Like the title says. It will be uploaded within a week.
  9. Upvote
    rocketman got a reaction from sburke in WIP: Guide for buildings, trees, bushes, flavor objects for making maps   
    Like the title says. It will be uploaded within a week.
  10. Upvote
    rocketman got a reaction from Bootie in WIP: Guide for buildings, trees, bushes, flavor objects for making maps   
    Like the title says. It will be uploaded within a week.
  11. Upvote
    rocketman got a reaction from Bud Backer in WIP: Guide for buildings, trees, bushes, flavor objects for making maps   
    Like the title says. It will be uploaded within a week.
  12. Upvote
    rocketman got a reaction from Vergeltungswaffe in WIP: "The Last Resort" - scenario   
    A straggler group of wounded Germans are hiding in the local church, awaiting rescue. The church sits on a hill overlooking a lake - a vital position to take to observe the German retreat on the other side of it.

     
    You command a small recon force whose task it is to as quickly as possible seize the church, a local bridge, destroy the German troops or take POWs who might have valuable information on the retreat. We can't wait for a bigger force to help. Some heavier weapons will arrive soon.

     

     

     
    Small/tiny scenario. Soviet vs AI only. Should be ready for play testing in a few weeks.
  13. Upvote
    rocketman got a reaction from fivefivesix in CM:BN Screenshot Thread #2   
    Advance!
     

  14. Upvote
    rocketman got a reaction from MOS:96B2P in CM:BN Screenshot Thread #2   
    Advance!
     

  15. Upvote
    rocketman got a reaction from Bud Backer in CM:BN Screenshot Thread #2   
    Advance!
     

  16. Upvote
    rocketman got a reaction from sburke in Combat Mission: Battle of the Bulge?   
    You can always tune in for ChrisND's Twitch-broadcasts on (some) Sundays. Sometimes he shares some news, and even show games in the making before it turns up on the official homepage. He gave glimpses of Black Sea there first. Huowever, as stated above maybe they hesitate to do that with Bulge. There is a thread somewhere, can't remember now which, that shows of some of the vehicle models. Looks really good.
  17. Upvote
    rocketman reacted to JonS in New scenario: Pierrefitte-en-Cinglais   
    Italy has a pretty good one (also called geoportail, or something very similar). Edit: this - http://www.pcn.minambiente.it/GN/en/?lan=en
     
    for the Netherlands there's this http://watwaswaar.nl/
     
    For Germany this is useful: http://lib.byu.edu/collections/german-maps/ (there's a reference map in there somewhere, which helps finding the map you're after)
     
    Holland has this, although the alphabetical listing makes finding the right map a bit problematic: http://digitalarchive.mcmaster.ca/islandora/object/macrepo:18976/-/collection
     
    and this: http://ncap.org.uk/browse/map#zoom=1&lat=3737541.20636&lon=-2389065.59639&layers=BT (zoom in on one of the circled numbers in the area you're interested in to get closer and closer to exactly what you want)
  18. Upvote
    rocketman got a reaction from RockinHarry in Micro mod addition to Juju's interface - support assets   
    Sometimes I miss the fact that I have more artillery assets than the max five that can be shown, especially if the briefing isn't clear on the point or when reinforcements arrive and I don't pay enough attention ( ) . Most of the time I realize the fact, but then I miss out on the chance of using it for preplanned missions on turn one. So I asked Juju for permission (granted, thank you) to make a slight change to the button that shows more assets, so that is sticks out more. I added a red border to make it appear from the background better. I used more or less the same red color as the texts and the red the arrow changes to when moused over. I think the border also makes the arrow less confused at a quick glance to the green dots for tubes.
     
    If you think it will help you as well it is attatched to this message. Put in Juju's UI folder, buttons and support roster buttons and remove the old one. It also works for CMFI and CMRT.
     

    roster right arrow.bmp
  19. Upvote
    rocketman reacted to Tanks a Lot in Tanks a Lot's CMRT building preview   
    I'm still slaving away, here's another one on the horizon.
     

     

     

     

  20. Upvote
    rocketman got a reaction from Lethaface in How not to drive a tank   
    Sorry, site is in Swedish. Check in full-screen mode and fast forward to 1:45 for the "main" action 
    http://feber.se/video/art/332305/stridsvagn_sladdar_s_hrt_att_d/
  21. Upvote
    rocketman reacted to Rinaldi in RT Unofficial Screenshot Thread   
    Well, at the risk of bunglin' OPSEC for the PBEM I'll just have to satisfy your curiosity:
     
    My opponent has been going cross country trying to reach a natural bottleneck formed by two lakes. I've got better  cover but the terrain favors the Panzer IV's ability to get firing solutions faster. 
     
      Engaging Panzer IVs at 2km is not recommended:     Luckily I woke up and started to use that cover to my advantage, I've reached the bottleneck before him as well by using masked routes of advance I lovingly call this 'The corner'.           We're both about 4 tanks down, but he's also lost quite a bit of extraneous vehicles. Something tells me niether of our infantry will come into play for a while yet, and hopefully only to mop up shattered Panzergrenadiers clinging to treelines - but its still anyone's game.  
  22. Upvote
    rocketman reacted to Bootie in The future of user made scenarios – and the lack of community feedback   
    I will be re-launching The Proving Grounds in the near future if that will help some of you guys.
     

  23. Upvote
    rocketman reacted to Juju in [WIP] Juju's TweakedUI v5   
    And there I was, saying it was never going to happen, but it's almost there: TweakedUI v5 is just about finished. For CM:BN users there's but a single new Bren gun icon, but CM:FI users can soon enjoy a fully compatible version of TweakedUI! Here are the new (WIP!) previews:
     

     

  24. Upvote
    rocketman got a reaction from Bulletpoint in Artillery and marshes   
    I might run some tests to find out.
  25. Upvote
    rocketman got a reaction from LukeFF in Unofficial Screenshots & Videos Thread   
    The perils of missing the one shot you had:
     

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