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FUBARNo1

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  1. Sorry mate, don't know what I was reading earlier, but after re-reading what you posted I can see that, that is not what you were saying, my apologies .....anyhow what I have said I still stand by :cool:
  2. Moon, You misunderstand my post, it is not pointed at Battlefront at all, it is a general comment of my feelings on how the gaming industry are treating games releases and demo's as a whole (hell you even sort of agree with me on that side ) I look forward to seeing the demo, and its reassuring to know that the coding will be as close to the released product as it can be, but, i always feel that if the quality of a product is that good then it could survive a delay of a number of weeks while the demo was worked on and released, but we all know that Publishers want their investment to start making returns as soon as it can, in the real world the best thing the game industry could do is leave the timing of game releases to the developers, then they get to release their creation with all the glory and quality that they envisioned when they first planned their product.....but we know that this will never happen. Cameroon, being interested in a product should not mean that anyone should blindly keep making the impulse buys just to try and support their interests, this will only lead to more and more crap being released because of it, but then again Sims are a niche market so is very difficult for developers to find publishers who are prepared to risk investing time and money on such a small market (look at how UBSoft dumped Lock-On) the best we can hope for is that the Sim developers start selling directly to their market then they reap the whole benefit rather than a percentage, but they then don't have access to the same market potential as the publishers would (boxes on shelves) but it could work for them if they had the sort of money to invest in this type of marketing and they can only get that from the loyal supporters of that type of Sim, but then the loyal supports would be prepared to wait for a quality product (may bitch and moan about the delays)but still support it anyhow. Depends on what the Developers/Publishers can afford to do, reap the long term benefits from a quality product, or grab a quick buck and move onto another project?
  3. I have to disagree with you there, to base your buying decisions on screen-shots and product description is stupid beyond comparison. Demo's were at one time a sort of public beta testing phase, where issues discovered in the demo could maybe be addressed before the final product was shipped, it also gave users the opportunity to see how the program runs on their computer. Not having a demo prior to release could mean either 2 things, 1. the developers want to give a demo that runs as well as the final product (only available after release) 2. the Distributors do not have enough confidence in their product to market a demo prior to release, and hope that there will be enough impulsive purchasers, so should the program get heavily criticised they should still have managed to get a substantial income from those that purchased because of pretty pictures before they have to alter their selling price. The trend seems to be that demo's get released after the product has been marketed, and from past experience with other titles I prefer to wait for a demo, then I have the opportunity to to read other users comments on the game, and see what the support for the game is like then trial the demo when released to see if it has the attention keeping factor and quality that I would be expecting.
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