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BigChiefWahoo

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Everything posted by BigChiefWahoo

  1. jby! I enjoyed the last two games very much. Heap big fun.
  2. *sigh* I miss all the mortar-flinging bots.
  3. You guys! Shame on you. The more moving parts to this game the more immersive, and therefore the more fun. I *love* all the noisy, loud, thunderous, awe inspiting, earth shattering and ceaseless barrage of artillery. I also love the infy. I further love the swooping dropships and the endless drop rain of drop pods. Every update just makes this game better! "Cry Havoc, etc etc" Keep up the good work. As for the bot accuracy, I'm all for it. The deadlier the bots the better. If one doesn't like the default bots on the scene during the delpoyment phase, I've found that its pretty easy to assign whatever vehicles I'd like them in prior to commencement of the festivities. And perfomance hit or no, I'd still like to see all the wreckage and smoke pile up. Mix in some foul weather, maybe some arty cover from your bots, and you've got some real good cover to for a drop pod rush. Muy Bannana.
  4. Holy Bat Guano! I logged into a game boasting the spiffy new 1.1.4 and what a ride! Mucho carnage. Lots of big, noisy booms. My poor infy squad never could quite get their bearings. Well done! Any thoughts about letting all the wrecked, smoking vehicles remain and pile up, instead of magically disappearing? I think it would add to the immersion of the game greatly. BigChiefWahoo
  5. We're talking about anti-matter brakes, of course.
  6. There's an ability right now to set a formation for bots. It would be neat if this could be stored.
  7. Hey hey! How soon 'till weather is added to DropTeam? And can we have deployable umbrellas for the infy? BigChiefWahoo
  8. You guys are all nuts. I watched a swarm of infantry - a swarm - attack a Thor in its own base and then dissappear. The infy swarmed in out of nowhere and destroyed the Thor then jumped out and disppeared before anyone could do anything about it. It was beautiful. The Thor was completely helpless. I love it. This game is super groovy.
  9. Thor Dropping. I've been having lots of fun lately using a Thor Drop-rush. Getting the timing right is fairly tedious, but the results can be way groovy. It boils down to having a handful of bots - 5 or so - drop on top of the bad guys immediately after setting off an EMP or smoke mission. Its usually a pleasing effect. I'll typically lose a dropship or two or three on the way down, but the bots just automatically re-drop at the same location. Once the Thors make it to the ground, guarded by a Paladin AA thingy, it makes for a very satisfying experience.
  10. Clearly you guys have no experience with the common 4-cycle antimatter combustion engines ubiqiutous in our future history. Everyone in the know realizes that these engines are remarkably similar to today's internal combustion engines except that in lieu of a fuel-air mixture being ignited by a sprak plug, or by pressue in the case of a diesel engine, 4-cycle antimatter engines suck air into a cylinder - matter - then inject a small quantity of antimatter into the cylinder causing a violent explosion, the energy from which forces the cylinder down and rotates a crankshaft. This explains why the antimatter engines of many of the DropTeam vehicles tend to sound very similar to today's internal combustion engines.
  11. Marvelous game! My 2 cents: Please ignore the requests for damage feedback, one-sot, one kill, etc. The fog of war effect is so much more immersive without such hoo-hahs. ATGM's: Couple of ideas to add to the immersion of the game. 1) A noisy warning claxon indicating a lock would be very cool. You'd then be able to holler "damn the torpedoes - full steam ahead!" 2) Create some kind of ATGM countermeasures. Smoke, or large expulsions of metallic particles or something. You could have a finite number of countermeasures per vehicle - two or three maybe. The effects of the countermeasure could, for example, cause the ATGM to detonate prematurely, and thereby render minor to major mayhem to one's vehicle instead of the usual catastrophic consequences. The countermeasures could suffer tremendously in a low gravity environment. Maybe a cloud of metallic particles would disperse more rapidly in low gravity or low atmospheric density and might be gone before they would be effective against the incoming ATGM. One would have to learn timing for their use, and one could then be rewarded for having invested bunches of hours in playing the game. One's skill can improve noticeably over time. A very evil and effective way to get people addicted to any game. DropTeam does this very well already, by the way. Use of the countermeasures could be visually stimulating - and might also give one's position away. Reduce the number of available vehicles by ~30% across the board. Increasing the value of each vehicle this way would reduce the time for all of us newbies to learn to play more effectivly. Its a lonely feeling when you're out of Thors and the bad guys aren't. It would add to the strategy stew the concept of running for an extraction position with a damaged vehicle instead of just CTRL-K-ing into a replacement.
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