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Uncle_Joe

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Everything posted by Uncle_Joe

  1. Ok, thanks. I'll look forward to that capability. Are you envisioning something like that for a patch upgrade or another expansion? Thanks again!
  2. Hi, I see with the expansion that you can set up custom dogfights? Is there any way to edit the campaigns or adjust the starting pilots in the campaigns? One of my biggest turnoffs for the campaigns was the inclusion of so many highly skilled pilots right off the bat. I'd prefer to have to build up the pilots through fighting in the campaigns rather than just having these 'ace of aces' type of guys aready in each one. Any chance of this with the expansion? Thanks!
  3. Thanks for the replies guys. I would comment that I dont believe there were any elite pilots in the card game version of the campaigns or am I not remembering correctly. When we play them back then it felt more like proper resource allocation and usage of aircraft more than trying to make sure the right uber-pilot was in the right place at the right time. As to the bombers, I think they are far far far too deadly as is. When doing basic intercept/escort missions with more standard pilots I see no need for fighters at all. The bombers wreck the fighters much more efficiently than opposing fighters do IME. So, if you need to have elite pilots just to shoot down bombers then I'd submit that there is something wrong with the fighter to bomber interactions. Perhaps increasing the number of 'dead' cards in the bomber deck might be in order? They draw a lot more card in a turn than any normal pilot can so those cards shouldnt be deadly. Anyways, I guess for the record I think the campaigns should be more about resource allocation than about playing of the elite pilots. These campaigns are supposed to be indicative of larger air actions being fought throughout the region and its hard to get that feeling when the deciding factor is the skill of the ace uber pilots who would have made up a VERY small percentage of the combatants. Thanks again for your replies!
  4. Hi guys, I'm new to the PC adaptation and I'm enjoying it quite a bit. The dogfights are fun, but I prefer the idea of the campaigns. One thing I dont like about the campaigns is all of the uber-pilots assigned to them. Guys that have 4-5 Horsepower and 8+ Performance really take away the most interesting aspects of the game IMO. I prefer the lower level pilots who have to scrape and scrabble for every card to these guys with their never-ending supplies of cards. So, I'd like to be able to play some campaigns where I can set the pilots to lower level guys and not have to play with all of the 200+ experience guys. I dont mind my pilots working their way up in the campaigns, but starting with guys who have all of the bells and whistles just sucks the fun out for me. Any way to do it? Any plans to allow it? Any campaigns that dont have a ton of these uber-pilots in them? Thanks in advance!
  5. Potential false alarm on a bug. I believe we had been playing the card version incorrectly perhaps. I will do some further checking. Sorry for the problem. [ June 03, 2006, 12:16 PM: Message edited by: Uncle_Joe ]
  6. Hey all, I've downloaded and been enjoying the demo very much...looking forward to the full release! I've also encountered what I believe to be a bug, but dont want to clutter up the forum if its something thats been reported. Sooo...where would be the appropriate place to check on and then post about such oddities? Thanks!
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