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wagtunes

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Everything posted by wagtunes

  1. Hi all. Been a while since I've been here since returning. Just having so much fun with CMBN. If you remember CMBB, when designing a scenario, your troops all had point totals. This made it very easy to make sure you balanced the scenario between both sides. I notice in CMBN that when doing Quick Battles and assigning troops manually, the points for each type of troop still exists but when using the scenario editor the points appear to be missing. If so, why? If not, is there a way to turn the feature on? I'm having a little trouble balancing scenarios because I don't have the points system as a guide anymore. If it was removed, I'm curious as to why. Thanks for any info you can give me about this issue.
  2. Yeah, that's it. I like it. But still puzzled why the spotter stats were removed. Was there ever an explanation given as to why that was done?
  3. When you say "kill lists" are you referring to that little box at the far left hand side of the map after the battle ends and you go back to view map?
  4. Question: In CMBB, artillery casualty figured were included under the spotter stats. I'm noticing that the spotters (observers) show no stats after the battle completes. There were definitely artillery casualties as I made the test so that ground troops would be shielded from the battle and all their stats showed as zero, while total casualties were well over 200. So, does CMBN no longer keep artillery stats?
  5. Thanks Mord. I am SOOOOO pumped to get back into CM after quite some time off from CMBB due to work. But things have slowed down a bit and I actually have some free time again. You've all been an amazing help. Can't thank you enough.
  6. Not for nothing, but just for the heck of it, I went to the main Battlefront site and looked up the complete list of CM scenarios that have been done so far and much to my surprise and shock, I can't believe that nothing has been created for the war in the Pacific against Japan. I can't help but wonder why.
  7. Yes, I am sure that there is a lot involved here. Taking it one step at a time.
  8. Thanks, but in order to get them you need to send him a PM. There are no links in the thread itself. Last post in that thread was back in February so who knows if he even checks the forum anymore.
  9. Okay, I read the manual, set up an example and it's very easy. It's long winded, but it's easy. There are so many options when calling on an artillery or airstrike. More for the artillery. I don't quite understand the difference between all the options but will test them all out and see what happens on the battlefield. And yes, it is very obvious when the bombs actually start falling. Graphics are so much better than CMBB. Making progress a little bit each day.
  10. Well, I'm starting to dig into the artillery and aircraft support and the lights are starting to come up. I've figured out the setup. Now all I have to do is figure out exactly how commands are issued. I'm hoping the manual will go into some detail on this. A video would really be great if anybody knows of one showing the whole process from spotting to execution.
  11. I only received one manual in the mail. However, I did get 2 with the download version.
  12. I actually read the CMBB manual cover to cover twice. I guess I should probably do the same with CMBN. Gonna be some LONG nights by the lamplight. LOL.
  13. See, I don't get that. The old game, while it was still good, was graphically, well how can I put this nicely? Substandard. These graphics are amazing. The gunfire, explosions, everything is so much better. It's the way I always envisioned this game. Once I get all the logistics down, I have no doubt that you won't be able to pry me away from CMBN.
  14. Yeah, gonna go through everything again. It will probably take me a while (a LONG while) but I'll eventually get the hang of all this. FWIW, this game totally blows away all previous versions. Great job Battlefront!
  15. Yes, I am finding the micro management of this game to be staggering. In that respect, it has little in common with CMBB. But let me tell you, THIS is fun. Kill the icons and this is as realistic as it gets. No, I never play with icons turned on. Makes it look too much like a game IMO.
  16. Which is exactly what I intend to do. Thanks. Back to the drawing board. LOL.
  17. Ah, and therein lies the big difference between CMBN and CMBB. With aircraft, no need to "call in". It just happened automatically if you set the planes up in your scenario editor. Like I said, big differences between the two games and I basically need to just forget CMBB ever existed and pretend I'm playing this game for the first time, otherwise I'm going to end up assuming things that aren't "true" and ultimately confuse the hell out of me. Oh the joys of being a newbie again. LOL.
  18. Yes, off board. Like I said, works a little different from CMBB so me thinks that maybe there is some user error involved here. It is not out of the realm of possibility. Of course, as it says in the manual, it is always possible that the artillery and aircraft just didn't make it to the battlefront.
  19. Thanks. I'm discovering that artillery and aircraft are much more complex in CMBN than in CMBB and most likely it is user error. I will walk through all the steps, make sure I didn't miss anything and THEN...if I'm still having problems I'll come back with more specifics so that we can get down to the bottom of what's actually happening.
  20. I just did an artillery/aircraft test to see how it worked in comparison to CMBB. In order to test this, I really loaded up on both, looking more at casualty percentages caused by each as opposed to ground forces. Now I know you can't actually get stats for artillery and aircraft but by subtracting the casualties caused by ground troops from the total casualty count, you can get a combined total for both artillery and aircraft. Well, the total casualty figure was 115 killed and 116 wounded or 231 total. Total casualties caused by ground troops...231. Artillery and aircraft didn't account for even 1 casualty. Possible reasons. 1) Artillery and aircraft never made it to the battle area. 2) Incredibly unlucky. Now I saw a lot of what looked like ground flashes like lightning. I'm going to assume that was the artillery and/or aircraft. I didn't see any actual "explosions" like you did in CMBB so I really can't say for sure what I was seeing. I'm going to run another test in a wide open area with almost no way for ground troops to cause any casualties at all and see what happens. In the meantime, if anybody can tell me something about how artillery and aircraft work that's different from CMBB that might explain what I just witnessed, I'd greatly appreciate it because what I threw at the enemy should have accounted for something. I mean I'm talking total overkill.
  21. You guys are funny. LOL. Yeah, the editor in CMBN is way more advanced than in CMBB but still, if I don't do simple things like look at what direction I'm pointing in when deploying my troops (duh!) of course things are going to go wrong. Anyway, I corrected my error and the scenario now plays correctly. I still have some more additions to make so that it's more even. Right now, it's heavily favored to the allies and I'd like to tighten it up a bit. It's a delicate balance and the toughest part of designing a scenario...making it fair for both sides, relatively speaking. Naturally, some scenarios are meant to be more difficult for one side but they should never be near unwinnable.
  22. I edited my above post. Translation: I'm an idiot.
  23. Title says it all. I am totally stumped. I understand scenario creation well enough to at least be able to setup each side on its own side. And I do it in a way where it's impossible to miss anything. I deploy and then, when the map loads, I +/- through every single troop one at a time and place it where I want. I do this for both sides. When I then check each setup, going through each side and doing a head count, everybody is accounted for and on their side. But when i start the actual game (and I've tried this playing both Allied and Axis) on breach and one truck of the Axis ends up in Allied territory. On the scenario map, they are not where the game is putting them on startup of the battle. Has anybody else ever run into this problem because it has me totally stumped. I have tried editing several times with no luck. ** EDIT ** I found the problem. Scratch what I said about knowing how to deploy my troops. It helps when you can read the difference between N and S. That's what happens when you build a map that is so symmetrical that you can't tell one end from the other.
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